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  3. Version 1.1.1 release + beta branch launch!

Version 1.1.1 release + beta branch launch!

Hi! First and foremost, a new version has landed.

[h3]1.1.1 PATCH NOTES[/h3]

New features:
  • Added a possibility to rename characters. A character can be renamed in-game via the character details screen.
Difficulty/balancing:
  • Suicide bombers now should not explode in front of bleeding out characters that often.
Bugfixes
  • Gunter: corrected the effects of the "Focus" skill on Wait it Out and Take Cover combat tactics.
  • Combat bot: fixed the issue with ground slam not consuming an AP if the bot had 1 AP left.


[h3]BETA BRANCH: DREAD MECHANICS[/h3]

I have finished overhauling the Stress system for Shardpunk, and I would like to hear your feedback on it before it goes live - that's why there's now a public beta branch available, with the new Dread mechanics in place.

Dread mechanics separate combat stress management from shelter stress management, change the way the quirks are acquired and adjust shelter stress-reducing skills.



Switching to the beta branch will NOT remove your existing profiles - you will be able to see them again when you switch back.

A couple of useful links:

Accessing Shardpunk beta branch

Dread mechanics description

There's also a separate channel on our Discord server for discussing beta changes.

Thanks for reading! I am looking forward to your feedback! Take care!