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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 1.3.3c

Friends!

The update 1.3.3c is here!

If you experience any issues after the patch, please try to verify the integrity of game files. And if you use mods, don’t forget to update them.

Beware of possible plot spoilers!


Quests
  • Fixed Elan's lines in Seelah's quest;
  • It was impossible to kill Inai through dialog - fixed
  • Fixed dialogue option in Camelia's quest;
  • Fixed the option to complete Hylor's quest after the death of certain NPCs;
  • Fixed the start of The Pillar's Counsel for Lich.
Areas
  • Fixed transition in Drezen citadel;
  • Fixed the transitions between locations in Threshold.
Crusade
  • Fixed the description of the paladins unit;
  • Fixed the display of unit barks.
Classes & Mechanics
  • Fixed the swarm behavior;
  • Daggers now deal slashing and piercing damage;
  • We sent the rogue from the Kenabres Graveyard to be retrained, and he now uses the bow correctly;
  • Prestige class Loremaster didn't allow picking Wizard Spell, Druid Spell and Cleric Spell - fixed;
  • After killing Cheliax Queen player gained two mythic levels instead of one - fixed;
  • Mythic demon in chapter 5 could use the secret passageway from chapter 3 - fixed;
  • Fixed bug with inability to choose Legend's path in chapter 5.
  • Creature under the effect of great invisibility now does not lose the effect after the 1st attack in combat.
Visual
  • Added personal name colors for Rekarth and Sendri;
  • Increased the base view radius on the global map;
  • Golden Chalice now has an icon;
  • The local map now changes lighting depending on the time of day, even if you do not leave the location;
  • The local map is now a little brighter at night.
Misc
  • Character's clothes could turn gray after starting a new game - fixed;
  • Fixed a bug that could spawn two Yozzes in Drezen;
  • Zombies on Graveyard played crawling animation when players left combat - fixed;
  • In some cases, invisible barriers appeared in the spiders' lair - fixed;
  • Fixed the doors in turn-based mode;
  • Minor text fixes in book events;
  • Robe of Fire now equips in shirt slot;
  • Player character and some units could float in the air - fixed;
  • Fixed a bug in the interaction with Yaniel's corpse.

What Does the Fox Say?

Of all the races that took part in the Fifth Crusade, the rarest and most exotic, of course, are the kitsune, the fox folk.

Kitsune resemble anthropomorphic foxes, but they are also able to shapeshift into human form. Hence, the nickname "werefoxes".

Kitsune are known for their love of all things connected to trickery: from harmless pranks to grand schemes involving robbery or fraud.



The kitsunes’ inherent playfulness also helps them communicate with and make connections among the many races of Golarion. Bard is a fairly common career path among fox folk.

And lest we forget the kitsunes’ magical talents, they are not limited to their ability to change form. Many foxes choose to bind their lives to magic. One in a thousand kitsune has the potential to reach the peak of magical powers inherent in their race. If one of these especially talented foxes decides to develop her abilities, she will begin to grow additional tails over time. Her tails, up to nine in total, store some of her magical energy.



Little is known about the kitsune homeland, Tian Xia. This mysterious continent is located far from Avistan and the Inner Sea. The few stories we have sound more like legends and myths than reality. The kitsune themselves playfully encourage this aura of mystery. Despite this, adventurous fox folk can be found in the most unexpected of places, including in Mendev and the Fifth Crusade.

[i ] "I'm a child of a passionate and curious people. We live everywhere, you are just… not always aware of our existence".
Lady Konomi

Though kitsune are common throughout Golarion, foxes often hide in human form in the presence of other races. This is mostly due to their reputation as tricksters and "untrustworthy elements". Sometimes, this goes hilariously wrong.



"Truly, we kitsune are incapable of normalcy. We find our passion and surrender to it entirely, mind and soul."
Lady Konomi


Every kitsune, which finds herself on a path leading to Mendev, has her own reasons to be there. Some, like Lady Konomi, are driven by the love of the political dance of negotiation, war, and intrigue. In Nenio's case, it was the desire, nearly an obsession, to compile the most detailed encyclopedia ever written about Golarion. And the Commander of the Fifth Crusade has even more options for an unhealthy fixation: the art of warfare, the magical secrets of the abyss, and anything else you could imagine. Which will your kitsune choose?

Update 1.3.2c

Friends!

The update 1.3.2c is here! And the achievements unlock again now!

If you experience any issues after the patch, please try to verify the integrity of game files. And if you use mods, don’t forget to update them.

Known issue: In Areelu’s Lab, the projectors malfunction right now, but Suture will try to fix them in the next update.

Beware of possible plot spoilers!

Quests

  • Camellia's romance event in chapter 5 still triggered, even if you didn't choose her during the jealousy scene – fixed;
  • Demon's mythic quest could fail in chapter 5 when it wasn't supposed to – fixed;
  • Improved the dialogue with the undead Staunton in chapter 5. He will no longer get confused about Minagho's fate, and the dialogue cues for Angel and Lich won't be available for other mythic paths anymore;
  • In some cases, during the jealousy scene in chapter 5, characters wouldn't react to the player's choice – fixed;
  • In the Catacombs book event, Frada got less loot from the cavern than Langrat - fixed;
  • Sometimes, after her quest, Morevet got confused, whether Zerieks was alive or dead. We gave her some meds for her memory;
  • Wenduag's romance dialogue branch in chapter 5 was available, even you locked yourself out of her romance – fixed;
  • Ziforian fought against the player and didn't say his line in the dialogue, when he was on the player's side – fixed.


