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SCP: Fragmented Minds News

SCP: Fragmented Minds is ON SALE NOW!




With the game on its first official sale, there has never been a better time to buy the game! We’ve been hard at work polishing Chapter 01, squashing bugs, and cooking up some incredible new content for Chapter 02, check out the sneak peeks below to see what’s coming!


[h2]Chapter 02 Map Improvements: [/h2]



Chapter 02 is shaping up to be a much darker, more horror-focused experience than Chapter 01. We’re dialing up the atmosphere, tension, and SCP-centric gameplay to deliver an experience that will give players a more immersive and interesting world to dive into with new SCPs, weapons, and locations to discover!

[h2]Upcoming Crafting Overhaul: [/h2]



Crafting is getting a major expansion in Chapter 02! New crafting machines will allow you to create enhanced weaponry and unlock new environmental interactions, making gameplay deeper and more strategic. Whether you’re a seasoned survivor or a newcomer, these changes will add depth and excitement to your experience.


[h2]New Environmental Hazard: [/h2]



Turrets are making a deadly comeback in Chapter 02. These automated threats will need to be dealt with before adventuring through certain areas, however, they will also be useable to kill certain new SCPs that will be making an entrance in Chapter 02.

[h2]Get Early Access Now![/h2]

With these awesome new updates coming hot in Chapter 02, now is an amazing time to get in on Early Access and get the game, as well as ALL future chapters, for an AMAZING price!

Also, don't forget to join our Discord here!

Hotfix v0.12 is OUT NOW!

[h2]Patch Notes - v0.12[/h2]
These first three weeks have been awesome, and we are so excited to be gathering so much fantastic feedback! We’ve been working on optimization, navigation, and generally fixing some of the smaller issues players have been finding as they play their way through the game.

We’re also super excited about the new weapon mod that’ll make crafting MUCH more rewarding in Chapter 01 and beyond! Below you can find a detailed list of all the fixes in patch v0.12:

[h3]Fixes[/h3]
  • Subtitles: Fixed an issue where subtitles would get stuck when listening to an audio log via a computer and not exiting before the log ended.
  • Visuals:
    • Corrected shadow rendering for equipped items.
    • Fixed an issue where charged melee attacks played the same sound as normal attacks.
  • Performance:
    • Optimized Storage Room B to reduce lag spikes during loading.
    • Greatly optimized overall CPU usage.
  • Controls:
    • Fixed an issue where the controller couldn’t be used during dialogue choices.
    • Resolved an issue where interaction was allowed during cutscenes.
  • Inventory:
    • Items in the weapon wheel are now correctly removed if they are no longer in the inventory.
    • Fixed an issue where clicking the craft button without inserting components would quietly craft the item.
  • Subtitles: Corrected a couple of subtitle lines for accuracy.
[h3]Changes[/h3]
[h3]Gameplay:[/h3]
  • Welder: Overcharge now takes 1 second to reach (previously 2 seconds).
  • Crafting: Pressing and holding a component will now continuously insert it until the slot is filled or the inventory runs out.
  • Flare Blueprint: Moved from Jayden’s conversation to an in-world pickup.
[h3]UI:[/h3]
  • Streamlined item backdrop colors in the Inventory UI for better clarity.
[h3]Audio:[/h3]
  • Ending a fight by killing the last enemy now plays a special stinger and transitions out of combat music sooner.
New Additions
  • Added a crafting blueprint for upgrading the Hydraulic Wrench.
  • The save list screen now warns if a save was created by a previous version of the game.
  • Added more environmental audio to various locations for immersion.
[h3]Environmental Fixes[/h3]
  • Chapter 1: Removed 2 flares from the first half of the chapter.
  • Flooded Tunnels:
    • Fixed a collision issue along the left path.
    • Added blue guiding lights around the exit for better navigation.
  • Lobby:
    • Added door signs to the storage room.
    • Added a blue guiding light above the storage room door.
  • Storage Room B: Split into two segments for better performance.
  • Gen Room: Added collision volumes to the lower hallway to prevent power cores from getting stuck.
  • Parking Garage:
    • Fixed a loot container that wouldn’t light up unless the player was very close.
    • Removed floating collision in the security room.
  • Right-Side Entrance Area: Deleted the tipped-over shelves for better navigation.

