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Weed Shop 3 News

The Optimized Update (Maybe)

Today we spent most of the time optimizing certain aspects of the game as well as fixing another batch of bugs.

HERE'S WHAT'S NEW TODAY:

  • Improved performance when growing large quantities of weed
  • Improved performance when placing multiple pots on setups with added components
  • Reduced lag when exiting the shop with the inventory open (let us know if the inventory still lags out on your end tho)
  • Fixed the PostFX not disabling if already high.
  • Fixed the F-Packer and B-Roller not being added to the inventory when removing the workstation.
  • Fixed a glitch where merch carried by customers would get caught on other objects.
  • Resized the Dope Market window to better fit narrow aspect ratios.
  • Changed customer AI to ignore empty displays and counters when merch shopping
  • Added an extra respect point reward when offering the customer a more expensive strain at the same price point
  • Added an option to remove all broken pots from setups (can be accessed via the Advanced Settings action)

The Re-Fix Update

So today was a weird day,... Apparently, most of the fixes in yesterday's patch either completely didn't work or broke something else and didn't work ːws_damanː so we had to spend some time to get things right.

TODAY'S UPDATE INCLUDES:

  • Improved storage jar placement and capacity glitch fix
  • Grinder & B-roller speed adjustments
  • B-roller & F-packer manager logic updates.
  • Rotation snapping based on shop orientation for all you OCD types ;)
  • Frozen PC login fix
  • Added blocked path checks to the PCs to prevent sticky situations ːws_smileyfaceː


IMPORTANT: Due to rewrites in the data manager, the B-Rollers & F-Packers will be gone from your shop. You can find them in your inventory and re-place them. Once placed, the items will get saved and everything will function as usual. Sorry about the inconvenience ːws_peaceː

Patch Notes For Sunday ;)

TODAY'S UPDATE INCLUDES THE FOLLOWING FIXES & TWEAKS:

  • Fixed the remaining grow time shown bug
  • Adjusted shop expansion level values
  • Mapped the Mouse Scrollwheel to move the character forward when clicked
  • Added item rotation snapping during placement
  • Weed jars can now be placed on PC stands and other furniture
  • Counters with merch capacity now also function as displays
  • Grinder speed now depends on the amount of weed used

The Weekend Update #2

TODAY'S UPDATE INCLUDES THE FOLLOWING IMPROVEMENTS AND BUGFIXES:

  • The shop downgrade bug fix
  • Physics engine optimizations
  • Updated B-roller & F-packer values
  • Improved object placement mechanics
  • Better layout on the level 2 rolling table
  • Faster package folding on the level 2 packing table
  • Some HUD inventory fixes

Balancing Update, Day 1

TODAY'S UPDATE INCLUDES:

  • Brand new balanced-out strain values!
  • The sliding weed storage jar fix
  • The metal rolling table fix
  • Auto-roller progress display fix
  • Synced up production times between B-Roller & F-Packer
  • Busted pot crash-inducing bug fix


Once again, we'd like to thank our Discord community for reporting and helping us fix a whole new batch of bugs.

And the main shoutout of the day goes out to @StoneyGamerXX (Mike) who managed to do the impossible and balanced out the weed values for a more natural game progression!