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SCP: Fragmented Minds News

Weekly News Update: Transport Ships, Flamethrowers and Weapon Skins?!

Hey there everyone and welcome to this week's post! We will be talking about some of our newest concept designs for the transport ship, flamethrower, and ending it off with our newest Patreon-only weapon skin!

Transport Ship:



Above, you can see our newest addition to our fleet of concept designs for the transport ship. This ship is going to serve as one of your starting locations (hint, hint) and will also be featured around the game in various ways. The most notable will be in The Hunt and will serve as one of the locations in which your team can plan how you will deal with the SCPs that you'll be facing.

It will also act as a supply ship to give supplies throughout a round.

Inevitably you will come to know it most in the singleplayer mode, but you will find out more on that in future content updates so do not fear! As you can see in the pictures above though, the ship is quite spacious and is also capable of extremely long-range flight thanks to special technology that was derived from a specific SCP object located within the facility. This ship will become very familiar to you as you play the game, so make sure to thoroughly explore it and make use of everything you find within it!

The Flamethrower:



Known lovingly around Site-113 as the "Phoenix", the flamethrower will serve a huge purpose through the later portions of the game, as well as being a particularly good deterrent against pesky SCP instances that are otherwise very resistant to bullets. This weapon outputs an inferno that reaches well over 1500 degrees Celsius thanks to an advanced fuel compound and special shielding for the barrel created within the facility. This is hot enough to melt even the toughest of obstacles and will be incredibly useful in combat scenarios. However, due to the insanely hot temperature the weapon reaches, it must cool down after short bursts. These cooldowns can leave you very exposed, so make sure you do not leave yourself too vulnerable after laying down a barrage of liquid carnage. This weapon may be very fun to use, but do remain cautious of your fuel reserves, since fuel for this weapon will be rather rare


Exoatmospheric Suit Armor:



As most of you know, customization and upgrading are going to play a large role in Fragmented Minds. With this in mind, we made sure to give customization and upgrades to the suit you will be wearing in the single-player, and pictured above is an armor upgrade that will be available for your suit. This will give a higher degree of protection than normal and will protect against certain threats that would otherwise do a ton of damage to you. There will be more of these concepts shown off shortly which will feature different types of alterations you will be able to do to your suit, each with their own effect on your stats and will be great for preparing for certain situations that will occur around the facility.


Patreon Weapon Skin:




For those of you screaming at your screen asking how you can get this skin, we cast no judgment since it's understandable, but you can acquire it for being a donator or continued donator for August! For those of you who are already Patrons, we love you first off, and all you have to do to get it is just remain at your tier through August (as long as it's $20 or above). Skins like this will also be available in September and anybody who is a current or new donator at $20 or above for September will also get the skin associated with that month.

(Visit the Patreon here to get the skin: https://www.patreon.com/hststudios )

Besides the Patreon, the only other time to get this exclusive skin will be the Kickstarter, so if that interests you then do follow our Kickstarter page here:

https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Next Week:

Patrons will be getting their special monthly post in the next couple of days which will feature some cool stuff, so if you want to check that out then subscribe to a tier today to get the weapon skin and see everything we have shown off so far! We also post special content there and do polls for what people would like to see in the game, so it is a worthwhile place to check out.

However, check back on this website frequently since we will be revealing our Creature Log, which will be a tab in the top right and will contain which SCPs we currently have and how they are going to behave in the game. It is also accurate to our game lore, so those of you who enjoy that stuff should find it pretty interesting.

The post next week will likely feature the new zone called The Hub, which is one of the most detailed zones so far and will be one you will become very familiar with, so make sure to check on these announcements weekly!

Thank you all for reading, and I will see you all in the post for next week!


Main Character Concept Design and Railgun Concept

Hey everyone and welcome to this week's post! We are going to be going over a variety of really cool concepts and mechanics in this post, with the most notable being the Exoatmospheric Containment Suit used by MTF unit Zeta - 12.

Exoatmospheric Containment Suit:

The suit you see before you is the very same armor you will be wearing during the single-player campaign, which means this is actually what the main character (you) will look like! We have ensured that the suit is also modular and will accept multiple upgrades that you will be getting throughout the campaign in the form of armor and other utilities. These armor sets will be critical in ensuring you are well prepared for the more intense sections that will exist in the later sections of the game (particularly the Military Zone, hint hint...). The concept for an armor set is going to be shown off next week and we think players will like its unique look.