As always, please keep telling us your feedback and sending in any issues you find – the amount of support from the players so far has helped tremendously, and we are so excited to work with all of you on making Chapter 02 and the entire game a truly unique and enjoyable experience for fans of the SCP Universe and beyond!

Hotfix V0.11b NOW AVAILABLE!


Hey everyone!

Below we have our first-ever hotfix for SCP: Fragmented Minds. We have been working extremely hard over the last week watching videos, reading reviews, and checking discussion posts to see the biggest points of pain for players and we have since edited some areas of the level and added various features that we think will address some of the biggest issues players were facing on Day 1.

There will be a couple more patches for stuttering, general performance and more coming too so these are just the start to a slew of big fixes that will be in Chapter 01 and you can expect many more throughout the life of the game!


NOTE: This update is NOT save compatible due to changes in the map, if you have a current save of the game -- make sure to play on New Game so you don't get locked by map changes conflicting with your save data!


Bug Fixes and Improvements:

Crashes and Stability:
- Fixed 14 crashes across various areas of the game.
- Applied a fix for sublevels sometimes failing to load.
- Fixed an issue where a save could get corrupted in the Skybridge area.

AI Behavior:
- Fixed an issue where the Elder and Scout AI would constantly shuffle when trying to rotate toward the player while directly in front of them.
- Fixed AI visual detection through walls.
- Fixed an issue where the Elder would send the player to a random location during the tackle attack.
- World objects (e.g., fire extinguishers) now properly alert AI when hitting walls or the ground.
- Explosions now correctly alert nearby AI.

Gameplay and Interactions:
- Improved door interactions: Doors can now be closed by looking through the frame.
- Fixed power core sockets not loading correctly under certain conditions.
- Increased wrench range by 20 centimeters.
- Fixed an issue where the inventory could disappear after the collapsed hallway cutscene.
- Dev Note: This was a rare but serious issue that we couldn’t reproduce internally. As a safeguard, we’ve added a save spot before the cutscene, creating a separate save slot players can return to if their inventory disappears.
- Exiting a computer screen playing an audio log no longer stops the audio log.
- Starting a different audio log from the game menu while another is playing will now stop the currently playing log.
- Removed an extraneous button from the Parking Garage.
- Removed interaction prompts and lights from most of the Hangar’s doors.
- Fixed an issue where the energy drink was healing instead of restoring stamina, as described.

UI and Accessibility:
- Added an option for keyboard users to customize PDA input bindings.
- Improved elevator interaction text to clarify when there’s no power or if the elevator is in motion.
- Added hints to the Codex for better player guidance.

---

World Polish and Improvements:

Environment Detailing:
- Added more detail to the Gen Room, including papers on the floor in security/office rooms, grunge in empty areas, and objects on previously empty shelves.
- Adjusted the blue lights in the Server Room ceiling to make the main screens stand out more.
- Added flares to a few containers, allowing players to use flares before crafting them.
- Fixed a random cart prop in the Gen Room hallway that was clipping into a wall.

Lighting and Visuals:
- Changed the vent light in the Gen Room puzzle area to blue for better visibility.
- Made the light in the vent above the hallway more visible to help players notice it when sneaking past the last Scout enemy.
- Dimmed the orange light shining on the map in the Flooded Tunnels to prevent it from washing out the image.
- Adjusted the glass transparency in the Hangar Control Room by 20%.

Collision and Navigation:
- Edited collision around the biomass in Storage Room B area.
- Fixed collision of the Broken Fan Cover and Semi Trucks in the chase sequence to prevent players from getting stuck.
- Adjusted collision around lamps in the platforming section in the chase sequence area.
- Added collision volumes behind Pressure Tanks in the Transition Room to prevent players from jumping behind them and getting stuck.
- Edited collision around rails in the Chase Sequence tunnels to prevent players from getting stuck.
- Fixed collision in the second Semi Truck in the platforming area to make mantling easier.
- Adjusted the Gate in the Hangar Lounge to fix a small crack in the wall.
- Fixed the door at the bottom of the staircase in the Gen Room, which was 10% too small.
- Added collision volumes around the blocked path next to the platforming section entrance.

