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Season 3 Patch Notes



[Update 04:40 AM UTC JUL 12] Replays from the previous season will be reset when Season 3 begins. Replay files including those that were saved will be reset each season.
[h2]Season Update[/h2]
Season 3 - Catch Me If You Can Begins:
  • Season 3 Duration:
    • PDT (UTC -7): Wednesday, July 12, 2023 (End of Maintenance) - Wednesday, September 6, 2023 5:00 PM
    • CEST (UTC 2): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 2:00 AM
    • JST (UTC +9): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 9:00 AM
    • AEST (UTC +10): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 10:00 AM
  • Time Attack Rankings, Season Best, and other seasonal content will be reset.
  • When the season ends, there will be an Open Season until the beginning of the next season.
  • This Open Season is a rest period until the beginning of the next season, with no season content such as Racing Passes or Daily/Premium Challenges.
  • Replays before the start of Season 3 will be reset. 
 
Season 3 Racing Pass
  • Season 3 Racing Pass Duration:
    • PDT (UTC -7): Wednesday, July 12, 2023 (End of Maintenance) - Wednesday, September 6, 2023 5:00 PM
    • CEST (UTC 2): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 2:00 AM
    • JST (UTC +9): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 9:00 AM
    • AEST (UTC +10): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 10:00 AM
  • Complete Daily and Premium Challenges during the Racing Pass period to level up the pass (Max Level: 40)
  • Weekly and Event Challenges have also been added for all Racers to help level up your Racing Pass.
  • Premium Racing Pass Rewards are available upon purchase of the Premium Racing Pass.
 
Season 3 Decal Market
  • Season 3 Decal Market Duration:
    • PDT (UTC -7): Wednesday, July 12, 2023 (End of Maintenance) - Wednesday, September 6, 2023 5:00 PM
    • CEST (UTC 2): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 2:00 AM
    • JST (UTC +9): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 9:00 AM
    • AEST (UTC +10): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 10:00 AM
  • The Decal Market will be cleared, and only newly listed Decals for Season 3 can be favorited and downloaded.
  • The top 40 most popular decals from Season 2 will be maintained and be on display in the Season 2 Top 40 tab.
  • Decals from weeks where the season promotion evaluation was still in progress will also be maintained.
 [h2]Grand Prix[/h2]
Grand Prix Season 3
  • Grand Prix Season 3 Duration:
    • PDT (UTC -7): Wednesday, July 12, 2023 (End of Maintenance) - Wednesday, September 6, 2023 5:00 PM
    • CEST (UTC 2): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 2:00 AM
    • JST (UTC +9): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 9:00 AM
    • AEST (UTC +10): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 7, 2023 10:00 AM
  • Participation Requirement: B1 License Earned
  • The top 100 Racers from the Season 2 Grand Prix in both modes will be added to the Hall of Fame.
    • (PC Only) The default shortcut for entry into the Grand Prix UI has been changed to "H".
  • The Season 3 Item Mode Grand Prix will be held in Squad Mode (only solo-queuing is available).
  • Qualifying Race:
    • Racers who have not joined the Grand Prix during the season will participate in five Qualifying Races.
    • The current season's Grand Prix rank will be determined based on the Qualifying Race results, as well as the previous season's Grand Prix GPP points (Placement Rank: Bronze III - Silver I).
  • Quick Match has been added, allowing Racers to rejoin the Grand Prix queue from the lobby after a match has ended.
  • Racers rank Silver II and below (0 - 1,999 GPP) will earn additional GPP based on their accumulated GPP.
  • Racer stage entrance animation has been added to the Hall of Fame.
    • While on the stage, use the left and right keys to view the next and previous ranked Racer.
    • View Leaderboard can be used to view the Hall of Fame rankings.
 
