Chapter 02 Update: The Wrist Device, New SCP & The First Playtest!
[h3]Hey everyone![/h3][p][/p][p]We're back with another update on the development of Chapter 02. The team has been hard at work bringing the next areas of Site-113 to life, focusing on the core environments and the creatures and anomalies that now inhabit them. Things are shaping up to be truly terrifying, so let's get into what we've been building![/p][p][/p][h3]New Areas and Environmental Improvements:[/h3][p][/p][p]
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In the last update, we showed the updated North Wing, which has since been completed architecturally and will be getting a prop and detail pass shortly. This area has some unique interactions with the world planned, and also features a very striking view of some of the other zones in the game![/p][p][/p][h3]Terminal 07 Tram Station:[/h3][p][/p][p]
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[/p][p]Those of you who played Chapter 01 will remember that the game ends on a train heading into the interior dome of the facility. This new area is the other side of that tram station and serves as the starting point for Chapter 02. However, unlike the station in Chapter 01, you will be able to fully explore this one, finding important information about your team and other bits of the story before you continue deeper into the facility.[/p][p][/p][h3]The Interrogation Room:[/h3][p][/p][p]
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[/p][p]Deep within the heart of the Residential Zone lies a dark, decrepit backroom where those found trespassing are taken to have valuable information coerced from them, details about what supplies they have, who sent them, and anything else deemed necessary to survive in the crumbling ruins of a dying facility...[/p][p][/p][h3]Overseers Office:[/h3][p][/p][p]
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[/p][p]Last update, we showed the initial concept for the Overseer's Office, and we have now fully created the architecture for this area. This location in Chapter 02 is extremely important; not only will you uncover a huge piece of the story, but you will also acquire a tool that fundamentally changes how the game is played. It's also preceded by a unique puzzle sequence that we are very excited for players to try out during the upcoming playtesting session.[/p][p][/p][h3]The Museum:[/h3][p][/p][p]
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[/p][p]The Museum has received new lighting and extra props, as well as some cool holographic materials, which give the space a more interesting vibe. There will be a ton of story beats and other fun details about the SCP Foundation to learn about in here, so it's definitely worth checking out the exhibits to learn more about the history of Site-113. You will also find information about the past directors of the site and a timeline of important events in both the Foundation's and Earth's history.[/p][p][/p][h3]Sewer Exit Hall:[/h3][p][/p][p]
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[/p][p]One of our newest environments is the Sewer Exit Hall, which will be a fun traversal puzzle utilizing a unique piece of technology you will find somewhere in the game. We are incredibly excited to start testing zones like this, so be sure to check back for information on how YOU can start playtesting! Of course, this zone still needs a final decoration and lighting pass to get the moody, dark atmosphere featured in Chapter 01, which is something we will be focusing on shortly.[/p][p][/p][h3]Ventilation Tunnels:[/h3][p][/p][p]
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[/p][p]One of the first places you'll visit in Chapter 02 is this ventilation tunnel. Here, you will find interesting bits about your team, be introduced to new threats to worry about, and learn things that will become quite useful for getting through tough areas later on. This zone is currently undergoing its lighting pass, and we cannot wait to see how it turns out.[/p][p][/p][h3]The Wrist Device:[/h3][p][/p][previewyoutube][/previewyoutube][p]We've been hard at work designing and implementing the animations for the Wrist Device, a prototype short-range teleportation device powered by liquid Hume. This device will fundamentally change how traversal in the game works, and we are so excited for players to try it out. In this video, we can see how teleportation works, as well as the need to recharge the device from puddles of liquid Hume in the environment.