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Scavengers News

It’s a Double EXP and Mutator Arsenal Event Weekend

Explorers,

We have some cool events happening this weekend, as you head to the frozen wasteland!

[h3]DOUBLE EXP EVENT[/h3]
Date: July 10th 12 PM PT - July 11th 12 PM PT / July 10th 8 PM BST - July 11th 8 PM BST

The Double EXP event is back! For a limited time, earn twice as much EXP in every match you play. Take advantage of the extra EXP to quickly level up your Explorers.

[h3]MUTATOR ARSENAL EVENT[/h3]
Date: Sunday, July 11th 10 AM - 4 PM PT / July 11th 6 PM BST - July 12th 12:00 AM BST

This weekend kicks off our very first Mutator event! Mutators are small, limited-time events that provide a fun twist to the normal Expedition rules.

We’re starting things off with Mutator Arsenal. While this Mutator event is active, most chests will contain a weapon of Uncommon or higher rarity - including Signature weapons! This means you could come across a high-tier weapon that you’ve been dying to try out for the first time. Don’t miss it!

July 9th Hotfix

Explorers,

We’ll be performing a hotfix on July 9th, around 2 AM PT / 10 AM BST to fix an issue that’s causing a crash while in the Tutorial.

Keep Warm,
Midwinter

Our Focus This Week

Explorers,

We’re back with our latest Weekly Focus blog!

This will be a regular series where we’ll take a look at what the team is focusing their attention on this week, as well as their response to some of the top community feedback and suggestions we’ve received.


[h3]Developer Focus[/h3]


Here, we’ll talk about some of the top topics that the team is working on this week. This isn’t their only focus - we’ll be highlighting only the main topics they’re focused on:
  • Working on Upcoming Features: We’re working on our next content update, which is planned to release in the next two weeks. This week will be spent finalizing the upcoming content and features, so that we can focus on QA and testing.
  • EXP Rework: We mentioned it in the Resurrection System Change blog, but we are actively working on revisions to EXP that reward time spent playing, first and foremost. More work will be done on this new system, with the changes expected to go live in a future update.
  • Improving New Player Experience: We’re continuing to evaluate and improve the new player experience. In particular, we realize that more work is needed to teach new players some of the core mechanics, such as Research and Crafting items during a match. These improvements will go live in a future update.
  • Bugs and Issues: Right now, the team is focused on fixing the bugs and issues that you have been reporting.
  • Performance Optimization and Stability: Optimization and improving stability continues to be a core focus for our team. We’re interested in hearing any performance issues you may experience, so we can work to correct them.

[h3]Top Community Feedback[/h3]


We’re on this Scavengers journey with you, and we want to improve and refine the game with the feedback and suggestions from our community. Although the team is constantly going through your feedback and incorporating them into our updates and hotfixes, we haven’t had a really good way to let you know what might be coming in the medium to long term.

So, every week, we'll share our thoughts on some of the top community feedback topics that we’ve been seeing on our platforms. We may work on some of these for a future update; some of these could be part of a long-term plan and might not have a date for when they’ll arrive in Scavengers. Others, we may be investigating or considering adding, but can’t promise that you’ll see them in the game. Finally, for some, we want to continue hearing your feedback and thoughts on, to ensure we’re considering the right way to approach it. Let’s break them down:


Interesting: We’re interested in adding these to the game and are currently looking into how it might work. We don’t have any definite plans, so they may or may not be added in a future update.
  • Datapoint Requirement for Backup Clone Item: We’ve heard your recent feedback that the Datapoint requirement for acquiring new Backup Clone items is a bit too harsh. We’re looking into a few different changes to make it feel a bit better, including lowering the number of Datapoints required and adjusting how quickly Datapoints are uploaded. We don’t have any new numbers to share, but we are interested in testing, and likely adjusting, how it works.
  • Item Hot Swap Mechanic: While some enjoy the new hot swap feature, we’ve also heard a lot of feedback that it’s a bit too easy to drop the item that you want to use. We don’t want to remove this mechanic, but do want to find ways to make it more understandable. Current ideas range from better clarity when picking up an item requiring hot swapping with a current item, to requiring a ‘Hold’ interaction when swapping items. We would love to hear your thoughts on what improvements or changes you would like to see for this mechanic.
  • Dropping Items after Leaving: When a teammate elects to leave the game or crashes, all their Scrap, Datapoints, and items are lost. We agree it could be interesting to have players who left drop some items, such as Datapoints or Scrap, from their Inventory. We need to test this though, and consider how each would affect the game.
  • Adding ‘Ready’ Button: Several games have a ‘Ready’ button, so teammates can indicate to the party leader when they are ready to begin a match. This is a feature that we are interested in looking into.

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We’re committed to creating Scavengers with our amazing players. Please share your feedback and suggestions and let us know your thoughts on our focus topics.