Season 3 Grand Prix Rewards
  • When the Grand Prix season ends, rewards will be distributed based on the Racer's place overall and their Grand Prix Rank.
    • Note: Racers must Finish in at least 10 Grand Prix races to qualify for prizes.
    • Rewards are granted based on the highest rank the player achieved in the season, not their final rank.
  • Place Rewards:
    • Item Grand Prix:
      • 1st - 3rd Place: S3 Item Legend Emblem, and added to the Season Hall of Fame for the duration of the next season.
      • 4th - 100th Place: S3 Item Hero Emblem, and added to the Season Hall of Fame for the duration of the next season.
      • 101st - 1,000th Place: S3 Item Special Emblem.
    • Speed Grand Prix:
      • 1st - 3rd Place: S3 Speed Legend Emblem, and added to the Season Hall of Fame for the duration of the next season.
      • 4th - 100th Place: S3 Speed Hero Emblem, and added to the Season Hall of Fame for the duration of the next season.
      • 101st - 1,000th Place: S3 Speed Special Emblem.
  • Rank Rewards:
    • Item Grandmaster:

      • 1,000 K-COIN
      • Candy Pop Tiera
      • Special Agent Brian
      • Tiki Wrath Decal
      • Venetian Summer Decal
      • Hawaii Diver Decal
    • Speed Grandmaster:

      • 1,000 K-COIN
      • Volt (Boost Acceleration Type)
      • KDI Assault Kart (Speed Type)
      • San Francisco Chill Decal
      • Miami Beach Decal
      • Miami Sunset Decal
    • Item Master:
      • Candy Pop Tiera
      • Special Agent Brian
      • Tiki Wrath Decal
      • Venetian Summer Decal
      • Hawaii Diver Decal
    • Speed Master:
      • Volt (Boost Acceleration Type)
      • KDI Assault Kart (Speed Type)
      • San Francisco Chill Decal
      • Miami Beach Decal
      • Miami Sunset Decal
    • Item Gold:
      • Special Agent Brian
      • Venetian Summer Decal
      • Hawaii Diver Decal
    • Speed Gold:
      • KDI Assault Kart (Speed Type)
      • Miami Beach Decal
      • Miami Sunset Decal
    • Item Silver:
      • Hawaii Diver Decal
      • 5,000 Lucci
    • Speed Silver:
      • Miami Sunset Decal
      • 5,000 Lucci
    • Item Bronze:
      • 3,000 Lucci
    • Speed Bronze:
      • 3,000 Lucci
  • Rewards will be distributed 24 hours after the season's conclusion.
  • Rewards must be claimed prior to the end of the following season, or will expire.
  • Racers who placed 1st - 100th in each Grand Prix will be recorded in the Season 3 Hall of Fame.
  • Rewards can also be viewed in-game via the [Change Mode - Grand Prix - Item or Speed Grand Prix - Rewards] menu.
 
Season 3 Grand Prix Track Changes:
  • The following tracks will be used during Grand Prix Season 3.
  • Note: Racers at Gold Rank or lower will not be matched onto 5-Star Difficulty tracks.
  • Tracks Added to Item Grand Prix:
    • World Tour: Hawaii Hula Hula (★)
    • World Tour: Venice Gondola Tour (★★)
    • World Tour: SF Seaplane Base (★★★)
  • Tracks Removed from Item Grand Prix:
    • Village: Breezy Park (★)
  • Tracks Added to Speed Grand Prix:
    • World Tour: Miami Drive (★★★)
    • Glacier: 360 Tower (★★★)
 [h2]Track Updates[/h2]
4 New World Tour Theme Tracks:
  • World Tour: Hawaii Hula Hula

    • Difficulty:
    • Supported Game Modes: Item and Speed Mode
    • License Restriction: None
  • World Tour: Venice Gondola Tour

    • Difficulty: ★★
    • Supported Game Modes: Item and Speed Mode
    • License Restriction: None
  • World Tour: SF Seaplane Base

    • Difficulty: ★★★
    • Supported Game Modes: Item and Speed Mode
    • License Restriction: B1 License
  • World Tour: Miami Drive

    • Difficulty: ★★★
    • Supported Game Modes: Speed Mode
    • License Restriction: B1 License
 
1 New Glacier Theme Track:
  • Glacier: 360 Tower

    • Difficulty: ★★★
    • Supported Game Modes: Speed Mode
    • License Restriction: B1 License
 [h2]Game Mode Changes[/h2]
Infinite Boost Mode
  • Infinite Boost Mode has graduated from the Mode Lab, and can now be played regardless of the season!
  • Simply use [Select Mode - Infinite Boost Mode] to queue for a match.
  • Solo, Duo, and Squad matchmaking for Infinite Boost Mode is available.
  • Infinite Boost Mode replays are now created for your matches.
    • Saved replays can be viewed at [Change Mode - Your Replays - Infinite Boost Mode]
  • Infinite Boost Mode is also now available for Custom Races by using the [Change Mode] button in the lobby.
  • The [Profile - Today's Races] menu will now also display the number of completed Infinite Boost Mode rounds.
 
