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Special Devlog for #TurnBasedFest!

What a time to be alive!

#TurnBasedFest has just started, and I'm proud that Shardpunk can be part of it along with many awesome games! I'm sure I will be playing or at least checking out many upcoming titles in the genre that I am a big fan of (otherwise I would not be creating my own turn-based game, would I?).

Speaking of playing games, here's the big news: I have released a brand new demo of Shardpunk: Verminfall!



Go check it out, as the game went through LOTS of changes since the previous demo, including new enemies and combat mechanics, more progression options, and numerous quality-of-life improvements. As always, I will welcome all the feedback from you, so come into Shardpunk's Discord server and share your thoughts on the game.

Along with the demo, here's the latest gameplay trailer to give you a glimpse of the full game!

[previewyoutube][/previewyoutube]

Does it mean that the game is close to being finished and released? Well, yes and no.



I know that I am almost at the finish line, and I am pretty excited because of it. I also know that the last 10% of the development is the hardest part. This is why I decided to push the release date to Q1 2023.

This extra time will allow me to make a better, more balanced, and optimized game. I’ll probably spend it mostly on playtesting and tweaking. You’re all invited to participate in this process on Discord too!

The amount of ideas we're bouncing off each other there is amazing! I would never have thought that I would be getting that many responses and reactions to the game I am making. It’s humbling and very motivating.



I hope you watch the new trailer, play the demo, wishlist the game, and then join me on Discord as I’m preparing to release Shardpunk: Verminfall.

Have a great day!