There will also be multiple color variants for the suit, which will cross over into multiplayer for some cool customization elements that will allow players to show off their status with some nice skins for their character.


The actual model for this character is coming along quite nicely and we will have the 3D model done and ready to show off shortly. We are making sure the model is highly detailed to allow for more immersion into the experience that will add to the overall game and to give a unique character that flips what people think MTF armor normally looks like on its head -- as we tend to do for most things.

Hypersonic Weaponry - The Railgun (Special Tier):



Since we have a cool main character design, we of course had to design a cool weapon to go with it. Known as the HSER, the railgun is an extremely advanced piece of technology that packs an insane punch. This weapon can one-shot most creatures you will encounter and will be a key tool in helping to defend against some of the more dangerous SCPs you will encounter through the middle stages of the game. However, while this weapon is extremely powerful, ammunition is extremely limited. So pick your shots carefully and do not miss. You'll find this piece of equipment in the R&D Zone and will have it along with you through the rest of the game to give a "sense of security" -- unless you have no ammo...

Scraping and Crafting Mechanics:

Since scrapping and crafting are going to be two critical mechanics, we have started to design the unique resources that will be recycled using the special Recycler machine to obtain the raw resources to feed into the Fabricator so you can create weapons and equipment like the Railgun.

Down below you will see the new scrap models and Fabricator/Recycler



The scrap is going to be found in various parts of the facility and will prove critical in the crafting of new and powerful resources. While there will also be other exotic forms of scrap available, the above will be the main type you will find scattered around the environment and will be the most general type, useable for most common crafting.

This scrap will come into use when you stumble upon a Recycler/Fabricator station. You will feed in this scrap and whatever else you find into the Recycler and this will fill up the tube, which is in the top right of the above image, with the fluidized versions of the scrap you have found to be portable around the facility.

This fluid cartridge will be fed into a Fabricator to make certain items and weapons, so it will be critical to make sure you scrounge around for as much scrap as you can to get the best upgrades possible for your character. It is at these Fabricators you will craft ammo and even weapons so never pass the opportunity to use one up when you find one.

The Containment Log:

Over the next few days, you will notice a new tab located at the top right of our website. This will lead you to the Site-113 Containment Log, which will have information about the SCPs contained within Site-113, with background information about why they are there and how they got there in the first place. It is accurate to our in-game lore and will be expanded upon in-game as well. For those of you who love lore, make sure to bookmark that page since it will be updated with ALL the SCPs we plan to add.

Next Week:

As you all hopefully know, we are doing a Kickstarter in a few months and would love for all of you to follow the page here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

We will also be releasing images of the Patreon-exclusive weapon skins that Patrons who donate in August and September at $20 and above will get, so make sure you check back here (or on our Patreon page) to see those and decide if that's something you are interested in. We will be showing off the latest SCP concept next week, along with some new Special Tier weapons that are going to just be awesome so do sign up for updates in the top right of this post so you don't miss it!

Also, if you hate reading, go subscribe to our YouTube so you can catch the video versions of these updates and can listen along as we go through each post with some additional commentary.

Looking forward to seeing you all next week!

Teaser #6: Concept Overload - Biggest Update Ever

This week's post is extremely special, as it comes not only on the heels of our first mini-devlog but also follows the posting of our newest OST, both of which can be found on our YouTube: https://www.youtube.com/channel/UCi3uSXijfd9cEzBlbALbD-A .

Also, be sure to follow our Kickstarter here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Site-113 Exterior:



This concept is the first to ever show the outside of Mars Site-113 and shows just how detailed our facility and surrounding areas will be. It also gives a great idea of how large Site--113 is, which is massive. One of the key parts of this concept is the transit system to the outside as well as the communications arrays, both of which will have parts to play in your singleplayer experience. Directly in front of the player model though, is one of the main space entrances to the facility and is where your journey throughout the site begins.


However, the character you see in the center will indeed be YOU! This is a sneak-peek of our upcoming player model and character concept, which we are extremely happy with and think you guys will find cool as well. More on the actual character concept and model to come in a separate post though.


