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Imperiums: Greek Wars News

Imperiums: Rise of Caesar RELEASED!

A great day for all the Imperiums fans who can’t wait to make their mark in history – Imperiums: Rise of Caesar is out! Although we kept you waiting longer than we had planned because of other work commitments, we are sure that what we have created here will entice you in for many enjoyable hours of gaming.

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/

This will be a true test of your military skills. Thanks to the new mechanics, this will be a totally different gaming experience to what you know from previous Imperiums games, so start your conquests carefully with a clear mind. You will need good stamina to fight your way through the Gallic and British interiors. Planning two steps ahead of your opponents will be also crucial because your opponents are fighting for their very survival and are desperate to survive.

There are two consecutive maps, Gallic wars and the British Isles. You can either transit from the first one to the second by completing a particular victory condition to continue your conquests or you can play them separately.

You enter the game at a time when the consuls in Rome are trying to usurp more power from the Senate and Caesar has been appointed the governor of Transalpine Gaul. To advance his political career he will need victories in Gaul.

Of course, if you are daring enough, you can lead one of the Gallic, Celtic or Germanic tribes and try to stop the invading Romans. Beware though, the Romans are hard to beat and their power-hungry general is ready to pay the highest cost to make Gaul, Germania and Britannia the new northernmost Roman provinces.

[previewyoutube][/previewyoutube]

The new mechanics make the game more tactical bringing a fresh breeze into the series:
  • Two consecutive maps that allow transition from one campaign map to another.
  • Time scale reduced to weeks, slows down citizens birth rate and that in turn limits recruitment options. Some building actions (e.g. building roads, bridges, etc.) last longer (think in weeks!) which greatly affects the extension of supply lines (this is THE most important thing to keep in mind).
  • Romans can only build 1st and 2nd tier units, new legions can be only obtained through Objectives, decisions made in Politics in Rome, or State Decisions.
  • Weather and seasons affect the battle readiness of the units as well as the range of supply lines which has a profound effect on your strategy.
  • Commanders (Caesar, Vercingetorix and Cassivellaunus) hike up the morale of your warriors but they can be a liability. Guard your commander at all costs!
  • Politics in Rome brings the greater arena of the events of Mediterranean into focus and forces you to take decisions that might affect your current campaign, both in positive and negative ways.

You can now purchase the Rise of Caesar DLC separately or bundled in the Complete edition with the vanilla game Imperiums: Greeks Wars and the two previous DLCs (Age of Alexander and Rome vs Carthage). You can also use the Complete the set bundle. All have a limited launch discount.

You can also purchase this DLC on our website and by doing so directly support the dev team.

Please leave a review on Steam to help get the game more visibility. If you like it, tell your friends and maybe even try the conquest in a multiplayer setting!

We are pretty excited about this DLC so do let us know what you think on our Steam forum and Discord.

Thank you for your support. Let your endeavors end in great victories 😊

Yours,
Kube Games team.

Imperiums: Rise of Caesar – dev pre-release stream II.

Hello everyone,

Less than a week remains until the release of the new DLC Imperiums: Rise of Caesar!

Pavel has already streamed a preview of the Gallic Wars scenario (you can watch it here), but this time we'll be hosting a pre-release stream of the Britannia campaign, playing as the Romans once again. Join us on 13th February at 9.30PM CET - 12:30 PDT - 8:30 BST for the action and expect plenty of intense battles right from the start!



Don't miss this opportunity to get a first glimpse of the maps and, more importantly, all of the new mechanics that will make the game a completely new experience.

Join Pavel on our Twitch channel or alternatively on our Youtube channel to see if he can make his mark on history, and feel free to ask any important questions you may have. 😊

https://www.twitch.tv/videos/2061913257

See you there!

Yours,
Kube Games team.

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/

Spotlight - Commanders

The moment we started working on the Rise of Caesar expansion, we started looking for a way to bring the figure of Caesar into the game. We didn't want to just mention him in texts, but we wanted to come up with a mechanic that would help a player understand the importance of key historical figures who changed the course of history.



It was not only Caesar who was a great hero of his time, his opponents, the Gaul Vercingetorix and the Briton Cassivellaunus were just as cunning, powerful and bold.

Caesar led four legions of battle-hardened troops with strong economic support from Rome. The tribes of Gaul and the British Isles had no trained armies of their own, however what they lacked in organization and equipment they made up for with courage and ferocity.

Vercingetorix managed something that no other Gallic leader had achieved, he united all of the Gallic tribes and led them in the most significant rebellion against the Romans. When their attempt failed, he gave himself up to save the lives of his tribesmen. Similarly, Cassivellaunus took the lead to defend his land and people against the Roman invasion and it was only after the defeat of many allied tribes and the devastation of his territories that he surrendered.

There is no doubt that all three of these military commanders were skilled warriors, courageous and bold. Was it the strategic genius of Caesar or the power of the Roman war machine that tipped the balance?

Pavel, our lead game designer, will explain in detail how we incorporated these three great figures into the game.

Originally posted by Pavel
The initial plan was to create one unique unit with remarkable abilities that could not be recreated and whose loss would have significant consequences, similar to the Trojan Horse in the Troy DLC.

