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Imperiums: Greek Wars News

Version 1.0.9. (Patch)

Hello everyone.

It might seem quiet but we have been working hard the last several weeks on number of fixes and improvements. We will share more in the next article but firstly, we would like to introduce a new update which has just been uploaded on Steam.



New feature(s) and fix(es) added:
  • Support for new fonts and languages.
  • Unit selection out of a stack was improved. Simple click on a banner will immediately show the unit selector if there are more units on a tile.
  • Rules related to mutiny of Generals was tweaked.
  • Special highlight for missing resources when player wants to build an improvement was added.
  • When a player does not have enough resources to build/recruit any units in a city, he can still see all the unit types to recruit. This allows a player to know how much resources is missing.
  • When a Strategic Overview window is displayed without a unit selected, city is selected by default.
  • AI - improved "back to safety" behavior (when AI unit is in danger of being destroyed).
  • AI - improved behavior of influencing a square.
  • AI - improved calculation of future supplies.
  • AI - improved disembarking behavior.
  • Default saturation value was changed. The map is now more colourful.
  • For modders we added possibility to immediately update banner in a GameAction.
  • Casualties graph was tweaked so it correctly shows the casualties for resurrected nations.
  • Several new illustrations were added to the game.
  • Some changes and corrections were made in Spanish, Russian and Czech localizations.
  • Issue with treasure locations was fixed.
  • Issue with special Czech characters on terrain labels was fixed.


We hope you will appreciate these changes. More is about to come.

Yours
Kube Games team.

Imperiums: Troy – free DLC is coming

Imperiums: Greek Wars was released just a few weeks ago and we have already received many questions about our roadmap and future plans for the game. It really warms our hearts that you enjoy the game so much, that you want more!

So far, we have been evading the question, as we needed time to get ourselves back on track after the post-launch period, which required all of our attention. However with the forums booming with ideas and suggestions, the time has come to lift the veil a little on our future plans.



Several months ago, we had the idea of creating a smaller scenario, that would be more focused on tactical rather than strategic warfare. An added bonus would be an additional map suitable for multiplayer. Being absorbed in Greek ancient history, you could hardly think of a better setting than the mythical siege of Troy, could you?

It was too tempting for us to resist. We created a small map, with four Greek factions standing together against the formidable Trojan army, which is in position to guard the coast and behind it, the unbreakable walls of Troy itself. The Mykenaen king, Agamemnon leads the united Greek forces, these include Odysseos, the shrewd king of Ithaca, the immortal Myrmidons led by Achilles and even Ajax of Salamis.

The conflicting goals are clear, the Greeks want to burn Troy to the ground, while the Trojans want to keep the attackers from their coast. However, warfare is an expensive endeavour. The Greek forces are already encamped on the islands off the Trojan coast and even their most optimistic planners know they cannot stay here for more than a couple of years. Will they be able to take Troy, before more pressing affairs force them to return home? Will Odysseos find the fair Helen and end the war before the great city is burnt to ashes? Who will become the Aristos Achaion, the best of the Greek warriors, Achilles or Ajax?
Will the Trojans manage to defend their beautiful city and crush the arrogant Greeks?



The war has just begun and it is you who will decide the fate of the Trojans.

As a bonus, the DLC will be free, as a thank you to all our players, supporters and fans for the great feedback, reviews and inspiration you have given us.

Stay tuned, more details are coming soon!

Version 1.0.8. (Patch)

Hello!
New update is coming.



New feature(s) and fix(es) added:
  • The size of the city labels is now configurable in Game settings..
  • The issue causing crash in library was fixed.
  • The issue with stuck message loop (at the end of the turn) was fixed.
  • The Technological Dominance victory condition was tuned down (it should be a bit easier to achieve it now).
  • An option to disable Advisor pop up window directly in the window was added.
  • Changes in Russian, Spanish French and Czech localization texts.
  • One other rare CTD was fixed.


Have a nice rest of the week and stay tuned, small surprise announcement is coming soon!

Imperiums: Greek Wars Review



I've always thought Philip II, father of historical hotshot Alexander the Great, has been unfairly overshadowed by the legacy of his son. The war machine that would take Macedon from rural backwater to cultural superpower was designed not by the wunderkind conqueror, but by poor Philp II. While Alexander never saw a Gordian Knot he didn't want to cut his way through, Philip had a more subtle touch, relying on political marriage, guile, diplomacy, religion, and culture to justify and support his conquests.

Small wonder then that few historical strategy or wargames cover that less grandiose, if equally impressive, rise - focusing instead on the lightening campaigns of Alexander or the Hellenistic world of his successors. Imperiums: Greek Wars, a turn-based 4X historical grand strategy game set in the Greco-Persian world of Philip, has come to fill this niche.

Developed by Kubat Software, Greek Wars is the spiritual successor to Aggressors: Ancient Rome, a small but well-received release centered on (you guessed it) the rise of Rome. It both looks and plays like 4X juggernaut Civilization, if with a more austere visual style and a hyper-focus on the ancient Greek world. This focus allows it to create an engaging strategic experience that also feels deeper than the cartoonishly abstract world of Civ.



Read the rest of the story...


RELATED LINKS:


Total War Saga: Troy explores the ‘truth behind the myth’ of one of history’s most iconic conflicts

Amplitude's End Game: Humankind Challenging Civilization

Warhammer 40,000: Gladius - Chaos Space Marines Review


Multiplayer duel: Lord Lambert vs Pavel the Dev on August 20

Lord Lambert, the gaming warrior seasoned by many great battles from our history and Pavel, the game’s main designer and developer, heard the call of the smaller peoples oppressed by the arrogant Spartan spears and have decided to take action.



The Peloponnese has always been a powder keg and once again armor is being polished and swords sharpened, in the anticipation of grand battles.

Could two ambitious leaders, with their small armies, win against the mighty Spartans? If they do, can they share in their victory, or will the lure of glory, or their greed, turn them against each other?

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Tune in for this epic encounter on the Peloponnese on Thursday, August 20 at 9PM CEST – 7PM UTC - 12PM PDT either here on Imperiums Steam page or Lord Lambert’s Youtube channel.

Nothing is pre-agreed, nothing is set. Let’s see if these two great leaders are worthy enough to become legends in their own right.