[/p][p][/p][p]This is still a relatively early WIP, and we are currently working on its visual and sound effects, which we should be sharing in another update shortly. The Wrist Device will be one of the most critical mechanics to get feedback on in the upcoming playtest, so be sure to be there to let us know what you think![/p][p][/p][h3]Scranton Reality Anchors:[/h3][p][/p][previewyoutube][/previewyoutube][p]Another new mechanic working directly in tandem with the Wrist Device is the Scranton Reality Anchors (SRAs). These large devices are capable of anchoring nearby reality, causing objects in an unstable reality area to fall back to the floor. However, they are also capable of disrupting your Wrist Device, which will introduce a new decision for players to make. Disabling a reality anchor can have consequences on the environment that are bigger than one might expect...[/p][p][/p][h3]SCP-149 \[Heavy WIP]:[/h3][p][/p][previewyoutube][/previewyoutube][p]The first flying enemy to be added to the game is SCP-149. These creepy bugs will be scattered around Chapter 02 and beyond and will serve as an environmental hazard that can (and maybe should) be avoided. These creatures are not only capable of swarming you to cause a lot of damage, but they are also able to infect you with a special virus -- which we will see below. These creatures are relatively docile until you threaten their nest, so it's wise to simply leave them alone.[/p][p][/p][p]Please note: These creatures are still very WIP and their attacks, damage amounts, and aggression will be balanced through several playtesting sessions as we proceed throughout development.[/p][p][/p][h3]SCP-149 Infection HUD WIP:[/h3][p][/p][previewyoutube][/previewyoutube][p]Those that venture a little too close to an SCP-149 hive will find out very quickly that these creatures are no joke, as they can infect you with a virus that becomes progressively more severe through several distinct stages, until death eventually comes for you. Luckily, you'll be able to craft and find prototype cures for this infectious disease -- though those cures have problems of their own...[/p][p][/p][h3]MTF Field Symbols:[/h3][p][/p][previewyoutube][/previewyoutube][p]Something we showcased in a prior update was the ability to scan field symbols, and we have now added several new ones that can be found and scanned to give details and hints about the world around you. These symbols can provide interesting bits of information, mission objectives, locations, and other useful data that will help immerse you in the ruined remains of Site-113. The scanning mechanic is also being tested for use on SCPs and other objects in the environment to help gather useful intelligence.[/p][p][/p][h3]Chapter 02 Cinematic Animations:[/h3][p][/p][previewyoutube][/previewyoutube][p]Marking a milestone in Chapter 02's development, we have begun to create the intro animations that will start this chapter off with a literal bang. We cannot wait to create the other sequences and animations that will elevate this chapter to be very memorable. As usual, we look forward to hearing your feedback on all of the upcoming sequences as we make them, so be sure to leave any thoughts in the comments![/p][p][/p][h3]Site-113's MTF Squad:[/h3][p][/p][p]
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[/p][p]Site-113, like any Foundation site, has a distinct squad of MTF Soldiers assigned to it. Due to the unique environmental circumstances of Site-113, the local squad is equipped with specialized suits capable of withstanding the pressure changes of space as well as high-speed impacts from low-gravity debris. This also helps them survive encounters with the extremely hostile anomalies Site-113 is known for housing. Interestingly enough, what's left of these soldiers are all under the command of one individual, who you will meet as part of a really fun sequence we have planned![/p][p][/p][h3]Assistant Robot:[/h3][p][/p][p]
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[/p][p][/p][p]A new character is making its debut in all its robotic glory: the Assistant Robot. These units will be scattered throughout the game and are sometimes interactable, offering dialogue or even missions should you choose to accept them. Helping these bots can be highly rewarding, so if you happen across one, make sure you see what it has to say.[/p][p][/p][h3]Upcoming Character Teasers:[/h3][p]We are currently in production on short teaser trailers for two SCPs that will be making their debut in Chapter 2. While we're excited to showcase both, one of them is an iconic anomaly we know the community has been waiting for, and we cannot wait to reveal what we have in store![/p][p]
