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SCP: Fragmented Minds News

SCP-323 and Environmental Concepts + Next Steps!

SCP-323 V2 IS HERE!




We have been working on revamping SCP-323 to reflect the new level of quality and detail we are going for and are so excited to be able to share it with you all! This creature is one of our absolute favorites and we will be creating plenty of special finisher animations like we had in the trailer to strike fear into those who are unfortunate enough to be caught off guard by it.

You'll encounter SCP-323 in multiple areas around the facility and it will definitely end up being something you want to watch out for since it's extremely tough to deal with. However, you will be equipped with certain tools and skills that will make each encounter very much survivable -- as long as you put some thought into it...


Environmental Concept Designs:




These are the new concepts for the Control Room and Observation Room environments that are part of the larger set that is currently being created for Chapter One. We have taken a lot of inspiration from Control and Prey and are really excited about how these zones are turning out! These zones are designed to be a mixture of a spaceport and some designated office areas since they are attached to the main space hanger that is used to transport people and goods off-world.

For those curious, the concepts you see here are actually blockout 3D models that we directly use to quickly create the designs and then we take these and model them out fully in 3D, which allows the process to be very efficient and for a ton of really intricate details to be put in to bring these concepts to life in a very robust and memorable way.

We will begin showing off some of the new environmental bits shortly and we are very proud of how they are coming along and cannot wait to hear what you all think of them!

What's Next?

On the programming side of things, once the AI system is polished and ready to go, we will be focusing next on implementing the new player model and ensuring all the animations and movement are smooth and fluid-- basing a lot of the changes on the huge amount of feedback we got from the demo. After that, we will begin polishing the player and map mechanics so we can start getting playtesting started as soon as possible to ensure everything is feeling good before we move on to setting up the flow of gameplay in Level One.

We will also continue to focus on increasing performance as high as we can possibly get it, and utilizing some new tools offered in Unreal Engine 5.1, we should be able to squeeze a good bit of extra performance through some new methodologies that were previously extremely unstable and have now been released as stable variations.

On the 3D modeling side, we will be continuing to model out the environmental areas for Chapter One which you will see at the end of the month, ideally. We will also begin on the Baby for SCP-3199 and will more than likely have it nearly finished by the end of next month! Since we are also getting our motion capture suit back, you can expect to see more animations very shortly as well (especially for SCP-323 and 3199 Elder/Baby).

We are going to have a lot of really cool updates to show off pretty quick here -- so make sure to check back often!

Feel free to join our Discord here: https://discord.gg/3eBHnru

You can pre-order your copy of the game here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

SCP-3199 Quick Time Event Testing!

Hey everyone!

We have begun developing a new system to handle quick-time event animations with different creatures in-game. This testing initially had a couple issues with arm clipping and other small problems, but we have since ironed out the issues and now have a great system to be used throughout the entirety of the game to have scripted and naturally occurring quick-time events to keep players on their toes.

Below you'll find the newest set of win condition and failure condition animations for SCP-3199.

SCP-3199 QTE Win Animation:



SCP-3199 QTE Fail Animation:



We're very excited to begin expansion on this new system and cannot wait to show off more fun environmental interactions like this!

As always, you can still support the game on Kickstarter if you want to help support development which you can find here:

https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

Players can also find our official Discord server here:

https://discord.gg/3eBHnru

Please consider adding the game to your Steam wishlist too, and thanks for your amazing support!


SCP: Fragmented Minds Giveaway!

New Year's Giveaway!

Hey everyone, we're proud to be partnering with the brand-new collaborative website called PlaySCP.gg and are giving away 50 EARLY ACCESS copies of SCP: Fragmented Minds, so if you'd like to enter to win then go ahead and check out the new website and try your luck:

https://www.playscp.gg/giveaway


If you don't feel so lucky then you can always grab a copy off Kickstarter or Wishlist here on Steam:
https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

Good luck!

SCP-3199 Elder Animations, New Props, and Upcoming Holiday Giveaway!

Hey everyone!


