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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 1.1.5f

Crusaders!

A new patch 1.1.5f is here! We've fixed the issue with Hold Person, Mass, and it will no longer hold you back! We've also fixed crashes upon loading some areas on macOS, and optimized some aspects of the game to improve its performance.

Known issues:
  • If you leave Drezen right after Anevia gives you the Night Gamblers quest, it may be impossible to speak with the gamblers and Sosiel when you return. Workaround: speak with them as soon as the quest starts. We will fix this issue in one of the future patches.
  • In Alushinyrra some NPCs may end up underground sometimes. If that happens, save the game and reload it.


Beware of possible plot spoilers!

Quests

  • Former companions attacked Swarm-That-Walks without explaining themselves - fixed;
  • Chasing the Spinner of Nightmares now starts with auto-crusade mode on;
  • Demonic Hide-and-Seek quest couldn't be completed correctly, if the search for Lexicon of Paradox had been skipped - fixed;
  • Fixed an error which prevented the player from dumping Sosiel;
  • Fixed an error which prevented the player from exiting Sosiel's gallery;
  • Fixed the romance scene with Sosiel in chapter 3;
  • If you forgave Greybor in chapter 5, he didn't return into the party properly - fixed;
  • Insisting on sex with Sosiel after the event with card could result in the game freezing - fixed;
  • Some meetings in the throne room for the Azata path could move from chapter 3 to chapter 5 - fixed;
  • Using coup de grace against Trever in Battlebliss could lock you on the arena - fixed.


Areas

  • At Martyr Zacharius's Cemetery there was a black entrance into one of the buildings - fixed;
  • Characters couldn't leave the elevator platform in Colyphyr Mines after loading a save - fixed;
  • In Azata's court a twin of Kel Five Knives could appear - fixed;
  • In Midnight Fane, a starting cut-scene could get interrupted, which could cause issues with this part of the game - fixed;
  • In the Ineluctable Prison players could get stuck sometimes while mounted in the warden's room, where there was a lot of furniture - fixed;
  • In the Ineluctable Prison two enemies could occupy the same spot sometimes - fixed;
  • Martyr Zacharius's Cemetery area has been optimized for CPU, fixed issues with walking through fences, fixed camera movements, and decorative objects on the floor no longer dissolve when the character walks over them;
  • Minor improvements in the visuals of Alushinyrra Middle City;
  • Once again we told Sosiel to use the correct easel in Drezen;
  • There was a secret passage in the Ineluctable Prison a Mythic Demon could use in chapter 5, and it caused some issues. Other demons found that passage and made sure you won't be able to use it again in chapter 5;
  • We revoked the citizenship of the rolling boulders in the Ivory Sanctum and the Ineluctable Prison.


Crusade

  • Army markers at the borders of the screen used to hide behind the UI elements - fixed;
  • Black Spot didn't work correctly - fixed;
  • Flames of the Abyss was applying to the wrong target - fixed;
  • Global buffs were not displayed in the crusade management mode - fixed;
  • Twincast now works according to description;
  • Unexpected Maneuver now works according to description;
  • Visual effect of Blade of the Inheritor is shown correctly now;
  • Visual effect of Boulder is shown correctly now.


Classes & Mechanics

  • Arcanist Nature Mage couldn't merge their spellbook with Lich at Mythic Level 3 - fixed;
  • Bloodrager with bloodline Draconic — Black used to get Ascension on the first level instead of claws - fixed;
  • Enemy marked as a Scapegoat wasn't getting a 10% spell failure chance - fixed;
  • Greater Aeon's Bane made an additional attack instead of just increasing the damage - fixed;
  • Hold Person, Mass didn't work correctly, and the status applied even if a saving throw against it was successful - fixed;
  • Mythic Brew Potions feat didn't require Brew Potions feat - fixed;
  • Scaled Fist Armor Bonus was lower than it should have been - fixed;
  • Spells of Dirge Bard sometimes worked incorrectly on the undead - fixed;
  • Swarm Infest didn't automatically devour the target - fixed;
  • Swarm That Walks and Gold Dragon had wrong mythic ability and mythic feat progressions - fixed, but retraining will be required for correct work;
  • Swarm That Walks didn't have the immunity to paralysis effects on level 9 - fixed;
  • The Heroes Never Surrender spell didn't restore spell slots or abilities - fixed.


Turn-based mode

  • Torlek didn't leave combat in some situations - fixed.


