1. Weed Shop 3
  2. News

Weed Shop 3 News

F*** S*** U*

In case you were wondering why we had 10 patches out in the last 4 days that had 0 new content, well it's because we decided to refactor and optimize the old codebase. The whole process brought back a whole batch of old bugs and introduced a bunch of new ones as well... which then took days to fix.

While we'd rather work on new content or even eat dumpster tacos, refactoring was a necessary evil in order to prepare the game for what's to come and improve performance on under-specced systems.

Also, in order to reduce the instances of customers and staff getting stuck because of the more elaborate higher-end shop layouts, we made some major changes to the animation and navigation logic. Hopefully, the new AI will have a positive impact on your shop's customer flow, and, if it doesn't, make sure to let us know on Discord ːws_damanː

Stay tuned!

Monthly Update #3



The grind don't stop...

It's been three months since the EA launch and this thing is not getting any easier dammit ːws_smileyfaceː
We are moving forward though. Now with the staff out, retweaked, and mostly functional, we started work on the next stage of the game- the crazy sh**t ːws_damanː

While it's going to take at least a couple of weeks to get most of it ready, we'll be releasing incremental updates on the main branch on a regular basis till then. As long as we don't get bogged down with some major bugs or other issues, like today, we should have some new content out as soon as this week!

Stay tuned and happy 4th of July to everyone... who um believes... in July!

Ignore The Burrito

HERE'S WHAT'S NEW SINCE THE LAST PATCH NOTES:

  • Added an option to turn the TVs off and reload the last visited page when loading into the game.
  • Due to a lot of confusion, we made Auto Scale UI the default option, however, you can still change to manual scaling in the options menu
  • Improved the sales staff counter selection logic
  • Improved the Merch Managers' display refilling logic
  • Fixed a glitch causing employees to get stuck when changing jobs
  • Fixed a couple of missing collider issues
  • Optimized weed plants and the rain system... hopefully ;)


As for Yesterday's Burrito, the app is still a work in progress and there aren't any codes hidden in the game yet so you can stop looking for now ːws_damanː

Watch This!

HERE'S WHAT'S NEW SINCE THE LAST PATCH NOTES:

  • Fixed the customer baggie and merch purchasing bug
  • Fixed the tutorial sales mission glitch
  • Updated some of the employee AI logic
  • Added a confirmation dialog when firing employees in the DO-er app
  • Added the option to resize the HUD UI
  • Made the "Shop Open" sign double-sided
  • Added some MFing TVs so now you can watch yourself streaming on Twitch watching yourself streaming... ːws_damanː

Patchin' The Staff

TODAY'S PATCH FEATURES THE FOLLOWING CHANGES:

  • Stopped the sales and security employees from asking for inventory
  • Added additional logic to prevent the staff from locking up in corner-case scenarios
  • Patched the employee inventory to work even if someone manually "enhanced" the save files ;)
  • Fixed some DO-er app UI issues
  • Fixed a bug in one of the tutorial tasks, updated the dialogs, and hopefully fixed most of the stupid typos
  • Fixed the innercity thug weapons glitch