1. Pathfinder: Wrath of the Righteous - Enhanced Edition
  2. News

Pathfinder: Wrath of the Righteous - Enhanced Edition News

Owlcat approves!

Greetings, Pathfinders!

With the release of the Game of the Year Edition, we want to take a moment to look back at the journey we’ve been through and once again thank our community for actively participating in the life of the game. We’ll talk more about your impact on the game later, but today, we want to focus on the work of content creators. Thanks to mods, the game begins to shine in entirely new ways! So, in this article, we’ve decided to showcase the most popular mods for Pathfinder: Wrath of the Righteous and commend their creators for their incredible work!

Toybox
It would be strange to talk about mods without mentioning the most popular one! ToyBox is a mod that includes over 500 improvements, cheats, and features. With ToyBox, players can diversify the character creation process, edit companions, enchant and recolor items, and even modify armies and various aspects of the Crusade. This mod enhances the game’s variety, highlights countless role-playing possibilities, and simplifies interaction with the interface.



Bubbles Ultimate Buff
Pathfinder is a system that demands deep understanding and intense focus. Before every battle, you often spend a lot of time reviewing available spells and manually applying all the necessary buffs. Bubbles Ultimate Buff is a mod that allows you to set up automatic casting of buffs for your entire party. No more reloading saves just because you forgot to use Bless on your team in advance. Press one button, and you’re ready for battle!



Expanded Epilogue
No matter how hard we try to account for every possible turn of events in our epilogues, sometimes players wish for a happier ending or a more detailed conclusion. With the Expanded Epilogue mod, those dreams come true! Enjoy reading enriched and expanded epilogues!



Camellia Romance Expanded
While we believe that Camellia’s romance should stay within the boundaries of her character and worldview, we understand that some players might long for… more tenderness and love from this character. Thanks to this mod, you’ll get 20 additional unique romance endings with Camellia and extra portraits. The mod creators collaborated with the artist behind Camellia’s original in-game portrait, so the new portraits blend seamlessly with the game’s style. If this is what you’re looking for, we’re willing to turn a blind eye—and we promise not to sneak any severed heads into your inventory!



Woljif Romance Mod
Much like with Camellia, the creators of this character envisioned a specific path for his development. That’s why our game doesn’t include a romance option for the cunning tiefling. However, in his endless thievery, Woljif might just steal your heart along the way. His charm can captivate anyone, making you wish for more private moments with him. If that’s the case, we recommend checking out the mod that adds a full-fledged romance with Woljif. The mod’s creator has skillfully captured Woljif’s personality, and we’re thrilled to see how he shines in a new light through this romance.



Tabletop Tweaks

This mod introduces a set of tweaks and changes to make the game closer to its tabletop counterpart. While at it, it also adds a lot of new mechanical content such as Feats, Mythic Feats, Spells, Archetypes, Backgrounds, Bloodlines and more.

Visual Adjustments 2

This mod allows you to freely edit the appearance of your characters at any time, including editing their outfits, their colors, facial details, change the visuals of the items they wear and much more.



We’ve shared what we believe are the most outstanding mods, but we’re sure there’s so much more we missed. Let us know in the comments which mods you’re using!

And don’t forget to update your mods whenever new patches for Pathfinder: Wrath of the Righteous are released. Outdated mods can cause bugs and issues, so be sure to keep everything up to date!


Update 2.5.0aa

Hello, crusaders!

A hotfix 2.5.0aa is here!

We fixed some bugs regarding sacred weapons that may have become more holy than expected, and made the dragon form non-dispellable.

It also appears that there recently was a miscommunication with assigning the corrupted version of the Gold Dragon to be Chaotic Evil.

We always viewed the Corrupted Dragon Mythic Path as a hesitant path. Just as Terendelev was corrupted and didn't know yet which side to turn, our Corrupted Dragon might have doubts about their future.

All the NPCs in the game are aligned to this mentality and the game doesn't provide special mythic choices for a true evil Corrupted Dragon gameplay, while still providing only the choices for the good-aligned Gold Dragons.
Making Corrupted Dragon CE while being legit with the lore would stay unsupported and go against the game's narrative, planting even more frustration and unanswered promises. Unfortunately. Thus we switched it towards TN.

If you are playing with mods, don’t forget to update them before loading your saves!

Classes & Mechanics
  • Some auras, such as those from The Covenant of the Inheritor, were retaining their effects after being turned off - fixed;
  • Sword of Radiance sometimes duplicated its effect after loading a savegame - fixed;
  • Both Gold Dragon forms now cannot be dispelled;
  • Corrupted Gold Dragon’s alignment was switched to True Neutral;

Wrath of the Righteous Original Song by Skar Productions and Kristin Starkey

Crusaders!

In close collaboration with Owlcat Games, Skar Productions and Kristin Starkey are proud to invite you on a nostalgic journey back to Golarion in their fantastic music video "Wrath of the Righteous"!