Site-113 Interior:



Normally, what's on the inside is just as important as what's on the outside, however, in this case, the inside is a bit more important because it's where most of the horrifying experiences will happen.


What you see before you is the interior or Site-113, which is comprised of five distinct zones that you will be visiting throughout the game, with each zone being containing unique resources and being much more hostile than the last.

Site-113 Zone Breakdown:

To our immediate left, we have the Entrance Zone. This is where you will start within Site-113 and will be your introduction to all the terrifying monsters we are eager to have you play against. This zone will house some creatures and will give you the starting resources you will need to progress throughout the game.


From the Entrance Zone, you will travel to the middle zone of the map (in the center of the image) to what is known as The Hub. This zone is essentially your safe zone and will allow you to proceed to all the other zones through the facility transit system. This zone will also be customizable and will feature several ways of customizing to fit what you'd like. There are also some plans for this particular zone in regards to customization for multiplayer too, so it's something that will be brought up frequently.


From The Hub, you will travel to Aquaponics (the one with the trees to our right). This zone will be rich with natural resources and contain a lot of the resources you will need to begin crafting specific upgrades to your weapons and player to make you more survivable. Trees and forestation will have massively overtaken this zone to the point where they will be obstacles you will need to cut through or find a way around, which is also the main theme of this zone. This zone also features some special containment pens that focus on organic environments rather than plain cement or metal and will be worthwhile to explore.


The next zone you will visit is known as the Military Zone (directly behind The Hub), which is a frigid and icy zone as a result of a horrible accident which you will discover as you explore it. This zone will feature some powerful weapons that will allow you to finally go head to head with some of the more tank-like creatures that have been stalking you throughout your journey. This zone also features armor upgrades and other equipment that will be extremely valuable for defending against the aggressive entities that call this zone home. This zone will also feature some extremely unique environments due to SCPs creating their nests there and altering the environment as they please. Some of the side activities (known as "Dark Zones") will also be set here and will be high-risk high-reward ways of obtaining more gear while facing a huge amount of danger and high death consequences.


The last zone is Research and Development. This zone is the most hostile in the entire game and needs little introduction to those of you who know what the fleshy substance taking over the entire zone is. However, for those who do not, it is SCP - 610 aka "The Flesh That Hates". This SCP was housed in this zone for research purposes and has nearly completely taken over the zone by absorbing the biomass contained within it. This zone will feature many unique enemies spawned off of SCP - 610 and will be incredibly dangerous. However, there will also be the most powerful resources located here to make your journey to this zone worthwhile. The environment of this zone will indeed be fleshy and this flesh will cover nearly the entire zone, except for the only areas the flesh is unable to spread to, which you will find out as you play.


Special Weapons and Equipment:

One of our biggest goals for players is to introduce them to new and unique weapons, equipment and mechanics throughout the experience. Rather than boring AR-15-style weapons and the usual military weapons you see in every game, we opted to go for much more unique and custom weaponry to make the game even more immersive, which will be shown off in the next post! However, below are two great examples of our unique flavor equipment that will prove very useful throughout the game.


Healing Equipment - The Syringe Gun:




Have you ever been in a dire situation and need an immediate boost of health so you don't die a gruesome death to bloodthirsty creatures? Neither have we, but those who find themselves in that type of situation will have the Syringe Gun, which will allow you to quickly administer some first-aid to yourself and help you to temporarily stave off specific status effects so you can find proper medical treatment. You will be able to craft healing cartridges for this, so make sure you keep an eye out for the resources needed to craft these valuable assets.


Special Equipment - The Welder:

This is one of the most dynamic pieces of equipment in the game, allowing for welding doors shut, opening vents, and even being critical in the repair of some of the broken machinery you will encounter throughout the site. This little multitool will become the best friend of any players who like to find shortcuts or for those who like to thoroughly explore their environments (which is a VERY worthwhile thing to do).


Special Machinery - The Fabricator:



Located throughout the facility will be specific machines that will provide you a way to recycle your resources or to create new resources and upgrades. The Fabricator is a fantastic example of one such machine and will be critical in the process of upgrading your equipment and in crafting off all-important ammunition for your weapons. This device will feature some cool internal animations while it's running and will be located in various parts of the map, so make sure to use one if you come across it.