(Join our public Discord: https://discord.gg/3eBHnru)

We've been hard at work this month working with our wonderful new 3D artists creating a bunch of new "hero props" for the upcoming Hangar Zone, which will be featured as the starting zone for players and introduction into the world of SCP: Fragmented Minds. It's also our pleasure to announce that we officially have a development build of the game that is currently being internally playtested to ensure the newly created experimental saving and loading systems are rock solid, as well as implementing the new AI and animations for both variations of SCP-3199 and continuing to build out the Level One map!


New 3D "Hero" Environmental Assets and Props:

Our new 3D artists have been doing some great work during their first month, and we have some new assets to show off that'll be populating the world. These include the new heavy HVAC system, Sector Generator Unit, and some various tools which include a special new melee weapon!



We are excited to begin working on starting the next area of Level One, and working with our amazing new artists! You'll start to see updates posted here for the newly finished Hangar Zone once the texturing process is nearing completion. However, these new props and assets will be large pieces in these zones and will also be seen throughout the level, so we wanted to ensure extra detail was put into them for player interactions/puzzles.

SCP-3199 Elder Animations and AI:

One of the main points of feedback we got from the demo was that AI needed to feel a bit more robust in certain situations, as well as needing the ability to be a threat to players on elevated surfaces. We have since gone back to the drawing board completely with the core AI system and have begun experimenting with a totally new and unique AI controller.

The Elder SCP-3199 Variant is a special version of this creature that will feature this new AI, as well as a "ram" mechanic which will be incredibly devastating if you allow it to hit you or something you are standing on.

[previewyoutube][/previewyoutube]

The creature also now has the ability to actually move and impact game objects and props which means that most areas that it can ram can be toppled over and expose you to a close-range attack!

[previewyoutube][/previewyoutube]

The SCP-3199 Hatchling is getting an upgrade too in the form of a "special attack" that only some instances of it can do when in a group. This will be revealed in a future update once the AI mechanic and animation for it are completed, so stay tuned for that update once we have it ready!

December Plans:

The rest of this month we will be finishing the Hangar Zone and moving on to the zones past it, as well as starting to get the brand-new player model created. We will also be getting more props made to fill in these larger environments and continuing to work on SCP-3199's AI and attack animations until we have its full set totally complete. There are also some adjustments we are making to the player movement system and you can expect some overhauls to be made to how the running and general movement animations play to feel much more fluid and better overall. UI enhancements are being worked on currently too, which will be used to polish the welding and hacking mechanics and the animations associated with welding will be started as well.


We are incredibly eager to continue working on Level One and we will be posting more updates about the AI and SCP-3199 and some other NEW SCPs and gameplay mechanics that we are working on in a future update.


Holiday Giveaway:

We're currently setting up a new hub website for fans of SCP games and media to have a unified spot to learn about what's new in SCP and to discover new projects being worked around the SCP Universe. The website is currently being upgraded with a complete forum for players and fans to ask questions, share things they love from SCP and have a great place to just chat about SCP in general!


To celebrate this new website launch and to ramp up for the holidays, we are running a giveaway through the website for Early Access copies of SCP: Fragmented Minds that we will be sharing more details about and how to enter shortly.


THANK YOU SO MUCH FOR YOUR AMAZING CONTINUED SUPPORT!!

New SCP: SCP-3199 Adult Variant!











SCP-3199 [Adult Variant]:

BACK THE KICKSTARTER HERE NOW!! https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

As we have hinted at for a good bit of time now, we have a new model for the adult variant of SCP-3199! This version is MUCH more human than the previous one and features aspects of it that clearly show it is an older and more mature version of the "Hatchling" that currently exists in-game. Most notably this is seen in the beak that has fallen off, as well as in the tail which now is a bloody stump that formed as a result of the tail being removed forcibly by the creature. The design also features a split jaw that is a remnant of the anatomy required to support having a beak, as well as quills that protrude from the arms and in some areas along the tail stump.

In terms of gameplay, these creatures are going to be extremely tough when come across but will be relatively slow. However, not only do they do a huge amount of damage with their attacks but they usually will not be alone either and may have younger variants around them that have a powerful ranged acid attack.

We are very happy with how this model has turned out and think it will be an awesome addition to both the singleplayer AND multiplayer game modes we have planned!

You can join our Discord here: https://discord.gg/3eBHnru