1. Shardpunk
  2. News

Shardpunk News

Hotfix 1.0.29.7 is now live!

[h3]1.0.29.7 PATCH NOTES[/h3]

Bugfixes:
  • Fixed an issue that could cause a Fusion Core not to appear in the player's inventory after a pickup.

Hotfix 1.0.29.6 is now live!

Hi! This week I'm releasing a smaller hotfix, addressing some modding-related issues and few in-game bugs.

[h3]1.0.29.6 PATCH NOTES[/h3]

Bugfixes:
  • “All in” skill from Silas now correctly counts enemy kills (it was counting attacks before).
  • Rose’s “weak spot” skill does not deal 3 extra damage if it’s at level zero.
Modding:
  • Game now supports Japanese glyphs that can be used by the modders.
  • Made sure that character names get correctly refreshed after game's language is changed.
  • Added missing translation keys and support for some existing translation keys. Details:

    - "characterDetails_teamSkillRemainingPoints" key is now used in Team Skills button tooltip
    - added "combat_retaliation" key for the "Retaliation!" text
    - added "general_shelterAPCost" key for the AP cost text in the shelter phase
    - added "achievement_progress" key for the achievement progress box header



Higher difficulty, Language Mods and Award Nominations!



Hello Shardpunk fans!

We’ve just released a brand new update adding Very Hard difficulty (we’ve noticed some of you felt like the game was not hard enough), the support for the language mods as well as some balance and QoL changes.

That’s not all! This weekend Shardpunk: Verminfall is participating in the retro gaming event with 3 award nominations!

[h3]New Difficulty Settings: Very Hard[/h3]

  • everyone starts the game with 1 grenade and 1 stimpack (same as on Hard difficulty)
  • enemy pods are bigger
  • enemy HP is increased by 1 compared to Hard
  • increased stress gain for characters




[h3]Language Mods Support[/h3]

We are currently working hard on other improvements for the game so new localisations must wait for a while. Still, as we are noticing a lot of questions about more language versions, we decided to share special tools and give you the opportunity to start preparing your own translations.

Check out the guides below to be sure how to prepare your mods:

Creating Shardpunk language mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2977728078

Loading Shardpunk language mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2977742925

[h3]3 nominations at Pixel Heaven 2023[/h3]

This weekend Shardpunk: Verminfall is participating in the Pixel Heaven 2023 - the largest retro gaming event in Europe!



It is also a part of Intel Pixel Awards Europe 2023 ceremony at the event with 3 nominations:

  • Best Gameplay
  • Retro Roots
  • Indie Grand Prix


Keep your fingers crossed!

Join our Discord or visit Shardpunk’s Steam forums to tell how do you like the latest update!



[h4]Connect with us on our official channels:[/h4]

Follow us on Twitter See developer Tweets

Version 1.0.29 is now live!

Hi - here's another update, focused more on QoL and localization stuff.

[h3]1.0.29 PATCH NOTES[/h3]

Localisation/modding:
  • Added the possibility to create custom translations/translation extensions using mods. Here are the first versions of guides related to that:

    Guide: creating language mods Guide: loading language mods

    This is my very first approach to introducing language mods to the game (well, this is my first game in general), so if you find inconveniences/issues or you have questions, do let me know - I'm eager to help.

    (also I'm busy working on the Polish language version, more info soon).
Content:
  • Added a Very Hard difficulty (more enemies, healthier enemies, more stress gain). This is but a prelude to real difficulty customization which I will add in the future.
Balancing:
  • Rat shotgunner attacks now do not shred armor.
QoL
  • Free reload actions that come from skills/upgrades are now separate actions - meaning that the player can choose when to use them.
  • Added an alternate font type support.
Have a great day everyone!

Version 1.0.26 is now live!

Hi - Tacticon announcement/reveal for Shardpunk is just around the corner, and here's the latest game patch.

[h3]1.0.26 PATCH NOTES[/h3]

Bugfixes:
  • Probably fixed issues with the game not loading/not progressing to the shelter phase correctly. I'm not 100% sure about that as I did not manage to reproduce it, and I haven't received feedback on an experimental debug version that I sent to some of the players who reported the issue in the first place.
    Note to every player experiencing this: reach out to me on Twitter or Discord, I am eager to help.

  • Codex entries are now not cropped in 16:10 aspect ratios.
  • "The last one left" trait (applied when there is only one human character left) now does not prevent a character from losing stress.
  • Gunther's pistol overwatch action does not consume main weapon's heat.
Content:
  • Added new achievement: Katana Carnage: Kill five enemies with a katana in a single turn (not bound to a Steam/GOG achievement). I am aware that the total number of unlock points is bigger than the amount of stuff that is unlockable at the moment.
Balance changes:
  • Gunter's "loner" trait is even more effective (increased damage and defence bonus).
  • Hair trigger upgrade now refunds a single AP.
  • Julius: removed the weapon heat cost from his melee attack.
  • Silas: stress cost of Push the Limit now stays at 4 on its max level.
  • Silas: "Gallows Humour" skill now can be used multiple times in the shelter.
  • Silas: Pat your gun increases damage in general, not just the max damage. Reduced the allies’ stress gain from that skill.
  • Reduced the number of free shots for Mycroft's heavy weapon boost action (2/4/6 => 2/3/4).
  • Enemies should now spawn slightly less often in the 1st mission if you are not playing the tutorial level.



Thanks for the great feedback everyone! Take care!