1. Imperiums: Greek Wars
  2. News

Imperiums: Greek Wars News

Price changes

Hello everyone.
We hope that you enjoyed Christmas and you're happy with whatever you found under the Christmas tree :)



We don't want to ruin the festive mood but we wanted to inform you that there are price changes coming that will affect customers in certain countries. These will take effect after our Steam winter sale ends on 4th January.

A few months ago Valve (Steam) changed their recommended regional pricing model related to the base price in dollars. This reflects changes in exchange rates over the last few years.
It is not a sudden decision by Valve but one that has been on the cards for some time now.

To be perfectly clear, we have not changed the original price (nominated in US dollars)!

The changes will only affect currencies where the price is derived from the dollar exchange rate. Listed in descending order below are the currencies with the highest price increase (the difference between the original and new price).
  • Argentine Peso
  • Turkish Lira
  • Russian Rubles
  • Ukrainian Hryvnia
  • Hong Kong Dollar
  • Brazilian Reals
  • Norwegian Krone
  • Polish zloty
  • New Zealand Dollar
  • Taiwanese Dollar
  • Japanese Yen
  • Chinese Yuan
  • Swiss Francs

Please note, currencies with less than a 10% increase or where less than 0.5% of units were sold (e.g. Kazakhstani Tenge) are not listed.

Once again, this is not something Kube Games have initiated, it follows the new Valve regional pricing recommendations. We are aware that this is not an ideal announcement for the end of the year, but we wanted to give you a heads up in advance. The Steam sale seems like a good opportunity for those who are waiting for a good deal as this is the highest discount on Imperiums games so far.

We wish you all the best in the new year and are looking forward to meeting you again in 2023. Many interesting things are still waiting for all of us in the Imperiums realm, so stay with us!

Yours,
Kube Games team.

New DLC Imperiums: Rise of Caesar

Hello,
Xmas is coming and with it a small gift to our faithful community :) You've probably heard the rumors that we are working on the next DLC, so here is the official announcement of what is coming to Steam next Spring!



Imperiums: Rome vs Carthage shifted the focus from the Greek and Persian wars to the central Mediterranean, where the young Roman Republic was trying to dominate the Italian peninsula in the endless tribal wars against its neighbors. However, it’s path to hegemony did not end there, the scene is set for another interesting era, the power struggle between the Senate and the consuls, among which one name stands out, Julius Caesar!

The Imperiums ancient series simply will not be complete without the conquests of Caesar in Gaul and the British Isles.

[previewyoutube][/previewyoutube]
The new DLC Imperiums: Rise of Caesar brings you TWO campaign maps, Gaul and the British Isles. After your legions complete the invasion of the Gallic territories you can sail across the channel to enter the mysterious British Isles. Alternatively, you can defy the Romans by playing one of the Gallic tribes and try to change history as we know it.



The maps are smaller than in Rome vs Carthage, being much more tactical and the new mechanics will test your tactical prowess to the limit. Weather and seasons will complicate the planning of military offensives, the recruitment of new legions has to be earned by the completion of tasks or through political scheming in Rome, Caesar can be used in the front lines as a general, and key political decisions will affect the course of events.


The Gods of war are unleashed!

Add Imperiums: Rise of Caesar to your wishlist now, not only you support our team but you can be sure not to miss the launch discount!

https://store.steampowered.com/app/2250440/Imperiums_Rise_of_Caesar/
Yours,
Kube Games team.

Version 1.3.1. Color Schemes

Hello everyone.

The latest expansion Imperiums: Rome vs Carthage was released almost two months ago and we are very happy to see how popular it has become. We are also grateful for all the feedback on our Steam forum and through reviews.

The positive reception of the DLC gave us the boost we needed and we are now full at speed working on the next expansion pack, but as always we dedicate substantial time for updates, improvements and bug fixing based on your feedback and suggestions.



The next update called "Color schemes", a version 1.3.1. brings many interesting improvements. Details in the changelog below:

MAIN IMPROVEMENTS:
  • Birth rate support mechanism was improved by adding a grant limit based on city size. This allows you to set a maximum size for a particular city (on local level) or all cities in general (on global level) and limit the birth rate support for cities that exceed the set size. It should make the management of birth support easier, especially for bigger empires. (This improvement was suggested by Guirai in Steam forum)

  • Terrain color schemes were implemented. You can now choose from several different color schemes the one that best fits your taste. Go to Game settings -> Player settings -> Advanced settings -> Color scheme. We would appreciate your thoughts on the various color palettes, which ones do you like and why?

  • Terrain textures and overall readability of the map was improved, including changes in terrain textures, tweaking a number of static geometry objects (trees, bushes) and other.

  • Mandatory objectives were implemented in the Age of Alexander, Ancient Greece (vanilla) and Peloponnese scenarios. It is an optional mechanic that will have impact on new games only.
OTHER IMPROVEMENTS:
  • Ambiguous mandatory objectives have been removed from the mandatory objectives list but stay in as generic objectives (per suggestion from MiyabiSFG).

