Version 1.0.23 is now live!
Hi! First of all, thanks again for the great reception. Shardpunk has now more than 200 reviews, and it happened in less than a week from its release! This is awesome.
I am doing my best to keep up with all the feedback I am receiving. Be assured that I have plans to keep fixing, tweaking and expanding the game. I will be handling it, one update at a time.
[h3]Shardpunk 1.0.23 PATCH NOTES[/h3]
Also, I will be taking family time off for a few days on the last days of April / first days of May. Expect huge productivity boost from my side after that :)
Thanks again for your support and feedback!
I am doing my best to keep up with all the feedback I am receiving. Be assured that I have plans to keep fixing, tweaking and expanding the game. I will be handling it, one update at a time.
[h3]Shardpunk 1.0.23 PATCH NOTES[/h3]
- Bugfix/QOL: Added a separate toggle to hide the mouse cursor in the game's options. This should allow the players who prefer using the controller to work around some of the game-is-losing-ui-elements-focus issues, until I get to the root of the problem.
- Fixed broken Steam achievements. Made sure that the game auto-updates the ones that have already been reached by the player (it should happen automatically during combat/shelter phase).
- Probably fixed an issue with rescuable characters not always appearing. Not an easy one to track/reproduce, so just let me know if it's still an issue.
- Rose now has the Close and Personal trait (+50% crit for adjacent tiles), and Tilly has the Fragile trait (-1 to max HP). This does not affect the current run in progress.
- Tilly: reduced the number of times the AP gets refunded when using the Katana Combo skill. Also, she gets a movement range penalty after the first combo kill.
- Tilly's sharpen the katana skill has its damage gain reduced, but it adds critical chance to melee attacks.
- More melee enemies now appear after the bunker breaching process starts.
- It is now possible to use the "open bunker door" action that consumes a Fusion Core even when the bunker is already in the breaching mode, to speed up the breaching process.
- Increased cooldown on support's bot intimidate action.
Also, I will be taking family time off for a few days on the last days of April / first days of May. Expect huge productivity boost from my side after that :)
Thanks again for your support and feedback!