When we implemented Caesar as a special unit we realized a number of things:
  • The unit is a very powerful tool and without a counterpart all opponents are at a big disadvantage.
  • It would not be fair to ignore the remarkable abilities of other generals in these conflicts, particularly the Gaul Vercingetorix and the Briton Cassivellaunus.
  • The abilities of these units must be implemented very carefully and the AI must use them with great care.
  • They should be used in important battles, but their safety must be of top priority, so as to avoid the destructive consequences if they were lost in battle.
  • To provide these units with a strategic importance there should be at least two different ways they could be used (just one use would make them very static i.e. just moving them a couple of tiles back and forth along the battlefront).

We called these special units "COMMANDERS" because the name "general" was already taken.
However, commanders are in fact an extension of generals, they share similar abilities but with a number of differences:
  • Commanders cannot be recruited or hired.
  • Once a particular commander is dead, he cannot be recreated. He is lost for good.
  • Commanders can encourage units and influence cities similarly to generals but with greater impact.
  • Commanders cannot be killed at the player's will.
  • Commanders boost the units' morale with their presence on the battlefield.
  • Commanders will not rebel or desert.
  • When they spend a turn in their capital, it brings more influence to the owner (the commander is lobbying at his court).

The last difference was implemented for two reasons. Firstly, we wanted to give the commanders two way importance, so players have to decide how they want to use them. Secondly, the movement between battlefronts and the capital is in line with history, Caesar usually left his troops in their forts over winter while he went back to his province to deal with political issues.

When your commander is killed, it is a turning point in the game. It will often force you (at least temporarily) to withdraw from the battlefronts to manage the deteriorating relations with your allies.
In summary, once your commander is killed, it considerably lowers your army morale against your enemies, it decreases morale and loyalty in all your cities and it decreases morale of all your units.
After the loss of a commander the total destruction of your armies and enemy breakthroughs on all fronts are more likely. It would be wise to withdraw from your current positions and start preparing a new defensive line deeper in your territory, this will give your units time to get back in shape and to increase morale.

Caesar and Cassivellaunus are present in the scenario from the beginning. Vercingetorix appears later (when certain conditions are met), he was not that significant at the beginning of the Gallic wars and we wanted to be as historically accurate as possible.

I am quite curious about what reception this new mechanic will get from players. For us, it is a small step in the dark in a number of ways.

If you like it, we might build on it and come up with even more interesting unique units in a future expansion.
I personally find it quite an entertaining new aspect within the game that increases the immersion. I hope you will see it the same way.

It is incredible how much these three men influenced the course of events. Cassivellaunus and Vercingetorix tried to preserve the freedom of their people, while Caesar wanted to be the greatest general of Rome and for his personal benefit as well as the political glory of Rome, he was willing to sacrifice a great deal.

The series of Spotlights is now completed. The release is just around the corner so please wishlist the DLC as the discount will be limited to a few days after the launch.

I hope you like the new DLC. In many ways it is different from the previous ones, so even those who know Imperiums well might find something new and fresh here. We will be happy for your feedback. You can support us by spreading the word and writing a Steam review.

As always we will be on the Steam forum and Discord ready to answer your questions, hear your suggestions and of course consider any criticism you might want to share with us.

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/

Yours,
Kube Games team.

Imperiums: Rise of Caesar – dev pre-release stream

Hello everyone,

The clock is ticking, the new DLC Imperiums: Rise of Caesar is only a week away! To whet your appetite while waiting for the release Pavel will be doing a pre-release stream of the Gallic campaign playing ... yeah, the Romans, on 10th February at 9.30PM CET - 12:30 PDT - 8:30 BST.



Don’t miss this opportunity to get a first glimpse of the maps and more importantly all of the new mechanics that make the game a totally new experience.

So, join Pavel on our Twitch channel or alternatively on our Youtube channel, to see if he can make his mark on history and be able to ask all of your important questions 😊

https://www.youtube.com/watch?v=BcrpiqAydVQ

See you there!

Yours,
Kube Games team.

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/

Faction Highlights – Pre-Roman Gaul

Imperiums: Rise of Caesar brings two interesting campaign maps. The one that we will introduce today covers the whole of ancient Gaul and all the adjoining regions. It is here where the military and political success of Julius Caesar started.

[previewyoutube][/previewyoutube]
The wild lands beyond the Alps have drawn little attention from the expanding Roman Republic until now. The new consul Julius Caesar however wants to make Galia the theater of his military and political triumph.

The Roman Republic stretches along the northern coast of the Mediterranean from Rome, past Massilia to Iberia, but very few Romans have ventured further north. The unforgiving land and fierce barbarian warriors have kept them at bay. Julius Caesar however, is set to force the Gallic tribes to bow to the Roman aquilla.

The powerful tribal confederation between the Pictones and Arverni rules most of interior Gaul. Their leader Vercingetorix seems powerful enough to unite the many Gallic people under one rule for the first time in history.

The Aquitani, a lesser Gallic tribe are wedged between this confederation, the Pyrenees and the sea.
The Veneti in the northwest are seamen and tradesmen, taking advantage of their access to the sea and the British Isles in the north.

The Belgae are settled west of the Rhenus River maintaining friendly relations with the rest of the Gallic people. The real danger lies east of the river where the Germanic Suebi seek any opportunity to expand their territories westward.

The slow incursion of the Romans into Gaul unsettles the many clans living there. It has not yet come to an open war but the great ambitions of Julius Caesar leave little chance of a peaceful solution.

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/

Wishlist the Imperiums: Rise of Caesar DLC and show your stamina in the brutal war against the fearless Gallic warriors, or gather all the Gallic clans and bury the Roman aquilla at the foot of the Alps forever.

Yours,
Kube Games team.