June 29th Hotfix

Explorers,

We’re planning to release a hotfix on Tuesday, June 29th around 2 AM PT / 10 AM BST. The main goal of the hotfix is to address the Salvage and Storm issues. It will also include a couple of minor Quality of Life changes.
[h3]Hotfix Changes[/h3]
  • Bug Fixed: Fixed many instances where players did not receive Salvage after the match ended
  • Bug Fixed: Reduced the frequency and size of roaming storms
  • Bug Fixed: Adjusted areas flooded with snow to help prevent some visual glitches
  • QoL Change: The Map and Minimap now also display the direction to the end of the Storm's path
  • QoL Change: Item and Weapon pings now display the rarity color of the Item or Weapon

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Please continue sharing your feedback and thoughts with us - we’re grateful for all the reports we’ve had from everyone so far. They’ve helped us address key issues quickly and effectively at this early stage. This is all an integral part of the Scavengers Early Access journey and we hope you’ll continue to join us in the months ahead.

Current Dev Focus

Explorers,

We’re back with our latest Weekly Focus blog!

This will be a regular series where we’ll take a look at what the team is focusing their attention on this week, as well as their response to some of the top community feedback and suggestions we’ve received. You can also get a peek at the content and blogs planned for this week.
[h3]Developer Focus[/h3]


Here, we’ll talk about some of the top topics that the team is working on this week. This isn’t their only focus - we’ll be highlighting only the main topics they’re focused on:
  • June 29th Hotfix: The hotfix this week will focus on fixing the two biggest issues from last week’s game update: not receiving Salvage at the end of the match and reducing the storm frequency to bring it back where it should be. We’ll also have a couple of quality of life improvements in this hotfix.
  • Kali Rework: Our stealthy archer still has some issues with her Active Camo ability and the Blink Talent. We’re giving Kali a bit of a rework to permanently fix those issues.
  • Improving New Player Experience: We know that there’s still work to be done to improve the experience for our new players. We’re continuing to look at ways to make Scavengers fun and exciting as our new Explorers are learning the game.
  • Matchmaking Improvements: We’ve heard your feedback on improving how matchmaking works, to make fun and fair matches for all players. While we’re not quite at the point of adding in a new matchmaking system, we are in the initial stage of developing a better system.
  • Single Team Hurry: A fancy way of saying that if you’re the only team remaining on the Dropship, it’ll take off faster! Thanks to your feedback, we’re working on adjusting the Dropship timing so that after all enemies are eliminated, the Dropship will take off immediately with the last remaining team.

[h3]Top Community Feedback[/h3]


We’re on this Scavengers journey with you, and we want to improve and refine the game with the feedback and suggestions from our community. Although the team is constantly going through your feedback and incorporating them into our updates and hotfixes, we haven’t had a really good way to let you know what might be coming in the medium to long term.

So, every week, we'll share our thoughts on some of the top community feedback topics that we’ve been seeing on our platforms. We may work on some of these for a future update; some of these could be part of a long-term plan and might not have a date for when they’ll arrive in Scavengers. Others, we may be investigating or considering adding, but can’t promise that you’ll see them in the game. Finally, for some, we want to continue hearing your feedback and thoughts on, to ensure we’re considering the right way to approach it. Let’s break them down:


Interesting: We’re interested in adding these to the game and are currently looking into how it might work. We don’t have any definite plans, so they may or may not be added in a future update.
  • Showing Research Tier Progress: It’s hard to know exactly how far you are from upgrading to the next Research Tier without manually counting the number of completed Projects. We agree that some changes should be made so that it’s clear how many Projects are needed. We don’t have a date for these changes, but we would like to have them in the future.
  • Explorer and Account Level Rewards: Similar to the Research Tiers, there’s no real clarity around what is needed to unlock the banners, emblems, and titles, or what sweet rewards you receive for leveling up. Making it easier to know what you’ll receive and when is something we would like to include in the future too.
Developer Thoughts: We love reading your feedback and sometimes, there are game reasons why certain elements are designed a certain way. When that happens, we’ll try to explain a bit of our thoughts around design.

One thing we’ve been hearing from you is the
  • value of different Salvage options
. We’re aware that some Salvage is perceived as more valuable, especially for high-level players.

The different Salvage items, including their loot, were very carefully designed and we’re pretty happy with how it’s working out so far. We’ll continue to monitor and observe the in-game data and player feedback, but for now we don’t see any major changes coming to the Salvage loot.
[h3]This Week’s Blogs[/h3]


Here’s where we’ll keep you updated on what blog content you might see this week!

We’re kicking off the week with this Developer Weekly Focus but that’s not all we have planned! We’ll also be sharing the full Hotfix Notes, so you know what’s changing before it goes live tomorrow.

At the end of the week, we’ll also share some of our favorite player-created content and streams in the latest Community Roundup.

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We’re committed to creating Scavengers with our amazing players. Please share your feedback and suggestions and let us know your thoughts on our focus topics.