To be the first to see these trailers the moment they drop, make sure you subscribe to our YouTube channel: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Upcoming Playtest 01:[/h3][p]We are approaching a very exciting point in development: we are going to be starting the first early round of PLAYTESTING! Since many of the core story sequences are still being worked on, this first playtest will be reserved for our highest-tier backers so they can help us sniff out major design issues and bugs before we open it up to everyone else who has Early Access playtesting in their tier.[/p][p][/p][p]However, if you want to join us for playtesting, you are able to do that here with the $50 tier and beyond: [/p][p]https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/[/p][p][/p][p](If you already backed at $50 and above, then you are good to go! If you need any help upgrading your tier, please send us a message on PledgeManager, and we will get it handled for you.)[/p][p][/p][h3]What's Next?[/h3][p]For the rest of this month and leading into our next update, our focus will be on several key areas: completing the new SCP and MTF models, rigorously testing the Wrist Device and SRA mechanics, and finalizing the architecture and props that will fully encapsulate Chapter 02. Alongside this, we'll be actively testing all these new mechanics and creating a ton more animations and VFX as we start piecing together the exciting sequential events planned for this new chapter.[/p][p][/p][p]Chapter 02 is shaping up to be a really exciting installment, packed with many new features and elements suggested by the plethora of feedback we got from Chapter 01! This chapter will introduce a significant amount of new SCP lore as well as SCPs to interact with, new horror elements, and provide much deeper background details on the overarching story of the SCP Foundation and the mysteries of Site-113.[/p][p]We genuinely can't wait for everyone to get their hands on it for playtesting and to hear your feedback. We'll have a formal date announcement for that playtesting phase in the coming months, so please be on the lookout![/p][p][/p][p]PS: Don't forget to get your playtesting access so you can get first dibs on playing Chapter 02 before it goes live! [/p][p]https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/[/p][p][/p][p]As always,[/p][p]THANK YOU EVERYONE FOR YOUR CONTINUED SUPPORT![/p]
In the last update, we showed the updated North Wing, which has since been completed architecturally and will be getting a prop and detail pass shortly. This area has some unique interactions with the world planned, and also features a very striking view of some of the other zones in the game![/p][p][/p][h3]Terminal 07 Tram Station:[/h3][p][/p][p]
To be the first to see these trailers the moment they drop, make sure you subscribe to our YouTube channel: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Upcoming Playtest 01:[/h3][p]We are approaching a very exciting point in development: we are going to be starting the first early round of PLAYTESTING! Since many of the core story sequences are still being worked on, this first playtest will be reserved for our highest-tier backers so they can help us sniff out major design issues and bugs before we open it up to everyone else who has Early Access playtesting in their tier.[/p][p][/p][p]However, if you want to join us for playtesting, you are able to do that here with the $50 tier and beyond: [/p][p]https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/[/p][p][/p][p](If you already backed at $50 and above, then you are good to go! If you need any help upgrading your tier, please send us a message on PledgeManager, and we will get it handled for you.)[/p][p][/p][h3]What's Next?[/h3][p]For the rest of this month and leading into our next update, our focus will be on several key areas: completing the new SCP and MTF models, rigorously testing the Wrist Device and SRA mechanics, and finalizing the architecture and props that will fully encapsulate Chapter 02. Alongside this, we'll be actively testing all these new mechanics and creating a ton more animations and VFX as we start piecing together the exciting sequential events planned for this new chapter.[/p][p][/p][p]Chapter 02 is shaping up to be a really exciting installment, packed with many new features and elements suggested by the plethora of feedback we got from Chapter 01! This chapter will introduce a significant amount of new SCP lore as well as SCPs to interact with, new horror elements, and provide much deeper background details on the overarching story of the SCP Foundation and the mysteries of Site-113.[/p][p]We genuinely can't wait for everyone to get their hands on it for playtesting and to hear your feedback. We'll have a formal date announcement for that playtesting phase in the coming months, so please be on the lookout![/p][p][/p][p]PS: Don't forget to get your playtesting access so you can get first dibs on playing Chapter 02 before it goes live! [/p][p]https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/[/p][p][/p][p]As always,[/p][p]THANK YOU EVERYONE FOR YOUR CONTINUED SUPPORT![/p]





