New in the Mode Lab: Flag Mode

  • Flag Mode is a new Squad-only race where two teams of four will race around the track, collecting Flags and returning them to their Flag Zones to score Points.
  • Flag Mode in Mode Lab Duration:
    • PDT (UTC -7): Wednesday, July 12, 2023 (End of Maintenance) - Wednesday, September 13, 2023 5:00 PM
    • CEST (UTC 2): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 14, 2023 2:00 AM
    • JST (UTC +9): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 14, 2023 9:00 AM
    • AEST (UTC +10): Thursday, July 13, 2023 (End of Maintenance) - Thursday, September 14, 2023 10:00 AM
  • Don't let your guard down, though: Item Boxes appear in Flag Mode, just like in Item Mode, and can be used to knock Flags loose from enemy racers!
  • Win Conditions:
    • The first team to 20 Points, or the team with the most Points when time expires, wins!
    • If both teams are tied when time expires, an Overtime period is played where the first team to 10 Points wins.
  • Two Flags will appear on the track, Red and Blue. Secure your team's Flag to get a bonus Point!
  • Racers who are hit with items while holding a Flag, or who crash into the environment, will drop their Flag and be unable to pick it up again for 2 seconds.
  • Racers holding a Flag will move slower than normal, making them more vulnerable to enemy racers. Keep the Flag Carrier protected, no matter the cost!
  • Kart Resets cannot be used unless stuck or out of bounds.
  • The towing effect cannot be applied.
  • Auto-Steering, Track Guidelines, Drift Assist, Drift Zones, Item Hints, and Instant Boost Hints are not available in Flag Mode.
  • In the final minute of the match, additional Flags will appear on the track, so don't lose heart from an early deficit!
  • Available Items:
    • Can be acquired while holding a Flag:
      • Mine (*NEW*)
      • Banana
      • Boost
      • EMP Wave
      • Magnet
      • Siren
      • Shield
    • Can be acquired while not holding a Flag:
      • Mine (*NEW*)
      • Angel Armor
      • Boost
      • EMP Wave
      • Lightning
      • Magnet
      • Missile
      • Siren
      • Shield
      • UFO
      • Water Bomb
  • Item Changes (Flag Mode Only):
    • UFO: Targets the opposing racer who has been holding the flag the longest and slows them down. Does not knock the flag loose.
    • Lightning: Lightning now hits all Racers!
 
New Item: Mine

  • Drops mines onto the ground behind you.
  • When a Racer runs over a mine, the mine will explode and knock the Racer into the air briefly.
  • Available in Flag Mode.
 
Other Changes
  • You can view your worldwide ranking in Time Attack - Ranked Challenge, as well as see how close you are to the racers just ahead or behind you.
    • You cannot view your ranking if there is no season record for the selected track.
    • Your ranking is updated in real-time, however the ranking of other racers will update every day at 12:00 AM UTC.
  • Improved Escape Booster animation time after being hit by Water Wisp or Water Bomb in Item Mode.
 [h2]Kart Changes[/h2]
New Heroic Upgrade Tier
  • A new Upgrade tier above Rare has been added:
    • Fine Rank (3,500 Lucci): 7 Gears
    • Rare Rank (7,000 Lucci): 14 Gears
    • (*NEW*) Heroic Rank (15,000 Lucci): 22 Gears
Kart Types
  • Karts are now categorized into five different Kart Types, which defines the Max Performance Values possible when upgrading your Kart with Gears.
  • Newly added karts will have one of the Kart Types.
  • Speed Type:
    • Karts that can greatly increase their maximum speed.
    • New Karts included: Marine and KDI Assault Kart
  • Acceleration Type:
    • Karts that can get up to top speed faster than anything.
    • New Karts included: Flamingo
  • Boost Acceleration Type:
    • Karts that can accelerate while boosting as quickly as possible.
    • New Karts included: Hover Shark, Volt, Octoroller and Solar
  • Boost Duration Type:
    • Karts that can make their boosts last for a good, long time.
    • New Karts included: GT 60
  • Balanced Type:
    • Karts that are equally strong in all dimensions.
    • New Karts Included: Luggage.
    • Also includes most karts from previous seasons
 
