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Weed Shop 3 News

English has a description but no title ;)

TODAY'S PATCH INCLUDES THE FOLLOWING FIXES AND IMPROVEMENTS:

  • Fixed the jar storage shelf collisions
  • Fixed the workstation item dupe glitch
  • Fixed the shop floor tiling issue
  • Redid the Pimp Cup textures
  • Fixed the auto-placed merch rotations (again)
  • Added the ON/OFF action to the Neon Leaf
  • Added the product pickup action to the workstations
  • Increased grinder speeds
  • Enabled pot quality to be shown when interacting
  • Enabled real-time reflections on Wack quality settings
  • Added an extra item to the dope market
  • Made some other very minor QoL improvements

Patch Notes #30(ish)

SO BY NOW, YOU KNOW WHAT IT IS:

  • Synced up the weather state with the save system
  • Fixed the rain in the shop when it's stormy
  • Tweaked the merch pack values and fixed a bug with the prices
  • Bumped up the retail prices of all the weed strains
  • Removed the quality penalty when rolling crappy weed in high-end papers
  • Changed the batch-placed package rotation on shelves
  • Fixed the F-Packer/B-Roller bug which prevented the progress from being saved & resumed on load
  • Fixed the transparent poster issue when placed on windows
  • Added a couple of new weed strains

The Weekend Update #4

TODAY'S PATCH WAS MOSTLY ALL ABOUT OPTIMIZING THE PERFORMANCE:

  • Fixed the GPU under-utilization bug
  • Slightly reduced the RAM usage
  • Optimized real-time lights rendering
  • Adjusted some mission requirements and rewards
  • Added retail values to all the strains listed on the Dope Market
  • Fixed some other minor issues reported over the weekend

The Merch Drop

TODAY'S UPDATE IS ALL ABOUT THAT MERCH:

  • Rebalanced values for all the bongs, grinders, and smokes thanks to @StoneyGamerXX
  • Merch retail values are now shown in the Dope Market
  • Added new bongs, rolling papers, and packaging kits
  • Improved shadow rendering and fixed the flickering issues

Whose Bright Idea Was This Day & Night Cycle Anyway?

TODAY'S UPDATE FEATURES ANOTHER ROUND OF VISUAL IMPROVEMENTS:

  • A fix for the black squares being rendered when close to the shop
  • The over-exposed world lighting fix
  • More Day & Night rendering settings balancing
  • A 30% shorter night cycle
  • Improved reflections inside the shop
  • Brighter lights in Level 1 & Level 2 shops
  • Customer merch pickup bug fix
  • Updated navigation meshes to hopefully prevent the customers from getting stuck like crazy