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Shardpunk News

Hotfix 1.1.2.2 is now live!

[h3]1.1.2.2 PATCH NOTES[/h3]

Bugfixes:
  • Fixed the issue with rescuable characters being of the same type as characters in player's party. Note: this fix only affects new runs; the existing ones might still have it. If you encounter it, do contact me and I will fix the save file for you.

1.1.2 release: a (temporary) party of six is now available!

[h3]1.1.2 PATCH NOTES[/h3]

New features:
  • It is now possible to encounter a rescuable character even if the party is at full size (5 characters plus an automaton). Rescuing such a character will allow the player to finish a mission with six characters. After a mission (and before the shelter phase), the player will have to choose which character gets left behind. Such a character might still appear later on as a rescuable character. I've written about it in more detail in one of my previous blog posts.


Bugfixes:
  • Explosive barrels now have proper graphics upon game load.
  • Fixed a few issues regarding how flanking is displayed/calculated.


[h3]REMINDER: DREAD MECHANICS ON THE BETA BRANCH[/h3]

The beta branch holds a version of the game with overhauled stress system, which introduces the dread mechanics. This version should remain in the beta branch for one more week, and then I'm gonna be incorporating it into the main game.

If you'd like to playtest it and give me pre-release feedback, do jump into the beta branch.

As always, thanks for reading! I still have a few ideas that I want to introduce into the game, so stay tuned!

Hotfix 1.1.1.3 is now live!

[h3]1.1.1.3 PATCH NOTES[/h3]

Bugfixes:
  • Fixed the issue with regular reloads reducing the number of free reload charges.

Version 1.1.1 release + beta branch launch!

Hi! First and foremost, a new version has landed.

[h3]1.1.1 PATCH NOTES[/h3]

New features:
  • Added a possibility to rename characters. A character can be renamed in-game via the character details screen.
Difficulty/balancing:
  • Suicide bombers now should not explode in front of bleeding out characters that often.
Bugfixes
  • Gunter: corrected the effects of the "Focus" skill on Wait it Out and Take Cover combat tactics.
  • Combat bot: fixed the issue with ground slam not consuming an AP if the bot had 1 AP left.


[h3]BETA BRANCH: DREAD MECHANICS[/h3]

I have finished overhauling the Stress system for Shardpunk, and I would like to hear your feedback on it before it goes live - that's why there's now a public beta branch available, with the new Dread mechanics in place.

Dread mechanics separate combat stress management from shelter stress management, change the way the quirks are acquired and adjust shelter stress-reducing skills.



Switching to the beta branch will NOT remove your existing profiles - you will be able to see them again when you switch back.

A couple of useful links:

Accessing Shardpunk beta branch

Dread mechanics description

There's also a separate channel on our Discord server for discussing beta changes.

Thanks for reading! I am looking forward to your feedback! Take care!

Rat Pack is now AVAILABLE!

Hey everyone!

[h2]Rat Pack is now AVAILABLE and FREE for everyone![/h2]

Your squads are about to get shocked!

Leah, the Electromancer enters the roster with arsenal of electrifying abilities.
Sacrifice Health for Action Points, set a Trap, Blink around, Drain Life from the Rats, and Discharge the power within her body!

The Rat Forces also recruited some new members to their ranks. Shock Troopers will make sure you are stunned for the Elite Variants of Grunts, Shotgunners, Machinegunners, and Snipers to hunt you down.


[h2]New playable character - Leah, the Electromancer.[/h2]


She mastered the power of electricity and wields it to fight off the vermin hordes.

[h2]Leah's abilities:[/h2]

[h3]Shock Trap: Stuns enemies who enter its range[/h3]


[h3]Blink: Teleports Leah to a selected tile in range[/h3]


[h3]Life Drain: Drains life from enemies, damaging them, and healing Leah[/h3]


[h3]Sacrifice: Grants Leah additional AP at the cost of HP[/h3]


[h3]Energy Discharge: Damages and stuns multiple enemies around Leah[/h3]


[h2]New Enemy Type - Stun Lancers[/h2]


Rat Pack introduces a brand new type of enemy - Stun Lancers, melee enemy units that stuns your squad members when it gets too close. When encountered, it’s best to keep them at a distance… as if being a rat didn’t make them repelling enough.

[h2]Elite Variants[/h2]


Stun Lancers enter the roster of the vermin horde accompanied by Elite variants of Grunts, Shotgunners, Machinegunners, and Snipers. Elite units can appear as a part of a special encounter in map location. They are a bigger challenge, but drop more useful loot.

We hope you will have tons of fun playing with Leah in your squads, tackling Shock Troopers, and finding creative ways to deal with Elite Variants!

Let us know what you think about the shocking additions to the Shardpunk roster!

If you haven't yet, make sure to check out Blood Pack DLC, which is also completely free and adds a layer of gore to Shardpunk!

https://store.steampowered.com/app/2357190/Shardpunk_Verminfall__Blood_Pack/

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