  • Impact of the "Influence" action of a General has been tweaked by taking into account how far he is from his country. The odds of him successfully initiating a revolt in a foreign city, resulting in the city changing ownership to your faction decrease with the distance he is from his motherland. The actual chance of a revolt stays the same but could result in a city becoming independent or joining another nearby faction (based on feedback on Steam forum).

  • "Center on preset position" functionality was added. It is an extension of a "center on unit" functionality allowing you to center the camera on a selected map item in the exactly same angle and height. This way, you can make nice time lapse sequences taken from the same position.

  • New kingdoms established by the migrating tribes are now more prone to quick collapse at the beginning of their existence.

  • The ability of Heroes and Emissaries to survive an attack and cause considerable damage to an attacker was reduced. These units are now very vulnerable to any attack.

  • Proposal offering to lead another country (when the player is defeated), was improved to reflect the historical relations and current proximity.

  • The loading of a save game was accelerated.

  • Number of improvements to lower the memory consumption were implemented.

  • Rome vs Carthage DLC was further balanced, especially Macedonia faction setup (based on feedback from Steam forum).

  • Error report tool was further improved.

  • All the city names and territories were translated to Japanese.

  • Updated translations for Japanese and German.


AI IMPROVEMENTS:
  • AI stops proposing trade deals when the demanded amount of food is near the limit of the player's capacity.

  • AI proposing unions of any type (confederation, federation or absorption) was further improved.

  • Rare bug showing an empty field where a reason for the AI rejecting certain diplomatic proposals (like accepting treaties) should have been, was fixed.


BUGS AND ISSUES FIXED:
  • Roman basic units - Milites - were able to cross rivers. This is not possible anymore.
  • The flag pole for Generals in "incognito" mode was still showing faction color (even if it shouldn’t) was fixed.
  • Quickload and quicksave in multiplayer games were disabled.
  • Loading the game for the first time (when vanilla and DLCs are purchased together) was loading the new DLC straight away. This was fixed so that the vanilla mod is loaded first to allow the player to go through the tutorial.
  • Bug when a player could not recruit a new unit in a particular situation, was fixed.
  • Cancelled federation or confederation leading to incorrect owner changes for units such as Emissary, Sage and General. This is now fixed.
  • Bug allowing a unit placed in reserve in a city to perform the "influence tiles" action, was fixed.
  • Bug allowing a General to incite unrest while still aboard a ship, was fixed.
  • Bug allowing stables to have multiple specialization was fixed (thanks to Altruist and his forum post)
  • Very specific and rare "deadlock" in AI algorithm was fixed.
  • Couple of rare CTDs were fixed.


We hope that you enjoy all these improvements. Keep the suggestions coming!

If you like the game and particularly the new DLC, we would be grateful for a review. Players usually don't write reviews on DLCs which is a bit of a shame because other players might definitely appreciate your opinion.

Enjoy the fall and stay with us:)

Yours,
Kube Games team.

P.S. First news about the next DLC should be ready soon, so stay tuned :)

Imperiums: Rome vs Carthage finally out!

The day is finally here! Almost a year after the Age of Alexander, the first big DLC, you can now start a new grand campaign with the Rome vs Carthage expansion.

We have spent many days and nights testing the game greatly enjoying the twists and turns, often being caught by the „one more turn“ compulsion in the middle of the night:)
You are in for a treat so fire up your machines, the Roman spears are sharp and ready to stab at anyone standing in their way.


The background story is probably clear from the title. It is 301BC, Carthage is the ruling power in the western and central Mediterranean. The generals of Alexander the Great, the Diadochi, fight mercilessly among each other in the east trying to restore the glory of the former Macedonian empire. All the while the Roman Republic is gaining the upper hand in Italy and gathers strength for the greatest expansion of all time. Will they succeed and eventually rule the Mediterranean?

Each battlefield requires a different strategy as every faction must react to different needs and face different dangers.

There are very interesting new features apart from the huge map with 25 playable factions:
  • Migrating tribes will challenge anyone daring to explore the wilderness beyond the borders of the civilized world.
  • Multiturn events such as plague, revolts and floods allow you to change the outcome through prompt actions.
  • Mandatory Objectives will make strategic decisions even more important than before.
  • Historical events provide more immersion and an authentic feel.
And much more!

[previewyoutube][/previewyoutube]
You can now purchase the DLC on its own or in a Complete edition bundle together with the vanilla game Imperiums: Greek Wars and the Imperiums: Age of Alexander DLC or newly in a Complete your set bundle. All have a limited launch discount.

You can also purchase the DLC separately on our website; by doing so you will support the dev team directly and be able to get a better price!

We would like to thank you for the support and encourage you to leave a review of the DLC on Steam. Feel free to share your ideas, suggestions, and opinions with us on our Steam forum and Discord.

If you like the game, tell your friends, a personal recommendation is worth a hundred reviews!

https://store.steampowered.com/app/1839160/Imperiums_Rome_vs_Carthage/
Yours,
Kube Games team.

Imperiums: Rome vs Carthage – dev pre-release stream II

Hello everyone.

Imperiums: Rome vs Carthage will be here in just few days so let's give you a taste of what is coming in another Dev preview stream this Friday on our