New Kart Style: Hover
  • A new, wheelless kart style has been added, allowing you to zoom along the track without the indignity of having to touch it!
  • Hover karts cannot equip Wheels. Because they do not have any.
 [h2]New Characters[/h2]
Four new Racer characters have been added, and can be obtained as Event and Racing Pass rewards and more:

[h3]Mobi[/h3]

"If you've come to Boom South Sea, you must abide by the laws of Boom South Sea!"

The second-in-command amongst the Lodumani Pirates. After meeting and being captivated by Lodumani at a young age, he dreamt of becoming a pirate, and was ultimately recognized for his skills and became second-in-command.

He considers all of Boom South Sea his territory and is very cautious towards strangers and, despite Lodumani betraying and abandoning the pirates, he continues to admire his former captor.

[h3]Toto[/h3]

"I'll show you the wrath of the Lodumani Pirates!"

The third-in-command amongst the Lodumani Pirates, Toto is aggressive and violent, but also a bit clumsy. He was the second-in-command before Mobi joined, and still shows a blind loyalty towards Lodumani.

While jealous at times of Lodumani's favor upon Mobi, he's nonetheless the first to come to the rescue if Mobi is in trouble.

[h3]Martin[/h3]

"When the sun is setting...doesn't it seem as if the ocean is giving a hug to the sun?"

A surfer who's fearless of the rough waves. Just like the sea that changes with the weather, he too has a rather fickle personality.

Though always popular with the ladies and often light in his demeanor, he maintains an unrequited love towards Rena, his childhood friend.

[h3]Rena[/h3]

"Have you ever known the sun to lose its radiance?"

A dancer who's passionate as the summer sun, and she enjoys lying under a parasol with orange juice in hand while listening to music.

Rena knows how to enjoy the romance of a summer night, and despite usually being coy and haughty, she can become tough and aggressive if something sets her off.
[h2]Matchmaking Changes[/h2]
  • Item Mode Difficulty Options are now "1"/"2"/"3", instead of "1"/"2"/"3 or above".
  • Speed Mode Difficulty Options have been changed into three new groupings: "1-2", "3", and "4-5".
  • When matchmaking, Racers now have the chance to stumble upon Joy's Surprise Test, a surprise mission that rewards bonus RP and Lucci when completed!
    • Must have Racer Lv. 3 or higher to receive Joy's Surprise Test.
    • There must be at least 4 Racers in the match to receive Joy's Surprise Test.
 [h2]Challenge Changes[/h2]
  • Challenges have been updated to provide Daily and Weekly Challenges for Normal and Premium Racing Pass Racers:
    • Normal Racing Pass: 2 Daily Challenges and 4 Weekly Challenges available.
    • Premium Racing Pass: 2 Premium Daily Challenges and 4 Premium Weekly Challenges available.
    • Daily Challenges reset at 12:00 AM UTC daily.
    • Weekly Challenges reset at 12:00 AM UTC on Thursdays.
  • Additionally, Event Challenges will be made available with the update in two forms:
    • 3 Season Event Weekly Challenges, which can be completed each week and reset at 12:00 AM UTC on Thursdays.
    • 8 Off-Season Event Challenges, which are one-time challenges that do not reset.
 [h2]Social Changes[/h2]
  • Voice Chat On/Off can now be toggled during a race.
    • This command can be bound in the [Settings - Controls] menu for PC and Console Racers.
    • Mobile Racers can turn Voice Chat on and off by Tapping the command during a race.
  • Quick Chat system has been added

    • Quick Chat, Emojis, and Emotes can be selected in the [Communication] menu, and used in the Lobby (party only) or a Custom Race Lobby.
  • Emojis can now be used during a race!

