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Mainframe Defenders News

Mainframe Defenders: Meltdown. Tier 3.

Hello everyone and welcome to the final Meltdown update dev diary!

One of the significant features of this update will be the addition of Tier 3. This tier is smaller compared to other tiers, but it comes with a set of 4 unique enemies and 2 new compositions. Those enemies use some new mechanics. For example, one of these enemies, Assailant, can fire right back at your units once per turn. And Assailant inherits Acarid's ability to boost its attack after each shot, making this foe deadly if not handled correctly. And of course, you can give enemies taste of their own medicine by equipping brand new weapons with return fire yourself.
Of course, Tier 3 is not the only addition to the game. Overall, I've added 15+ new items (mostly rare versions of existing ones) and reworked some of the old ones. The update also contains 14 achievements and Steam cloud save support, among many other improvements to the game.
One such improvement is Internal Damage rework. It was inspired by Orla's suggestion, and now it deals 25% of the target's max health as damage, giving this status effect own identity that it previously lacked.
Propulsion Damaged was another effect that I was not happy with. It was great when used by enemies, limiting player squad mobility, but it was not that useful against the enemy. So I've made a special version of that effect for player: Immobilize. This one completely disables movement, preventing enemy tanks from reaching your most vulnerable units and helping you to pin down retreating enemies.
The game progression received some overhauls as well. You can no longer get rare items on T1, but you'll get more uncommon items on T2 with one rare item guaranteed on each T3 mission (except Matter Raid). The shop is also updated to follow these rules.



The Meltdown update will be available on May 27th. Thanks for your support and I hope you'll enjoy the update!

Mainframe Defenders: Meltdown. UI improvments.

Hello everyone and welcome to the Mainframe Defenders dev diary!

Overall, I think the base game had a solid UI and I hope you can agree with me =) But of course there is always room for improvement. I've changed some parts of the UI based on your feedback and added some extra stuff. One such feature is key binding. This will also show some of the more obscure hotkeys, like zooming in and out and cycling between squad units. I've also added the ability to see upgrade level in squad menu, weapon range highlight for player and enemies, and improved "planned damage" calculation. The latter now shows numerical damage values and correctly predicts damage for units that clear status effects. The new game menu also got a rework: now you don't have to click on a unit preset to see the starting items, and units are now split by upgrade family. You can see the results on this screenshot:



Hopefully, this will improve your gaming experience! I'll see you in the next dev diary, where I will talk about Tier 3.

Mainframe Defenders: Meltdown. New missions.

Hello and welcome to the Mainframe Defenders dev diary!

Those of you who played Mainframe Defenders probably have noticed a lack of mission variety. The missions indeed were barely different from one another. After all, this is a game focused on combat, and there are only so many different ways of saying "kill all enemies". But the main difference is in the details. So, I've tried to make each mission type fell a bit more unique, even if some of them provide similar challenges.
I've started with some reworks of existing mission types:

* DOWNLOAD DATA: You don't have to kill every single unit on this mission now. Once you've obtained the data, you'll need to return your squad to the room you've spawned in. The enemy will be waiting for you there, though. And every squad on this mission will have an Armored Spider in an attempt to slow you down.
* DESTROY INFECTED NODE: Now Infected Node applies Interference on your units each turn. But enemies that are immune to status effects can't spawn during this mission.

As of right now, I can also confirm 3 new mission types:
* DESTROY THE MAINTENANCE STATION: Your target is an infected repair station and some fabricators. There are two things that are unique to this mission type: enemies can retreat to repair and units spawned by fabricators guard the repair station instead of blindly charging at you.
* REACTIVATE THE DEFENSE: There are powerful allied Centurions (new unit) you need to activate. Once you do, you'll need to destroy enemy reinforcements.
* MATTER RAID: In this mission, you need to collect at least 3 out of 5 matter chests and then escape. Each time you collect a chest, the enemy receives reinforcement. A very high risk and reward mission that can provide a lot of matter for your upgrading needs =)

Also, a small change: Mainframe AI Core will now narrate some parts of the mission.



Those changes should hopefully make missions feel a bit more unique. But that is it for today! Stay tuned for new dev diaries.

Mainframe Defenders: Meltdown update announced!

Mainframe Defenders: Meltdown Update Announced!



Hi everyone, ShiftyCode here!
Since the release, I've been listening to the feedback our community provided. I've accumulated some fresh ideas and I've been working for some time on a massive free update for everyone. And today, I am happy to finally announce Mainframe Defenders: Meltdown Update!
I'll post more details (including the release date) in upcoming Dev Diaries. Meanwhile, here is what to expect of it:

- Mission variety. You guys rightfully pointed out that missions get stale pretty fast. To combat this, I am working on at least 3 new mission types, alongside with reworks of existing ones. More on that in the next dev diary!
- QoL improvements. Key bindings, UI tweaks, etc. New color pallet that should be easier on the eyes.
- Reworks. Some underused mechanics and stuff with identity crisis will be reworked. Internal damage is too similar to corrosion? Heat builds are forcing you to use Plasma Residue? This (and a lot more) is going to be fixed!
- New items and mechanics to play with!
- New player units with unique upgrades.
- Updated demo version.

This is by no means a full list. There is some other stuff in the Meltdown Update that will be announced later, so stay tuned for Dev Diaries!

Mainframe Defenders 1.041: Balance Patch

This small patch aims to adjust the balance for higher difficulty, where reducing armor becomes more relevant. I've also changed some unit upgrades to add armor penetration or armor breach stacks instead. Also, you will find a new loadout for the Arawen.

New Content:
- Arawen B: Rend Cannon, Repair Gel, and Nullifier.

Item Balance:
- Rapier: +25 armor penetration.
- Hoplite: +20 armor penetration.
- Laser Drill: now applies 10 stacks of Armor Breachper shot.
- Magnetic Cannon: now applies 3 stacks of Armor Breach per shot.
- Slasher: now applies 3 stacks of Armor Breach per shot.
- Morana: now applies 10 stacks of Armor Breach per shot.
- Phase Cannon: now applies 7 stacks of Armor Breach per shot.
- Laser Cannon: now applies 5 stacks of Armor Breach per shot.

Unit upgrades:
- Huntsman: A new T2 upgrade that adds armor penetration.
- Champion: A new T2 upgrade that adds armor penetration.
- Paladin: New T2 upgrade that adds armor penetration.
- Viper: A new T1 improvement. Applies 4 Armor Breach stacks per shot and -15 max. heat.
- Viper: A new T3 upgrade that applies 15 Armor Breach for non-burst weapons.
- Arawen: T2 armor upgrade no longer adds +5 heat per turn.
- All T3 armor upgrades now give 8 armor.

Enemies:
- The Enhancer cannot add more than one item for a unit and can no longer add a Nullifier.

Bug fixes and improvements:
- Escape can now be used to exit some menus and open the in-game menu.
- Fixed a bug when heat damage was still displayed despite the unit having Skadi equipped.