They managed to perfectly capture the spirit of this epic adventure, and with this long story finally coming to an end with the release of the Game of the Year edition, we hope that you will enjoy this collective gift of gratitude to all Pathfinder fans!

https://www.youtube.com/watch?v=7R-UaCX9YoI

Lyrics:

Are you the harbinger of new hope,
Or will you drown in darkness?
Your path will endlessly amplify
This mythic power

Beneath the earth you found destiny
Does someone guide your journey?
The surge of limitless potential
Takes you away

To the dark wound of the world we march
To reclaim this corrupted land

The path you walk will twist and turn
Will you heal the land or let it burn? (in agony)
Your crusade shapes the world
Feel the wrath of the righteous

The face of war and strife meets your gaze
Leaving you drowned in questions
The sword of valor resonates
What's your desire?

Descending (into the flames)
Only to find (a revelation)
Betrayed by fate and judged by those who trusted you
Your soul is bound by blood

Torn between the will of the fiends and gods
Will your choice ever be your own?

The path you walk will twist and turn
Will you ascend or sacrifice all you are?
Your crusade shapes the world
Feel the wrath of the righteous

I promise...
I promise...
I promise...

Game of the Year Edition is available now!

Greetings, Pathfinders!

We are happy to announce that together with the latest content update 2.5.0 we are releasing the Game of the Year Edition! We will still be working on fixing bugs and you can expect some quality improvements to the game in the near future, but we have no plans to add any more new content.

Game of the Year Edition includes Pathfinder: Wrath of the Righteous and all expansions. You can now purchase the extended adventure with the click of a single button!

Note that the Visitors from Morta DLC is not included in the Game of the Year Edition, but you can always add it to the game absolutely free of charge. There are no differences between Game of the Year Edition and Enhanced Edition with all of the expansions, and all future updates will be released at the same time for both editions.

If you're ready for the biggest and most epic adventure of your life, get the Game of the Year Edition today! Good luck on your Crusade!

https://store.steampowered.com/sub/1171676/

[previewyoutube][/previewyoutube]

Update 2.5.0y

Hello, crusaders!

An update 2.5.0y is here!

Highlights:
  • The Gold Dragon mythic path has spread its wings: multiple mechanical improvements, visual updates, 2 new dragon-themed religions - Apsu and Dahak, the ability to turn some characters' lives towards redemption and more!

More info: https://store.steampowered.com/news/app/1184370/view/6564653885911203913

If you are playing with mods, don’t forget to update them before loading your saves! Old version 2.4.1i will remain available via the beta tab in Steam for mod users.

Beware of possible plot spoilers below!