Areas

  • A commoner in the Catacombs stopped yelling their lines while running away from centipedes – fixed;
  • After the cutscene in the temple, Langrat returned to his place without animation – fixed;
  • Enemies could attack during the cutscene with Langrat in the temple – fixed;
  • Fixed camera movements inside the Hellknights Outpost;
  • Fixed navigation errors in Drezen;
  • Fixed one more reason why Yozz could disappear from Drezen if you told him to wait. If he already disappeared, you need to leave Drezen and come back again, and Yozz will return;
  • Fixed the disappearance of characters' models in Sevalros's Lair;
  • In the Catacombs below the theater, if you managed to sneak past the spider, an invisible wall could block your access to loot – fixed;
  • In the Catacombs, a failed mobility check didn't deal damage – fixed;
  • In Inevitable Excess, a non-functional trap was removed from Iz;
  • It's possible now to set the oil in the Catacombs on fire by using Alchemist's bomb ability;
  • One home guard in the Rich Quarter didn't follow the party – fixed;
  • Optimized Neathholm area;
  • The texts of plays in the theater were mixed up – fixed.


Classes & Mechanics

  • Eye of the Swarm now works correctly on the clones of the Swarm That Walks;
  • Fixed the error with auto-leveling after retraining (the character's stats would be too high);
  • Fixed merging of the mythic spellbook and a spellbook of a spontaneous caster;
  • Metamagic (Bolster Spell) now only hits the enemies;
  • Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;
  • Zero State spell dispelled abilities that were never meant to be dispelled. Resolution: Toggle abilities and Arueshalae's Desna's Aegis buff can't be dispelled now.


Visual

  • Fixed the position of hanged corpses;
  • Sometimes, when you put on and removed an item in the inventory, it would not display on the character's doll properly – fixed.


Misс

  • Achievements were not working – fixed;
  • Fixed the issue of infinite loading of a save with a monk under polymorph effect;
  • On the global map, the dashed line crossed the junction points above them instead of below – fixed.

Update 1.3.1b

Crusaders!

We are here to bring you an update 1.3.1b!

Please verify the integrity of game files if you still have crashes after downloading the patch.

Beware of possible plot spoilers!

Quests


  • Fixed the trigger for Hilor's quest in 5th chapter;
  • In one of the book event in the second DLC, the team got attacked by the monster despite having a lookout – fixed;
  • In some cases, players on the Demon mythic path could get 2 mythic levels at once instead of one – fixed.



Areas

  • A cultist could kill Rekarth in the basement – fixed;
  • Fixed minor error in mercenaries' cutscenes;
  • Fixed the disappearance of Camellia in Drezen. We are helpful, are we not?
  • Fixed the navigation in the theater's basement – you can no longer get stuck under the door;
  • Minor fixes for the graveyard area in Through the Ashes DLC.


Visual

  • Fixed the black holes in the terrain at the Graveyard.


UI

  • Fixed the white loading screens;
  • Mouse cursor returned to its normal size.


Misс

  • Fixed the crashes on loading on some PC configurations.

Through the Ashes DLC is out!

Dear citizens of Kenabres!

A new DLC for Pathfinder: Wrath of the Righteous, Through the Ashes, is out! Also, the whole Season Pass is on sale now, and you can purchase this DLC with two other premium DLCs altogether for 25% off.

If you still don't own Pathfinder: Wrath of the Righteous, it is a great time to grab it. The game is on a 35% off sale now, and if you already own Pathfinder: Kingmaker, your discount will be even higher with a time-limited Collector's Edition bundle.

Now back to the new DLC.

https://store.steampowered.com/app/1889981/Pathfinder_Wrath_of_the_Righteous__Through_the_Ashes

Through the Ashes is an entirely distinct experience from the main campaign and the previous DLC, where you played as a hero imbued with incredible powers. This time, you will take on the role of a regular person, a citizen of Kenabres, who managed to survive Deskari's attack on the city. With extremely limited access to resources, no decent weapons, and no safe place to rest, you must focus on survival, think strategically, use the environment against the strongest of enemies, and try to lead your small group to safety while danger awaits around every corner. You will meet two new companions and a number of helpful NPCs who won’t join the fights but may be helpful with other tasks if you learn their strengths and weaknesses. Hide, scout, and use everything you can find to lead your new friends through the ashes of Kenabres.

[previewyoutube][/previewyoutube]

To start playing this DLC, you need to have either the Season Pass or Through the Ashes DLC separately in your library along with the main game. You can access the new campaign from the main menu when you start a new game. After you complete the DLC, you will be able to import the results into the main campaign.

But that’s not all—we want to share some of our future plans with you as well! As we write this, part of our team is already working on the next DLC, and we expect to release it in July. We’ve also decided that we don’t want the 3rd DLC to be our last! Your adventures will continue with Season Pass 2, which will be available in Fall 2022. Season Pass 2 will consist of three new DLCs, bringing even more new content to the game. We will share more details later this year.

Good luck!