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1.1.5 release: shelter types

[h3]1.1.5 PATCH NOTES[/h3]

New features:
  • Introduced shelter types. There are four shelter types available, each with different actions:

    Military bunker: allows claiming extra upgrade parts, searching yields more grenades,

    Medical bunker: allows full healing with no medical supplies cost, searching yields more medical supplies/stimpaks,

    Greenhouse bunker: allows party-wide Dread reduction and extra bonuses,

    Warehouse/storage bunker: similar to the pre-update bunkers.

  • Introduced dynamic shelter props that can appear in any shelter type:

    Chess set: grants defense bonus and dread reduction,

    Distillery: grants poison immunity and dread reduction,

    Oil can: increases bot’s movement range,

    Stove: increases bonuses from eating food supplies.

  • Introduced two new shelter actions (boosting the energy cell, power stimulant injection)

  • Introduced new map layouts.



Bugfixes:
  • Characters who were rescued during a mission now can bleed out during such a mission.
  • Gunter’s Penetrating Shot action now is unavailable if his weapon is overheated.


As usual, I am waiting for your feedback!