1. Imperiums: Greek Wars
  2. News

Imperiums: Greek Wars News

New DLC Imperiums: Fall of Rome

Hello,
We hope you're all doing great and ready for some exciting news.

We are thrilled to announce that work on the final DLC for the Imperiums series is fully underway! Here is an appetizer for the grand finale!

[previewyoutube][/previewyoutube]
After taking you through the epic campaigns of Caesar against the Gauls and the daring invasion of Britain, the saga now moves to one of the most tumultuous and decisive periods in Roman history - the dramatic end of the Western Roman Empire.

The upcoming Imperiums: Fall of Rome DLC will plunge you into the heart of the great migrations and the chaos they unleashed on the Roman world. As the once-mighty Empire faces relentless pressure from all sides, the shadow of the Hunnic hordes looms large, pushing entire tribes across the borders and into the Empire's vulnerable heartlands.


This DLC features the largest map ever created for the Imperiums series, offering an unparalleled stage for you to shape history.

New mechanics and features introduced in this DLC will present the ultimate test.
  • Inflation will threaten your economy, forcing tough decisions that will impact your military and political strategies.
  • Asymetrical gameplay will ensure that strength alone won’t decide victory and that success hinges your ability to leverage your resources and exploit your enemies’ vulnerabilities.
  • A new political resource will allow you to bolster your warriors, making them fearless and unyielding.
  • Legendary commanders such as Stilicho, Alaric, or Uldin can turn the tide of battle by their mere presence on the battlefield.

Will you rally the legions to defend the last vestiges of Roman order, will you lead the charge of the Germanic, Gothic, or Hunnic tribes, carving out a new destiny for your people from the ruins of Rome?
Lead through chaos, shape the world.

Add Imperiums: Fall of Rome to your wishlist and stay tuned! If you would like to support us further, you can buy the Supporter’s Edition DLC on the Steam page. We are deeply grateful for any kind of support, as we have many exciting plans beyond this DLC 😊
Stay with us.

Yours,
Kube Games team.

https://store.steampowered.com/app/3526220/Imperiums_Fall_of_Rome/

Version 1.4.2. Plugin support

Hello Everyone,
We’ve just released update version 1.4.2. called "Plugin Support"!

For most players, this update won’t introduce many noticeable visual or gameplay changes. It mainly includes bug fixes based on player reports.
However, behind the scenes, we’ve made some major improvements.



Firstly, it is faster loading times. The game now loads 40–50% faster thanks to reworked script loading. Scripts are now processed in batches, significantly improving loading performance.

Secondly, we expanded modding capabilities and this is a game changer!

Until now, modding in Imperiums worked in two ways:
  1. Standalone Mods – Fully custom games built from scratch (very powerful but rarely used due to the massive workload).
  2. Prototyped Mods – Mods that extend existing game mechanics (used in all Steam Workshop mods and our DLCs as well).
Now, we’re introducing a third, much more flexible and easy-to-use option: Plugins!

Plugins allow you to modify any loaded mod without being tied to a specific one. Want to change leader illustrations, UI textures, music, unit actions, or even add animals running across the map? You can do all of that now - quickly and easily.

Why we focused on adding plugins?
  • Lowering the barrier for modders – We know our modding community is very small, but we wanted to make it easier to create small, universal tweaks without the complexity of full modding. This has always been something we wanted to address at some point.

  • The game was released four years ago (time flies! :)), but as we’ve started working on a new game - one that builds upon the best aspects of the existing game - we also plan to bring some very important new features back to Imperiums: Greek Wars. In other words, support for Imperiums: Greek Wars is far from over.

  • We are about to release a "DLC" called Supporter's Edition which uses this "plugin" technique. However, this is not a typical DLC as you might expect from us, since it does not introduce any new mechanics or a campaign.
    Instead, it offers some nice extras, such as 4K wallpapers, a special intro music track, and unique in-game decorations - meant for our dedicated players who wish to support us in this way. We truly appreciate any kind of support from you.

https://store.steampowered.com/app/3474490/Imperiums_Supporters_Edition/
And One More Thing...
If the Supporter's Edition isn’t quite what you were waiting for, we have great news: a brand-new DLC will be announced in just a few days! And this one is something you won’t want to miss.

Stay tuned!

Yours,
Kube Games team.

4x grand strategy game Imperiums: Greek Wars adds full Proton and Steam Deck support

Kube Games have announced a huge upgrade to Imperiums: Greek Wars, a combination of turn-based 4X and historical grand strategy with a mythological twist.

Read the full article here: https://www.gamingonlinux.com/2024/11/4x-grand-strategy-game-imperiums-greek-wars-adds-full-proton-and-steam-deck-support

Version 1.4.1. Proton Support

Hello everyone,

It's been a while since we published our last Steam post, the one about the release of Rise of Caesar.
We're thrilled to report that Imperiums: Rise of Caesar received an amazing reception and we'd like to thank you for that!
The DLC was quite experimental in several ways and we were a bit nervous about how it would be received. We believed it was a great addition with many exciting improvements, but there was always a chance we could have misjudged it. That's why we're really happy to see that our vision resonated with you, our players!



