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SCP: Fragmented Minds News

KICKSTARTER: Help bring the game to life!

Follow our Kickstarter event here to get notified when it goes live and get some sweet perks for supporting!!

https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

The Flesh That Hates | SCP - 610 Reveal

SCP - 610

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It's finally here! The reveal for SCP - 610, an enemy that can take many dangerous forms and will be a fierce opponent throughout Site-113. SCP - 610 instances will be most often found in the R&D section of the facility since an outbreak of the infection has left the majority of that section covered in a thick layer of the creature.

The Phoenix Flamethrower is going to be your best tool of defense against this creature, so you better pray that you have crafted and stored enough fuel to stave off the onslaught of 610 Impaler instances that will be coming your way.

This variant is NOT the only variant of SCP - 610 that exists, and you will encounter several variants that have yet to be announced but will make their presence more than known once the R&D section is fully complete.

Mocap Suit Update:

IT SHIPPED!!! The suit should be here on Wednesday, so we will likely be doing a live mocap stream pretty soon after on Friday or so. We will be providing more information on this shortly though so keep an eye out. We will go over our mocap workflow and do some fun animations with the creatures live for everyone to see. Yes, there will be many memes too so it'll be a pretty fun time.


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https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

SCP - 939 Rework

It is not often we feel a design we have created needs a refresh, but that is exactly what happened with SCP - 939. The model we had been using we felt had too many "doglike" features and needed a more horrifying and threatening appearance. We went back to the drawing board hard for this one and decided to use a lot more reptilian and dinosaur features to give it the threatening look that does it justice.

SCP - 939 Redesign:







The new design is one we are very, very proud of and feel finally does justice to the article to a much higher degree than before. There are some changes we have made to the design to make it feel more horrifying, with the addition of a tail and some other features that are derived from a few types of dinosaurs and lizards.

This creature is going to be featured within the game as a fast and agile predator that will test your skills at every turn. It also will have some special effects that you will see and have applied to you if you take one on up close. These effects will make them even more challenging and are also very closely related to the actual lore of the article -- a double whammy!

Next Week:

We released the playable alpha test build to Patrons yesterday, and they are currently giving us some great ideas and feedback on how to improve the game overall. We are focusing a lot on animations and AI this month, with a totally new level being added at the end of this month. This will be the very same level you will be playing in, so a lot of time will be spent making sure it's as fleshed out and fun to play as possible. We have some big plans for the interactions in this level, and we are VERY excited to see how it plays!

Follow the Kickstarter to see this SCP, and many more, come to life in-game: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Get demo access RIGHT NOW on Patreon: https://www.patreon.com/hststudios

Devlog #1: Creating an immersive survival horror sim

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Tools of Destruction: Flamethrower, Syringe Gun and Portable Turret

Throughout Fragmented Minds, you will encounter many different zones and enemies that will require special tools and weapons to make your way through them without getting easily killed. Some enemies will have specific weaknesses to certain weapons that you can take advantage of to save ammo and quickly dispatch any instances you may come across as you travel throughout a zone.


The Phoenix Flamethrower ( Official In-game Model):



The Phoenix Flamethrower is a powerful example of Site-113's research into creating and deploying compounds with anomalous properties since this weapon is capable of creating a sustainable inferno well over 1500 degrees Celsius without damaging the internal components. This flame is powerful enough to melt through nearly all organic substances and leaves severe burns on tissue and other organic matter located several feet away from the physical flame. Players will find this weapon deep in the Military Zone and will utilize it in clearing out a variety of dangerous areas throughout the rest of the game. However, fuel for this weapon is incredibly scarce and very difficult to craft, so it is advised to only use this weapon in the most dangerous situations since it is especially effective in crowd control and weakening enemies that are otherwise resistant to traditional ammunition.

Syringe Gun:



The Syringe Gun is a multiuse tool that can not only deliver life-saving health to you but also is able to inject various other substances you can craft to combat specific effects such as the deadly virus that is transferred from a bite by SCP - 149. This tool also has a special ranged function that allows players to craft special syringes filled with various toxins and other substances which can be fired at creatures and apply a special status effect to them. Effects can range from causing mild fatigue to severe bleeding and will be useful in helping to escape enemies you may come across.


Portable Turrets:



Due to a history of casualties resulting from rushed facility zone expansions lacking robust defense and containment systems, Site-113 created an automated and portable defensive turret that can be placed on any flat surface. This turret will intelligently identify and engage targets based on pre-programmed internal identities and are able to defend small areas against any and all targets irrespective of identity. It's because of this setting that some turrets you may encounter will be hostile to you, but some will simply ignore your presence and will only be targeting SCPs or specific personnel deemed dangerous. These turrets are very effective and can do a large amount of damage due to their respectable fire rate and precision. Turrets are also able to be hacked to turn it onto your side, creating a useful ally whenever you come across one.

Mocap Suit Info and Devlog:

Due to unforeseen supply issues, the mocap suit we expected to arrive this week has been delayed (yet again) into next month. While this would otherwise be a problem, we have worked out a solution and are going to begin implementing it very soon, with more details on that to come in a separate announcement! Near the end of this month, we are expecting to drop a trailer or two around our SCPs, which will showcase their animations and behavior and also allow us to announce our newest and most dangerous SCP yet.

The full devlog which covers the game from the beginning to now, how the story evolved and details a lot of specifics about the facility and how the game will play is going to ideally release next week in the place of these videos, so stay tuned for that and make sure to follow our YouTube page to get notified when it releases, which you can see here: https://www.youtube.com/channel/UCi3uSXijfd9cEzBlbALbD-A
If you have not followed our Kickstarter page, go ahead and do so here so that you can get access to the fantastic early bird perks: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Also, donate on our Patreon this month to get access to the alpha demo that drops beginning of November: https://www.patreon.com/hststudios