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SCP: Fragmented Minds News

DevLog #1 and Official Website

[previewyoutube][/previewyoutube]

DevLog #1:
Tomorrow (6/2/2021) at 11:30 AM PST/(UTC−08:00) we are releasing our first-ever DevLog where we go into exactly what Fragmented Minds is, as well as show off some cool videos and images about what you are going to be seeing and facing in the game. The video will go live in about 20 hours here: https://www.youtube.com/watch?v=lyur-eoJFk0

Website Overhaul/Development Blogs:
We have completely overhauled our website (https://www.hstgamestudios.com/) so make sure you go check that out and bookmark it, as we will begin to start doing development news posts on a weekly/bi-weekly basis, so make sure you don't miss those! We will also be adding an entire section dedicated to showing off the creatures as well as our description of how they will behave towards you in-game. In general, the website will serve as the hub for all information about this game in an easy-to-read format.

This Months New SCP:
We are happy to announce that our newest creature added to the game can be seen below, and we will be adding a ton more!


Patreon:
We are incredibly excited to be seeing an uptrend in our patronage and interaction we have with our Patrons, so please support the project if you like what we do here, and want some cool in-game stuff to show people that you had a huge impact in making this come to life! https://www.patreon.com/hststudios

Please make sure you wishlist us here on Steam so you can get notified of all our announcements and get the game in either Early Access or on launch!

Teaser #2

SCP-173




SCP-058




SCP-939




SCP-966




SCP-3199



SCP-3199 Eggs

Teaser #1

Elevator room







SCP: 173







SCP: 058

Welcome to Site-113

Welcome to Site-113!
After the total abandonment of the site personnel's duties, Site-113 fell into complete disarray as many tried and failed to escape. Explore the abandoned research site and discover the secrets that could change the fate of humanity forever.

[previewyoutube][/previewyoutube]


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Quality of Life

- Added ability to open doors backwards
- Removed some inconsistent story pieces
- Began working on terminal interaction
- Fixed main menu [poorly aligned buttons/text]
- Made fans in hallways spin
- Added hanging signs throughout the facility
- Swapped breakable windows material for better shattered version
- Fixed ladder climbing
- Began changing the mass of all props in the game to fit the new physics system
- Added FOV slider
- Fixed no clip being floaty
- Added horror sting when first seeing 173
- Added 939 roars to ambiance
- Added PA announcement at start of game
- Removed custom story
- Replaced 939 chamber reveal track
- Replaced main menu track
- Swapped out LUT
- Fixed crouch speed being too slow