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Weed Shop 3 News

The Mission Drop

This week we mostly worked on missions & achievements + some backend stuff:

ːws_peaceː Fixed some of the original achievements that weren't registering properly.

ːws_peaceː Added a new batch of achievements, bringing the current achievement total to 42.

ːws_peaceː @Cobretti137 & @StonyMike cooked up a new batch of mid-to-late-game tasks, bringing the total mission count to 160+.

ːws_peaceː Fixed a couple of issues with the default controller maps.

ːws_peaceː Added a controller calibration feature to the controls menu that'll allow you to independently set custom dead zones for each axis.

ːws_peaceː Added an indicator to the hud xp bar that'll pop up whenever you're high enough to get that 50% XP boost.

ːws_peaceː Worked on optimizing latency on NVIDIA GPUs. It's still a work in progress so don't expect a massive FPS boost, especially if the performance on your end is CPU bound, but the FPS should be a little more stable across the board.

ːws_peaceː Added Cloud Play support and opted into the GeForce Now cloud gaming service. At the moment though, we have no idea when or even if Weed Shop 3 will be added to Geforce Now games list since it still has to go through the manual curation process.

ːws_flagː If you could spare a minute of your time to help us out by requesting Weed Shop 3 to be added to the Geforce Now library, we'd really appreciate it! ːws_flagː Just use the SEND FEEDBACK tool in the GeForce NOW app and ask them why Weed Shop 3 is not available on their service yet. ːws_damanː

Decked Out Achievements

What's up, guys, it's been a minute...
Since our last update was sort of a dumpster fire due to a bunch of different factors, we decided to chill with the content updates and just admire our achievements. It turns out we ain't got none.... and neither does the game ːws_damanː So here's what we've been up to:

ːws_peaceː Implemented Steam's stats and achievements.

ːws_peaceː As a starting point, we added 25 basic achievements and are working on adding the more crazy ones suggested on our Discord server. We're aiming for at least 50+ achievements when all is said and done.

ːws_peaceː Added full controller support, a separate key map for vehicle controls, and an improved mouse and joystick sensitivity logic. If anything behaves funky after updating, just restore the default setting and then tweak the sensitivity and keymaps to your liking.

ːws_peaceː Rolled out a Steam Deck optimized version of the game. Unfortunately, the TVs still won't work due to the limitations of the browser plugin being used. Everything else should be on point though,

ːws_peaceː @StonyMike & @Cobretti137 once again did their magic and rebalanced the influencer stats and hybrid combo hints for a smoother progression.

ːws_peaceː Added @StonyMike's Ultimate Weed Shop Guide tile to the Main Menu's community page.

ːws_peaceː Fixed a whole lot of bugs but forgot to take notes so if whatever issue you're having is still not fixed, let us know in the comments., Also, don't forget to click the bell and the subscribe button. Every little bit helps the algorithm ːws_damanː

4th of July Hotpatch

ːws_peaceː Fixed merch not selling on Trippy Mode.

ːws_peaceː Fixed Danky Doodle sales price, again on Trippy Mode.

ːws_peaceː Fixed the invisible balloons.

ːws_peaceː Fixed bongs getting stuck in the sky after shooting down UFOs.

ːws_peaceː Reduced the probability of customers asking for Danky Doodle.

ːws_peaceː Marking Danky Doodle as "Not For Sale" should now work as intended and not tank other strain prices to 0.

The 4th of July Event... ish

[h2]HAPPY 4TH OF JULY EVERYONE![/h2]

What's up guys, if you've just joined us in the Summer of 2022 and are wondering WFT this shit is, we'd like to welcome you to one of our limited-time-only "events".

ːws_damanː To activate the event you've got to be at least level 10, playing on Wack or above, and on Average or above difficulty setting.

ːws_damanː The 4th of July event will be active for the next 48 hours or until you finish all the event tasks (whichever comes first). Fire up the Mission Control app for further instructions.

ːws_damanː Sorry for the eagle, there is no eagle, the eagle's been working in close proximity with Chris who just got covid... again, so both of them are gonna have to quarantine and chill for a bit. But rest assured, the eagle is gonna be back...

ːws_damanː And if you're not into it, switch to "Chill" difficulty setting till the 6th.

[h2]OTHER STUFF N THINGS N S**T[/h2]

ːws_damanː Fixed most if not all of the longboard/cruiser issues, though you still shouldn't try to attempt Red Bong, Green Bong on one of those.

ːws_damanː Expanded the save system to include all the stacked items on picked-up objects when saving & reloading. This way, if you end up glitching out, all the items placed on your grow setup or workstation will end up back in your inventory.

ːws_damanː Fixed the grow setup equipment dupe bug. Shout out to @iGreatWhite for providing a detailed repro case!

ːws_damanː We had to refactor the whole mission tracking system to prevent save file sizes from ballooning late game. With the new system, we've managed to reduce save file sizes by up to 70% and improve read and write speeds across the board.

ːws_damanː Tried to release a native Linux version of the game... What a dumpster fire that was... Once we actually managed to get the native Linux build to run, it ran and looked way worse than the Proton versions so, in the end. we ended up reverting to Windows-only and are planning on keeping it that way.

ːws_damanː Improved performance, reduced RAM usage for all quality settings, and made it possible to run the game on Steam Deck in Wack or Average quality setting,


[h2]SORT OF A ROAD MAP[/h2]

Here's what we've been and will be working on (in no particular order):

ːws_damanː More Mission Control tasks.

ːws_damanː Steam Stats & Achievements

ːws_damanː Trading Cards & Point Shop Items

ːws_damanː Full Steam Deck & Controller support.

ːws_damanː New content that'll make the hotel suites useful... we hope ːws_damanː

It's going to be one Hotbox Summer,., so stay tuned?

The Not-An-Update Update

So this week we had a bit of an oopsie when the game crashed the editor and corrupted some project files. Yeah, Weed Shop 3 not only crashes on potato gaming PCs but also on semi-potato development rigs ːws_damanː Anyway, long story short, we had to revert to an older backup and waste days of development time restoring and testing the latest changes to make sure we don't brick the game for everyone else...

So this week's update is mostly just fixes with a couple of new items sprinkled in:

ːws_peaceː Fixed the exploding Jellyfish in Duck, Duck, Dolphin.

ːws_peaceː Patched up the possessed office chair hack in Red Bong, Green Bong.

ːws_peaceː Updated the sales staff AI to not sell strains marked "not for sale" when they run out of stock.

ːws_peaceː Improved the cloud save functionality to better handle corrupt data exceptions.

ːws_peaceː Killed the $1/1G weed rating meta.

ːws_peaceː Fixed the shop PCs from clipping through furniture.

ːws_peaceː Fixed a glitch bricking saves when loading unsupported images on Smart Posters.

ːws_peaceː Added some decorative planters to the Pawn Shop inventory. Weed planted in the decorative pots is for show only, it will be completely ignored by the grow staff and give no yield on harvest.

ːws_peaceː And lastly, added a couple of longboards for cruising on the boardwalk and stuff. They should handle a little bit better than the possessed chair and can be found at the Pawn Shop.

From today, we'll start working on adding new mid-to-late-game tasks to Mission Control as well as Steam Achievements. We are currently taking suggestions for the latter, so if you got some crazy achievement in mind, swing by our discord server and drop it in the #achievement-ideas channel!