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Weed Shop 3 News

427 Patch Notes

Today's patch is all about rebalancing and bugfixes:

ːws_peaceː @Cobretti137 & @StonyMike managed to do the impossible and rebalanced all the late-game values. Now breeding hybrids, pressing dabs, and selling carts actually makes financial sense! Cart production also unlocks as soon as you get the lab.

ːws_peaceː The office chair from hell now triggers the Burnout Bowling event, just like the wheelchair except that you don't have to die to use it.

ːws_peaceː Getting high smoking bongs is much faster now while joints & blunts take a little longer to kick.

ːws_peaceː Multiple menu issues, such as mouse scroll not working and tiles not appearing, have been addressed.

ːws_peaceː The menu background blur is now an optional toggle in the options menu as is the camera head bob effect. Hopefully, this will increase the fps and decrease your nausea and not the other way around.

ːws_peaceː The clothing racks and postcard stands that from time to time were kicked into your store by stoned customers are now static objects. Now your customers can get stuck outside ːws_damanː

ːws_peaceː The Dude Jr. will now reappear as soon as you hit 45, running up and down the boardwalk is no longer required. You can still do it anyway, it's your game.

ːws_peaceː And the ghost harvest particles should now be a thing of the past... we hope ːws_damanː

426 Patch Notes

Here's what's new since the last patch:

ːws_peaceː Fixed the super-illusive and hopefully last Metal Rolling Table glitch.

ːws_peaceː Reconfigured the Metal Packaging Table to package three joints at the time just like the rolling table.

ːws_peaceː Added real-time lights to all the grow setup light components. The lights are off by default and can be toggled on in the Graphics section of the options menu. Be warned though, that they will put additional stress on your GPU so if you're barely getting 60 fps as is, it's probably wise to leave them off.

ːws_peaceː Fixed the possessed office chair from hell, for those who like to go fassssst.

ːws_peaceː Added outdoor grow watering can upgrades.

ːws_peaceː Added new grow field lights. They're fully automatic and synced up to the day & night cycle.

ːws_peaceː Fixed an oversight with the Dump Yo' Junk App that allowed players to sell their lab keys and, in turn, lose access to their production labs.

424 Patch Notes

Here's what's new since the last patch notes:

ːws_peaceː Metal Rolling Table: now rolls up to 3 joints at a time.

ːws_peaceː Hybrid Hints: Influencers with high enough respect stats will disclose new hybrid strain combinations.

ːws_peaceː Sellify App QOL Improvements: Remove items from sale with one click, preview influencer promoted products, and product THC levels.

ːws_peaceː Trained promoters to hand out carts.

ːws_peaceː Stopped Jimmy fucking Wang from breaking pots.

ːws_peaceː Fixed the bong glitch caused by starting Mad Munchies & Crab Digger trippy events.

ːws_peaceː Fixed the extract storage capacity not stacking.

ːws_peaceː Rebalanced customer merch selection logic.

ːws_peaceː Fixed customers glitching out after getting a free sample.

ːws_peaceː As always, added more minor tweaks and corner case fixes.

422 Patch Notes

Here's what's up in today's patch:

ːws_peaceː Due to numerous complaints, we've readjusted the default mouse sensitivity. This will make your current sensitivity settings feel sluggish, so be sure to readjust the sensitivity options in the Controls Menu.

ːws_peaceː Optimized the preloader to load the game faster on non-SSD drives. However, if you're trying to run this game on a PC that doesn't meet the minimum requirements, please use the Barebones quality setting. Btw, being able to run GTA5 is not one of the requirements ːws_damanː

ːws_peaceː Fixed the staff XP bug and customers not buying high-end merch.

ːws_peaceː Increased the maximum buying power for all customer groups.

ːws_peaceː Updated the Sellify App to remove out-of-stock strains from the For Sale list automatically.

ːws_peaceː Fixed the dealer and crackhead beatdown missions not registering kills.

ːws_peaceː Fixed Twitch viewer/subscriber spawner bug.

ːws_peaceː Fixed the reported NPC pathfinding and collision issues.

ːws_peaceː Disabled the weapon pickups (for now).

ːws_peaceː Did a bunch of minor under-the-hood tweaks, but nothing to brag about.


The 420 Release

Happy 420 Everyone!


Now that we finally managed to get the steam issues worked out, here's what's popping in the 420 Release:

[h2]Updated Open World[/h2]
[h2]Production Lab[/h2]
[h2]Outdoor Grow Field[/h2]
[h2]Hybrid Strain Cross Breeding[/h2]
[h2]Extracts & Concentrates[/h2]
[h2]Smokeable Carts & Dab Rigs[/h2]
[h2]Sales Management App[/h2]
[h2]And Finally.... Influencers[/h2]

Now due to some Rona-induced delays at the beginning of this year, we were unable to fully implement everything we wanted for 4/20, but now that the core update is out in the wild, we'll be pushing out smaller updates on the regular like in the good ol' days ːws_damanː

Stay tuned and once again happy late 420 everyone ːws_peaceː