Mainframe Defenders 1.03 Patch Notes
Hi everyone!
I've been busy making final preparations for the game release. This should be a final patch before the release. Here are the notes:
Demo and full game:
- Added in-game patch notes menu.
- The "Propulsion damaged" effect now prevents any secondary moves.
- Enemies with heat-inducing attacks now prefer targets with a lot of heat.
- Acarids, Repairmen, and Sharpshooters now have a secondary move.
- Enemies can now retreat after shooting, preferring positions behind a cover.
- Numerous item balance changes.
- Unit balance changes. Enemies gain more stats on Hard and Very Hard.
- Void tiles are now more distinct from the fog of war.
- You can lock up to 2 items in fabricator (locked items stay when the shop updates).
- Units that were destroyed during missions are now considered "damaged". Damaged units will only have 50% hull but can be repaired for 50 matter.
The full game only:
- Hard and Very Hard now have increased rewards for progression.
- Enhancer items are now more powerful.
I've been busy making final preparations for the game release. This should be a final patch before the release. Here are the notes:
Demo and full game:
- Added in-game patch notes menu.
- The "Propulsion damaged" effect now prevents any secondary moves.
- Enemies with heat-inducing attacks now prefer targets with a lot of heat.
- Acarids, Repairmen, and Sharpshooters now have a secondary move.
- Enemies can now retreat after shooting, preferring positions behind a cover.
- Numerous item balance changes.
- Unit balance changes. Enemies gain more stats on Hard and Very Hard.
- Void tiles are now more distinct from the fog of war.
- You can lock up to 2 items in fabricator (locked items stay when the shop updates).
- Units that were destroyed during missions are now considered "damaged". Damaged units will only have 50% hull but can be repaired for 50 matter.
The full game only:
- Hard and Very Hard now have increased rewards for progression.
- Enhancer items are now more powerful.