    • Up to 4 Emojis can be set to be used during a race via the [Garage - Emoji - View In-Race Emojis] menu.
    • You can active your Emojis by opening the Emoji Menu during a race on PC and Console (control can be customized in the [Settings - Controls] menu as "Open Emoji Menu/Slot 1"), or by tapping the command on Mobile devices.
  • Friend Request Notification Pop-Ups can be enabled or disabled via the [Settings - General - Notifications] menu. Turning this off will prevent friend request notification pop-ups from displaying.
 [h2]UI Changes[/h2]
  • Lobby Image and Background Music have been updated for Season 3!

  • Karts and balloons can now be previewed before purchasing, including displaying the max performance of karts and the effects of max upgrades for balloons.



  • A notification message will now appear when you enter a section of the track that slows your Kart down.

 [h2]New Awards[/h2]
30 new Track Awards have been added:
  • SF Seaplane Base Racer (1, 2, and 3)
  • SF Seaplane Base Attack (1, 2, and 3)
  • Venice Gondola Tour Racer (1, 2, and 3)
  • Venice Gondola Tour Attack (1, 2, and 3)
  • Miami Drive Racer (1, 2, and 3)
  • Miami Drive Attack (1, 2, and 3)
  • Hawaii Hula Hula Racer (1, 2, and 3)
  • Hawaii Hula Hula Attack (1, 2, and 3)
  • 360 Tower Racer (1, 2, and 3)
  • 360 Tower Attack (1, 2, and 3)
 
12 new Character Gameplay Awards have been added:
  • Mobi Time (1, 2, and 3)
  • Toto Time (1, 2, and 3)
  • Martin Time (1, 2, and 3)
  • Rena Time (1, 2, and 3)
 
21 new Infinite Boost Awards have been added:
  • Infinite Boosts for One (1, 2, 3, 4, and 5)
  • Twice the Infinite Boosts (1, 2, 3, 4, and 5)
  • Four of an Infinite Boost (1, 2, 3, 4, and 5)
  • Unstoppable Boosts (1, 2, and 3)
  • The Neverending Boosts (1, 2, and 3)
 [h2]Other Changes[/h2]
  • Daily Lucci Limit has been changed from a Daily Limit to a Weekly Limit:
    • Old: Limit of 4,000 Lucci per day (up to 28,000 in a week) resetting at 12:00 AM UTC each day.
    • New: Limit of 30,000 Lucci per week, resetting at 12:00 AM UTC every Thursday.
  • The Tutorial may be replayed via [Menu - Tutorial].
  • The following UI screens can now be visited while matchmaking: My Info, Racing Pass, Challenges, Item Shop.
    • Additionally, the Item Shop can now be entered while in a party.
    • Note: While matchmaking, editing your profile and purchasing items from the Item Shop is restricted.
  • Restrictions on reporting have been added in order to prevent malicious abuse of the reporting system.
  • The Game Ban screen will now appear prior to the Racer Name Change menu.
  • World Tour and World Kart Championship tracks now have country flags in the UI to denote where the tracks take place.
 [h2]Bug Fixes[/h2]
  • (Mobile Only) Fixed an issue where being disconnected from the server would cause a button to delete unclaimed items from the Mailbox to display.
  • (Mobile Only) Fixed an issue where the item purchase pop-up window could cause the background image to display abnormally.
  • Fixed an issue where the booster would not display in certain situations, such as selecting "View All Equipped" on packages within the Item Shop.
  • Fixed an issue where a saved Wrap would occasionally disappear.
  • Fixed an issue where the Rhinoceros Beetle Kart's hitbox would not properly reflect the kart's appearance.
  • Fixed an issue where certain items and packages in the Item Shop had an incorrect end-of-sale date.
  • Desert: Sphinx's Riddle: Fixed an issue where failing the Water Bomb escape in certain parts of the track would not play the failure animation.
  • Mine: Gold Rush: Fixed an issue where the speed would display abnormally low in the track's boost sections.
  • Factory: Cogwheel Crush: Fixed an issue where you could drive through the gate.
  • (PC Only) Village: Bayside Bridge Run: Fixed an issue where changing the drift controls to the 1 and 2 keys would cause the keys to not function.
  • World Kart Championship: Istanbul: Fixed an issue where the real-time rankings in certain sections of the track would occasionally display a high place.
  • World Tour: London Night: Fixed an issue where failing the Water Bomb escape in certain parts of the track would not play the failure animation.