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  3. Version 1.0.23 is now live!

Version 1.0.23 is now live!

Hi! First of all, thanks again for the great reception. Shardpunk has now more than 200 reviews, and it happened in less than a week from its release! This is awesome.

I am doing my best to keep up with all the feedback I am receiving. Be assured that I have plans to keep fixing, tweaking and expanding the game. I will be handling it, one update at a time.

[h3]Shardpunk 1.0.23 PATCH NOTES[/h3]
  • Bugfix/QOL: Added a separate toggle to hide the mouse cursor in the game's options. This should allow the players who prefer using the controller to work around some of the game-is-losing-ui-elements-focus issues, until I get to the root of the problem.
  • Fixed broken Steam achievements. Made sure that the game auto-updates the ones that have already been reached by the player (it should happen automatically during combat/shelter phase).
  • Probably fixed an issue with rescuable characters not always appearing. Not an easy one to track/reproduce, so just let me know if it's still an issue.
  • Rose now has the Close and Personal trait (+50% crit for adjacent tiles), and Tilly has the Fragile trait (-1 to max HP). This does not affect the current run in progress.
  • Tilly: reduced the number of times the AP gets refunded when using the Katana Combo skill. Also, she gets a movement range penalty after the first combo kill.
  • Tilly's sharpen the katana skill has its damage gain reduced, but it adds critical chance to melee attacks.
  • More melee enemies now appear after the bunker breaching process starts.
  • It is now possible to use the "open bunker door" action that consumes a Fusion Core even when the bunker is already in the breaching mode, to speed up the breaching process.
  • Increased cooldown on support's bot intimidate action.


Also, I will be taking family time off for a few days on the last days of April / first days of May. Expect huge productivity boost from my side after that :)

Thanks again for your support and feedback!