Version 1.0.26 is now live!
Hi - Tacticon announcement/reveal for Shardpunk is just around the corner, and here's the latest game patch.
[h3]1.0.26 PATCH NOTES[/h3]
Bugfixes:
Thanks for the great feedback everyone! Take care!
[h3]1.0.26 PATCH NOTES[/h3]
Bugfixes:
- Probably fixed issues with the game not loading/not progressing to the shelter phase correctly. I'm not 100% sure about that as I did not manage to reproduce it, and I haven't received feedback on an experimental debug version that I sent to some of the players who reported the issue in the first place.
Note to every player experiencing this: reach out to me on Twitter or Discord, I am eager to help. - Codex entries are now not cropped in 16:10 aspect ratios.
- "The last one left" trait (applied when there is only one human character left) now does not prevent a character from losing stress.
- Gunther's pistol overwatch action does not consume main weapon's heat.
- Added new achievement: Katana Carnage: Kill five enemies with a katana in a single turn (not bound to a Steam/GOG achievement). I am aware that the total number of unlock points is bigger than the amount of stuff that is unlockable at the moment.
- Gunter's "loner" trait is even more effective (increased damage and defence bonus).
- Hair trigger upgrade now refunds a single AP.
- Julius: removed the weapon heat cost from his melee attack.
- Silas: stress cost of Push the Limit now stays at 4 on its max level.
- Silas: "Gallows Humour" skill now can be used multiple times in the shelter.
- Silas: Pat your gun increases damage in general, not just the max damage. Reduced the allies’ stress gain from that skill.
- Reduced the number of free shots for Mycroft's heavy weapon boost action (2/4/6 => 2/3/4).
- Enemies should now spawn slightly less often in the 1st mission if you are not playing the tutorial level.
Thanks for the great feedback everyone! Take care!