Gameplay Tweaks:
- Reduced the damage from electric water in the Collapsed Tunnel chase sequence to account for players falling in more often.
- Made some jumps in the platforming section slightly easier.
- Added a second Fire Extinguisher at the start of the second half of the game for experimentation.
- Covered the bottoms of Semi Trucks in the chase sequence to prevent players from hiding under them.
- Ensured all barrels could be blown up when hitting them with the wrench.
- Fixed the Fire Extinguisher in the left side entrance not being able to be picked up.
- Flipped monitor textures in the Storage Room A office rooms.
- Prevented players from skipping the Crane Controls in Storage Room B.
- Edited the layout of the Elder Combat Room to prevent players from jumping onto the Pressure Tank and avoiding the Elder.
-Made the Security Room in the Collapsed Hallway area darker

Audio and Props:
- Moved the Beacon closer to the exit door in the Hangar to make it appear as if the audio is coming from it rather than over the comms.
- Changed the first Hacking Router in Chapter 01 to have a blue light (matching all other routers).
- Added shutters to the Security Room of the Gen Room area to make it feel less exposed
Miscellaneous:
- Fixed leaf textures clipping through the wall in the first Locker Room on the left side.

---

This update focuses on improving stability, fixing large bugs, and enhancing the overall polish of the game. We hope these changes make your experience smoother and more enjoyable. As always, please continue to share your feedback with us since it’s invaluable in helping us make the game the best it can be!

Hotfix V0.11 is Coming!

Hey everyone!

We are at the end of the week and WOW the response to the game has been beyond our wildest expectations! We are so thrilled with the amount of feedback and testing that everyone has done and submitted feedback for and we have been working hard this week to implement as much as we can.

Hotfix V0.11 is on the way, and will include critical fixes for:

- Fixes for a variety of crashing issues that we have identified and patched
- Some cinematics not playing
- Some fixes to the AI
- Fixes to sequencing to make puzzles and other areas much easier to navigate
- PDA input customization
- Various collision issues
- More hints for combat/other interactions
- Much more!


We will announce when this hotfix goes live, but we just wanted to let players know what to expect in case they were curious -- thank you so much everyone for your amazing feedback and support and we can't wait to hear your thoughts on the fixes!

SCP: Fragmented Minds Early Access Chapter 01 is OUT NOW!



[previewyoutube][/previewyoutube]


Hey everyone!


IT'S FINALLY HERE!

After many months of hard work reworking every single system in the game from our Kickstarter demo over two years ago, we are finally ready to release SCP: Fragmented Minds Chapter 01 into Early Access! This has been an incredible experience for us from both a development and personal standpoint and we couldn't be happier to have shared this insane road with you all -- and we are so excited to keep pushing to a full 1.0 launch with your amazing support!

Chapter 01 is your introduction to the story, mechanics, and some of the various creatures and items you'll find around the facility, and as development goes on we will be adding new chapters as a free update featuring different SCPs, characters, weapons and upgrades to create a really memorable experience for players. At the bottom of this post (and on the Steam page) you'll see a roadmap of planned chapters and roughly which SCPs you'll encounter in which chapter so you have a good idea of where things will go through our journey in Early Access.

We can't wait for you all to finally enter into Site-113 for the very first time and start to meet the creatures and people that will shape your journey. There are some fun encounters in Chapter 01 and an especially fun ending section we hope you really enjoy.

Launch Discount:

For you early birds, you'll be able to catch a 10% discount on the launch price for the next two weeks! As development continues the price will increase as the content amount increases so now is a great time to lock in a super low price on the game! If you're interested you can click the link on the right side of this page to snag a copy now!

Your support means everything!

While it may seem mundane, we STRONGLY encourage you to leave an honest review on the game after you play Chapter 01 as it helps us massively with visibility on Steam and also helps other players understand where things are in the game.

It would also mean everything to us to share the game to your friends and tell people about it! Word of mouth on social media means everything and we absolutely want to hear your thoughts and ideas for things to add to future chapters!

Be sure to follow our Twitter and YouTube so you can watch our upcoming dev streams and see cool new things coming to Chapter 02 and beyond!

Find a bug?

If you found any bugs feel free to leave a post in our Steam Discussion Bug Channel or join our Discord to tell us directly!

Discord: https://discord.gg/jpTBbSB9Wh


THANK YOU EVERYONE this is an incredible achievement for us and we are truly so thankful to all of you players who have put your faith in us to deliver a high-quality experience and we cannot wait to reach that 1.0 launch with all of you!


BE SURE TO LEAVE A REVIEW AND HAVE FUN!

PS: We have a hotfix for some potential issues ready to go, so if you see an update later today (1/27) make sure to download it!