Areas
  • A party from The Lord of Nothing DLC appeared in Drezen's Tavern even if the player followed the Swarm Mythic Path — fixed;
  • Fixed an issue that could cause the rest on Azata Island to break;
  • Fixed incorrect completion of the Dance of Masks DLC for Swarm-that-Walks. Previously, players after visiting Razmir could get to the Kenabres square and get stuck. Now, players will be transported to the global map as they should have been;
  • Players that were left in the square without being able to leave it will be transferred to the global map as soon as they load the save. Also, player characters that mistakenly entered the arena through the square will be transferred to the global map;
  • Fixed the gathering of Crusader supplies for a full rest during the siege of Drezen;
  • In Areelu's Laboratory in the Chapter 5, attempting the stairs (accessed with the Crystal Key item) will now carry the entire party to its beginning, rather than one participant at a time;
  • Miammir did not come to Drezen in chapter 5 — fixed;
  • Ramien did not come to Drezen in chapter 5 — fixed;
  • Ramien could stand in the camp in the Threshold even for the Swarm that Walks mythic path — fixed;
  • The crusaders appeared in the Threshold even if the player have chosen the Swarm That Walked Mythic Path — fixed;
  • The dialogues in Drezen with Chun Dawei, Hulrun, Nystra, Ciar and Klaem in Chapter 5 were not showing correctly — fixed;
  • The Inheritor' Hand is no longer located in the Ivory Sanctum after being encountered in Drezen;
  • The passage to the secret room on one of the islands in The Treasure of the Midnight Isles DLC did not appear — fixed;
  • When killing the boss Drimo in the arena in A Dance of Masks DLC by a character under the effect of Phoenix Gift, the character does not die from the curse and further passage of the arena is blocked — fixed;
  • You can now attempt to leave the dialogue with two oreads troubled with picking flags for the festival in A Dance of Masks DLC;
  • After talking to Greybor in Drezen's Tavern in the Chapter 3 and hiring him into the team, the wrong dialogue was playing — fixed.
Quests
  • Anevia disappeared after leaving the basement in Drezen, where the commander was called by Camellia, and it was impossible to complete the quest — fixed;
  • Fixed the opportunity to take a quest from Gverm if the player kicked out Camellia, who was needed for the quest;
  • Fye the Tavern Keeper would show up at the tavern even if he had previously been sent to jail — fixed;
  • Nocticula no longer interrupts dialog during the quest with Sosiel's brother.
Items
  • Gloves of Neophyte didn't work with Ignition spell - fixed;
  • Ring of sharp strike didn't work correctly - fixed.
Crusade
  • Ash Giants become more dangerous.
Classes & Mechanics
  • There have been some changes to the Faceless Sphinx encounter:
    1) We've made Areshkagal stop disguising herself as a super-powered sphinx, and now her primary class is an outsider;
    2) By sacrificing to cosmic entities, we've also managed to weaken the Faceless Sphinx's body somewhat (however, many of us paid for this with our lives and sanity);
    3) Despite all our efforts (or because of them), Areshkagal now correctly creates copies of herself in the first phase of the encounter with her;
    4) The abilities and behavior of elemental Areshkagal in the third encounter phase have been significantly improved;
    5) Now you only need to use Midnight Bolt to drop a Nahyndrian Crystal for the secret ending on the last surviving Areshkagal in the third encounter phase;
  • Arcane bond now works correctly;
  • Bloodseeker's Enervation spell now works correctly and imposes negative levels;
  • Defeating ghosts in the Visitors from Morta DLC granted the wrong amount of experience - fixed;
  • Edge of Force and Explosive Runes now work correctly;
  • Enveloping Winds prerequisite for Aerial Evasion didn't work correctly — fixed;
  • Expose Vulnerability ability now works correctly;
  • Fixed lava damage on low health on low difficulty levels;
  • Fixed the difficulty display for saving throws from a flock of dead crows in the Carrion Storm ability;
  • Fixed the logic of applying the “Commander's Banner” effect; now it is applied correctly, and also does not apply if the banner was lost;
  • Hellknight Signifer now removes armor speed penalty on 3-rd level instead of 8-th;
  • Oracle Flame Curse now removes armor speed penalty on 10-th level instead of 1-th;
  • Warpriest Aspect of War now correctly removes armor and encumbrance speed penalties;
  • Inciter's (Skald archetype) "Hit a Nerve" ability now correctly removes the armor penalty if the character has the "Mythic Inspiration" mythic ability;
  • Kitsune in a human form could bite — fixed;
  • Mythic Armor Focus (Light Armor) — Endurance now correctly shows the spell resistance;
  • Mythic Armor Focus (Medium Armor) — Assault feat now deals piercing damage instead of slashing;
  • Now the Divine Hunter who chose the Animal domain at level 1 can correctly choose bonuses to the characteristics of his animal companion;
  • Sense Vitals spell was displayed twice in the Wizard spellbook;
  • Spindle infusion had wrong costs which resulted in inability to use it with advanced blasts in some cases — fixed;
  • The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
  • The entire party will now receive the “Commander's Banner” effect when leaving the Areelu's Lab, not just the player character;
  • The Greedy Mystic Spell Eater (a little dragon summoned by the Arcane Undertow of the Midnight Islands) ate too little, causing its stats to drop. We fixed it, and little fellow is now functioning correctly;
  • The Prophet of Pestilence's Thousand Diseases ability now has the correct saving throw DC;
  • The Spirit Naga form granted by the Sorcerer's Serpentine Bloodline now has the correct venom saving throw DC and bite damage;
  • Tortured crusader could keep Alone in the Dark ability after respec — fixed;
  • Tortured Crusader's bonus attack from the Unbroken Paragon ability was giving the wrong attack bonus — fixed;
  • Magic Nullification mythic ability now correctly makes the character immune to magic.
UI
  • Added prerequisite for Spell Specialization Feat;
  • It was impossible to spend a skillpoint into Intelligence for the Animal Companion — fixed;
  • Nahyndrian crystal was displayed in the interface without the important item frame - fixed;
  • Now you can choose the Vordakai portrait for the Lich path.
Visual
  • Characters from The Lord of Nothing DLC appeared with a delay in the tavern cutscene in A Dance of the Masks DLC — fixed;
  • Mythical weather in Drezen was being replaced with common weather after skipping time — fixed;
  • The dwarf lady in Storasta in The Lord of Nothing DLC now has a correct modeling instead of a human.
System
  • The game crashed when moving to another location if there was a character in the party who died with an active “Disintegrate” effect — fixed;
  • The game was freezing when trying to load Drezen after completing A Dance of Masks DLC — fixed.
Misс
  • Valestry, Master of Steps in Razmir's Palace has remembered his own name;
  • Yaker could visit the Commander for a conversation involving Regill, even though Regill is excluded from the companion roster — fixed;
  • Dialogue with the tentacles-hating aasimar's squires broke when repeatedly refusing to help them, but then changing your mind. We fixed everything, tentacles be praised.