Next Week:

This post was the longest we have ever made, and also the most content-packed! If you have liked what you have seen here, please go ahead and visit our Kickstarter page here and also donate to our Patreon here, so we can continue to make awesome content for the game.


Also, be sure to check out YouTube for the two videos that will be releasing today, which will be our OST as well as a mini-devlog which is a special recap video of these very blogs.


Next week we are showing off some of the character concepts and also some new renders of SCP-149 along with some more information on how that SCP will behave in-game, along with our newest hypersonic weapon. Our lovely Patrons will be seeing our 3D modeled character model as well as some other super cool stuff, but we are also doing a special for the next two months in which those who donate at $20 or above for August and September will get exclusive weapon skins for each month they are a donator. If that interests you then be sure to visit our Patreon and subscribe to a tier!


Thank you all for reading and I hope you loved what we are showing off, see you next week!

Kickstarter: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Patreon: https://www.patreon.com/hststudios

Discord: https://discord.gg/3eBHnru

Weekly Update #5: Chaos Unleashed - Advanced Melee Weaponry

Make sure to visit our website at https://www.hstgamestudios.com/blog to get these posts sent straight to your email!

This week we have a big update for how certain melee weapons will behave in-game, as well as how crafting will play a big role in your weapon progression throughout the game.

Weapon System Overview:

One of our main goals with Fragmented Minds is to innovate on certain aspects of gameplay that have been largely left out of the more familiar SCP titles that players know and love. We decided the perfect core mechanic that could be innovated and improved upon was the weaponry available to players within the game. There will be several tiers of weaponry available for players, ranging from the low damage Tier 1 weaponry to the insane Special Class, which features rare hypersonic and energy weaponry exclusively used in the direst situations.

Crafting and combat have been effectively intertwined with this new system since weapons in all tiers can be upgraded to some degree, with some weapons getting much larger benefits over others depending on the upgrade. Players will need to find specific resources to be able to craft the required parts to apply the desired upgrade to their weapon and make it much more effective in combat.

There will be several effects that upgrades can provide, such as a scorching hot blade that can cause massive damage, a poisonous gel that can be applied to slowly kill enemies, and even a brutal bleeding effect caused by attaching blades to blunt objects that will allow you to be much more effective in a melee combat situation.

Down below, you will see several pictures of these new weapons with their respective upgrades:



Breakdown:

The above three images show all the weapons together with their respective upgrades, along with our new grenades and equipment. However, from the 4th image down, we have the Ax which will feature a hammer upgrade to be able to effectively break open certain boxes while also allowing for blunt force trauma to be applied to the skull of an unsuspecting 3199 instance.

Next, we have the Machete which will feature a flame upgrade that superheats the blade and deals a huge amount of damage to enemies unfortunate enough to get sliced by it. This upgrade will require more materials than other upgrades as well and will be highly sought after due to its damage output.

Lastly, we have the Axle, which is the only Tier 3 weapon on this list as the Machete and Ax both do not do nearly as much damage as this weapon and are also one-handed. The Axle will feature an electric shock upgrade which will be triggered by the player and able to stun enemies to allow for quick follow-up hits that will have a much lower chance of being blocked or dodged.

This is just the tip of the iceberg when it comes to the upgrades for melee weapons, as many more modifications are planned. We also have planned modifications available for the guns that will be in-game that will make for some seriously interesting combat.

Next Week:

In the next post, we will show off the Site-113 concept that shows off the outside of the base and gives a fantastic idea of what the environment you will be playing in will be. We also will be discussing more about the Special Weapon class and go into detail about just what you can expect from these extremely rare and powerful weapons that will be scattered around the facility.

Kickstarter:

For those of you unaware, we will be doing a Kickstarter campaign shortly and would love for you to check out and follow our page since that gives us a good idea of the interest in our project and allows us to reach out to you directly with updates. You can find the page here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Patreon:

As many of you know, none of these updates would be possible if we didn't have the amazing support of our patrons. If you like what we are creating, please go ahead and visit us at https://www.patreon.com/hststudios and subscribe to a Patron tier to get exclusive updates about the game, and even get your ideas implemented! This week they will be seeing an amazing concept of Site-113 that is the highest detailed design we have ever gotten, so if you are curious subscribe to a tier and check it out!

See you all next week!