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Weed Shop 3 News

The Re-Fix Update

So today was a weird day,... Apparently, most of the fixes in yesterday's patch either completely didn't work or broke something else and didn't work ːws_damanː so we had to spend some time to get things right.

TODAY'S UPDATE INCLUDES:

  • Improved storage jar placement and capacity glitch fix
  • Grinder & B-roller speed adjustments
  • B-roller & F-packer manager logic updates.
  • Rotation snapping based on shop orientation for all you OCD types ;)
  • Frozen PC login fix
  • Added blocked path checks to the PCs to prevent sticky situations ːws_smileyfaceː


IMPORTANT: Due to rewrites in the data manager, the B-Rollers & F-Packers will be gone from your shop. You can find them in your inventory and re-place them. Once placed, the items will get saved and everything will function as usual. Sorry about the inconvenience ːws_peaceː

Patch Notes For Sunday ;)

TODAY'S UPDATE INCLUDES THE FOLLOWING FIXES & TWEAKS:

  • Fixed the remaining grow time shown bug
  • Adjusted shop expansion level values
  • Mapped the Mouse Scrollwheel to move the character forward when clicked
  • Added item rotation snapping during placement
  • Weed jars can now be placed on PC stands and other furniture
  • Counters with merch capacity now also function as displays
  • Grinder speed now depends on the amount of weed used

The Weekend Update #2

TODAY'S UPDATE INCLUDES THE FOLLOWING IMPROVEMENTS AND BUGFIXES:

  • The shop downgrade bug fix
  • Physics engine optimizations
  • Updated B-roller & F-packer values
  • Improved object placement mechanics
  • Better layout on the level 2 rolling table
  • Faster package folding on the level 2 packing table
  • Some HUD inventory fixes

Balancing Update, Day 1

TODAY'S UPDATE INCLUDES:

  • Brand new balanced-out strain values!
  • The sliding weed storage jar fix
  • The metal rolling table fix
  • Auto-roller progress display fix
  • Synced up production times between B-Roller & F-Packer
  • Busted pot crash-inducing bug fix


Once again, we'd like to thank our Discord community for reporting and helping us fix a whole new batch of bugs.

And the main shoutout of the day goes out to @StoneyGamerXX (Mike) who managed to do the impossible and balanced out the weed values for a more natural game progression!


Makin' It Work

Since pretty much all of the new Workstation/Production items from yesterday's update had issues with them, we've spent today making them fully functional:

  • Fixed the B-roller weed inventory bug
  • Fixed the infinite joint pack bug caused by the F-packer
  • Added the missing colliders to the packing/rolling tables
  • Fixed the trashcan in the Weed Merge Inc app


Next, we'll be focusing on balancing out values and adding new community-powered missions. So, if you haven't done so yet, head over to our Discord server and share your feedback and suggestions.

BTW, the Content Creator Challenge is going strong till the end of the week and it's still not too late to get in on the action! Just click the link below: ENTER THE CONTENT CREATOR CHALLENGE AND WIN $$$!