Items

  • Additional fixes for Half of the Pair;
  • Ring of Sacred Touch's additional healing from touch spells didn't work - fixed;
  • Robe of Mephistopheles didn't work as intended - fixed;
  • Skeletal Finger allowed to quicken unsupported spells, didn't deplete charges in that case. Furthermore, it used up charges when casting for standard action - fixed;
  • Source of Dividing Power's unholy quality could not be used - fixed;
  • The mechanics of Promise of Greatness has been reworked.


UI

  • After acquiring all possible bonus feats, the next level up could become blocked - fixed;
  • Legend's XP was displayed incorrectly - fixed.


Misс

  • Fixed an issue with retraining a character into a class with an animal companion and using a pre-made build;
  • Fixed macOS version getting stuck on loading sometimes;
  • Fixed the crash when using Scorching Ray with Ring of Pyromania and Sarenrae's Blessing effect;
  • Fixed the issue with the loot not showing when the dismembered corpse is too far;
  • Mounted animal companions refused to exit areas - fixed;
  • Various optimizations to reduce memory consumption, especially on low-memory configurations.

Wrath of Memes 2021 Contest

Crusaders!

The war on demons may be a grim business, and we all need a good laugh from time to time. So how about we immortalize our crusade for posterity and cheer each other up during this holiday season? Let’s throw some memes at each other!

Rules:

  1. We accept memes in the form of gifs, images, videos. It may be your own artwork, a photo manipulation, a video sequence you’ve created etc.
  2. The meme must be created by you for this contest, one does not simply submit a Boromir meme found somewhere on the internet.
  3. The meme must be related to Pathfinder: Wrath of the Righteous.
  4. Use #WrathOfMemes hashtag to post your meme on social media, and find memes from other players; or post it in the #memes channel on our discord server before the 20th of December.
  5. No profanity, NSFW content or derogatory language.
  6. The winners will be chosen by a jury of Owlcats. We will announce the winners on the 27th of December.


Prizes:

  • First place - a Pathfinder: Wrath of the Righteous art book, and a code for Pathfinder: Wrath of the Righteous game (or a Season Pass/ Commander Pack for the winner’s choice);
  • Second and the third place - a code for Pathfinder: Wrath of the Righteous game, a Season Pass or a Commander Pack.


To memes!

Update 1.1.4i

We’ve released a hotfix for the Molten Scar issue, when it was impossible to leave the area. Looks like we accidentally locked the demons in there with the Commander (oops).

Update 1.1.4f

Crusaders!

We’ve released a hot-fix for the issue with the XP bar and level up in your character interface. Now you will be able to see your progress to the next level, and level-up again when you reach the right number of the XP. This issue will not ruin your save, you can continue playing. We also fixed the issue with Hilor’s quest in chapter 5, Chasing the Spinner of Nightmares - now it will start (unless you have auto-crusade mode on - in this case it still won’t work for now, but we will fix it in one of the future patches).

Update 1.1.4d

Crusaders!

A new patch 1.1.4d is here! We fixed an issue with Arueshalae’s romance ending, and hopefully a lot of Commanders will be much happier now; we’ve made some fixes to the way touch attack works in the turn-based mode, and also made it so that the negative effects will be displayed first on your characters’ portraits.

But beware of possible plot spoilers!

Quests

  • A dialogue with the vescavor queen in chapter 5 could be initiated multiple times - fixed;
  • Azata's mentor won't be present after switching to the path of Legend anymore;
  • In Camellia's final quest, if either she of the player had an animal companion, the animal didn't appear in the garden - fixed;
  • In the fifth chapter, if the entire group was invisible, Hal refused to start a conversation - fixed;
  • Seeking Forgiveness quest didn't fail upon finishing the 3rd chapter - fixed;
  • Some players, who didn't complete the Dusk of Dragons quest, were unable to open the door in Dragon Burial Ground - fixed, but if you've encountered this issue already, you will need to load an earlier save, where you haven't approached the door yet;
  • Storyteller could say that Hulrun died in Iz even if he died long before that;
  • Suture could remain at the Fleshmarkets even after getting shipped to Colyphyr mines - fixed;
  • One of the romance outcomes with Arueshalae was unavailable - fixed (you may need to invite her to your bedroom once more).


Areas

  • Fixed a bug in Dragon Burial Ground, which didn't allow to roll a skill check to squeeze through the crack in the rock;
  • Fixed the bug with the name of the area and the terrain type not being displayed on the mini map for the Blooming Meadow location;
  • Fixed the disappearance of the map exit in the Lost Chapel area upon loading a save during Sosiel's quest;
  • In Areelu's Laboratory companions, separated from the main group, would not react to the characters under the invisibility spell - fixed.