Now, let's take a moment to recap what's been going on over the past six months. Although we haven't posted much, that doesn't mean we haven't been busy; quite the opposite, in fact! We've been working hard on multiple fronts:
  1. We've been continuously improving the base game and DLCs.
  2. We've committed to providing full support for Proton clients and Steam Deck.
  3. Around 80% of our time has been spent on our new game. We've made quite a bit of progress and we can't wait to share more about it!
  4. In our "spare time" we've been laying the groundwork for a new Imperiums DLC.
  5. We've remained dedicated to providing top-notch support and customer service for all of you. Rest assured, that commitment isn't going anywhere.
Since the third and fourth points are still under wraps and the fifth mostly affects players who've encountered issues, let's focus on what we've been working on for Imperiums players. Below is the changelog for the latest update:


MAIN IMPROVEMENTS:
  • Full Steam Deck support (issues and CTDs fixed, performance optimizations, and more).
  • Proton support.
  • New sound player implementation (sound should now work on Steam Deck, Proton and for anyone without the "Windows Media Player" system feature installed).
  • Functionality to switch monitors (You can now switch the monitor the game runs on by pressing Shift + Windows + left/right arrow).
  • A new automatic tooltip that informs players about the currently playing song.


OTHER IMPROVEMENTS:
  • Balance adjustments for plagues (in DLCs).
  • Improvements to both Rise of Caesar scenarios (balancing and minor issue fixes).
  • A new warning message that alerts players when a new game window is loading and may take a moment.
  • Enhanced experimental Portuguese translations.
  • Improved experimental Korean translations.
  • Polish translation improvements (thanks to Anna).
  • All projects upgraded to .NET Framework 4.8.1.


AI IMPROVEMENTS:
  • Multiple AI improvements, including better handling of supplies, weather (in Rise of Caesar DLC), economy, and tactics.


BUGS AND ISSUES FIXED:
  • Fixed an issue where the popup for influencing a tile was missing.
  • Corrected an issue where the same faction's flag appeared for newly emerging players.
  • Adjusted diplomacy window illustration sizes.
  • Fixed a memory leak.
  • Resolved a rare CTD.
  • Fixed several minor issues.

While the changelog may not seem extensive, believe us when we say that some of these items took quite a bit of time and effort!

We've also received many questions about our next game.
Although we don't expect to reveal much this year, we plan to launch the game's Steam page in Q1 of next year. Since Steam has strict rules about "cross-promotion" of your own games, we encourage you to follow our Steam developer page to stay updated. Following us there ensures you'll be the first to know when we reveal more about the new game, which is shaping up to be a significant step forward in every aspect compared to Imperiums.

Finally, we'd like to ask for a small favor — if you'd like to support us, please consider checking out our DLCs (there are some great bundles available!), telling your friends about Imperiums, leaving a review on Steam, or following our Steam developer page. Every bit of support helps and is truly appreciated!

Thank you for sticking with us!

Yours,
Kube Games team.

Imperiums: Rise of Caesar RELEASED!

A great day for all the Imperiums fans who can’t wait to make their mark in history – Imperiums: Rise of Caesar is out! Although we kept you waiting longer than we had planned because of other work commitments, we are sure that what we have created here will entice you in for many enjoyable hours of gaming.

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/

This will be a true test of your military skills. Thanks to the new mechanics, this will be a totally different gaming experience to what you know from previous Imperiums games, so start your conquests carefully with a clear mind. You will need good stamina to fight your way through the Gallic and British interiors. Planning two steps ahead of your opponents will be also crucial because your opponents are fighting for their very survival and are desperate to survive.

There are two consecutive maps, Gallic wars and the British Isles. You can either transit from the first one to the second by completing a particular victory condition to continue your conquests or you can play them separately.

You enter the game at a time when the consuls in Rome are trying to usurp more power from the Senate and Caesar has been appointed the governor of Transalpine Gaul. To advance his political career he will need victories in Gaul.

Of course, if you are daring enough, you can lead one of the Gallic, Celtic or Germanic tribes and try to stop the invading Romans. Beware though, the Romans are hard to beat and their power-hungry general is ready to pay the highest cost to make Gaul, Germania and Britannia the new northernmost Roman provinces.

[previewyoutube][/previewyoutube]

The new mechanics make the game more tactical bringing a fresh breeze into the series:
  • Two consecutive maps that allow transition from one campaign map to another.
  • Time scale reduced to weeks, slows down citizens birth rate and that in turn limits recruitment options. Some building actions (e.g. building roads, bridges, etc.) last longer (think in weeks!) which greatly affects the extension of supply lines (this is THE most important thing to keep in mind).
  • Romans can only build 1st and 2nd tier units, new legions can be only obtained through Objectives, decisions made in Politics in Rome, or State Decisions.
  • Weather and seasons affect the battle readiness of the units as well as the range of supply lines which has a profound effect on your strategy.
  • Commanders (Caesar, Vercingetorix and Cassivellaunus) hike up the morale of your warriors but they can be a liability. Guard your commander at all costs!
  • Politics in Rome brings the greater arena of the events of Mediterranean into focus and forces you to take decisions that might affect your current campaign, both in positive and negative ways.

You can now purchase the Rise of Caesar DLC separately or bundled in the Complete edition with the vanilla game Imperiums: Greeks Wars and the two previous DLCs (Age of Alexander and Rome vs Carthage). You can also use the Complete the set bundle. All have a limited launch discount.

You can also purchase this DLC on our website and by doing so directly support the dev team.

Please leave a review on Steam to help get the game more visibility. If you like it, tell your friends and maybe even try the conquest in a multiplayer setting!

We are pretty excited about this DLC so do let us know what you think on our Steam forum and Discord.

Thank you for your support. Let your endeavors end in great victories 😊

Yours,
Kube Games team.