Crusade

  • Bear's Endurance, Song of the Second Breath, Ash Leprosy, Tumor now work according to their new description;
  • Bestow Wrath damage has been greatly increased;
  • Church Guards now have Aura of Onslaught with four uses;
  • Cultists now take half damage from Channel Negative Energy — Damage Living cast by them;
  • Cultists' spell power has been moderately decreased;
  • Fixed the Tactical Superiority feat;
  • Flaming Rain didn't work correctly - fixed;
  • Mariliths now have Unholy Aura;
  • Mighty Tempest damage has been greatly increased;
  • New feature has been added to Necromancers that allows them to cast Channel Negative - Damage Living without damaging themselves;
  • Overwhelming Shout now has two uses limit;
  • Retaliation of the Chain damage has been significantly increased and now depends on general's Power;
  • Retaliation of the Chain now shows correctly as a global buff and a feature;
  • Royal Council's Help gave 100 Conscripts instead of 1000 - fixed (peasants are not happy though);
  • Sometimes Necromancers healed themselves with Channel Negative Energy — Heal Undead - fixed;
  • Song of Seasons didn't resurrect units after healing - fixed;
  • Storm of Justice damage has been greatly increased;
  • Summoned large units could overlap with other units - fixed;
  • Test of Strength didn't work correctly - fixed.
  • The animation of Painajai's Chain Spear didn't play - fixed;
  • The Harpoon ability now correctly pulls units with large creatures;
  • The logics of Formation abilities has been changed - now it is a permanent buff which can be changed during combat like a Fighter's stance;
  • To Each Their Place didn't calculate crit chance correctly - fixed;
  • Units' feature display has been improved;
  • Visual effect of Flaming Rain is shown correctly now;
  • Visual effect of Inspired Advance is shown correctly now;
  • Visual effects of Place of Power, Acid Trap, Spring Trap and Weakening Trap have been changed.



Classes & Mechanics

  • Under Deny Death buff character remains permanently paralyzed after combat ends - fixed;
  • A saving throw To get out of Icy Prison was rolled against Caster Level, while it should have been 15+Caster Level - fixed;
  • Characters could be affected by Acid Fog while under the effects of Life Bubble - fixed;
  • Devastator now won't rise from the dead after it's killed;
  • Fixed Improved Critical (Mythic) for rays;
  • Heightened metamagic didn't work correctly - fixed;
  • Keen kitsune's Intelligence bonus will now correctly affect the Skill Points;
  • Life-Bonding Friendship used Charisma instead of Charisma modifier - fixed;
  • Mystic Theurge couldn't choose spellbook of Skald - fixed;
  • Mystic Theurge couldn't merge spellbook with Warpriest - fixed;
  • Pranked Oracle could miss Glitterdust and Mirror Image spells - fixed (ready to party now!);
  • Sometimes if the player refused to sign a contract to become a devil, Devil's mythic level-up option was available anyway - fixed;
  • Zippy Magic was using extra slots from the rods - fixed.


Turn-based mode

  • If the player lost control of their mount while it was carrying its rider to execute a command (e.g. from Confusion), turn-based mode could get stuck - fixed;
  • Sometimes turn-based mode UI would not reappear after a cutscene interruption - fixed;
  • The battle could get stuck, when a character was killed by a status effect, and passed the turn to its caster (mostly happened with poisons) - fixed;
  • The mount could attack automatically, when you only hover the mouse over the potential target - fixed;
  • Touch spell could get stuck if you moved cursor quickly over another character's portrait after casting it - fixed.


Items
  • Clemency of Shadows didn't always summon spiders - fixed;
  • Elemental Imbuement didn't work as intended - fixed;
  • Items that give a DC bonus now also work with hexes (such as Glass Amulet of Clarity and Slumber);
  • Skinned Leather Cloak no longer affects dead enemies.


UI

  • For Swarm-that-Walks, the swarm counter was conflicting with the kinetic burn counter - fixed;
  • Kestoglyr was missing a description after joining the player and before being taken into the active party - fixed;
  • Now the negative status effects will be displayed on the portraits first;
  • The loot window, which appears before exiting a location, only applied filters to the first group of loot - fixed.


Misс

  • A mount and a rider's charge attack commands didn't "know" about each other, and interacted weirdly - fixed;
  • Fixed the position of the Clawfall in combat;
  • Fixed visual issues during the cut-scene with Baphomet and the Hand of the Inheritor;
  • Some parts of a character could turn white when switching headgear or equipped items several times rapidly - fixed;
  • Mod window didn't open in the Main Menu - fixed;
  • Sosiel will draw in inappropriate places less often now.