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Chaos Galaxy News

Version 1.11 update and Space Lane system available

New content:

1. A new Space lane system is available. The planets are connected by lanes now. Our fleet can move by twice range on the lanes between our planets and the friendly planets.
2. New commander's random skills added: Tactical Genius, Telepathy, Invisible, Inkognito. The commanders with higher Military are more likely to have random skills of military-type on Promotion, and commanders with higher Administer are more likely to have random skills of admin-type on Promotion.
3. The Transfer ability of troops has been remade. Now a transfer unit can reach the destination directly without encountering ambush on the road and can cross the asteroid belt area. If the transfer unit is ambushed by a submarine at the destination, it will jump back to the starting point after the fight.


Gameplay improvement:

1. The Mozi order's policy Precise Fortgun was replaced by Fort Armour, Fortgun Range was replaced by Fort En-recycle. the effects of those policies were also adjusted. The faction difficulty of the Mozi order was changed to normal.
2. The fleet composition of AI has been adjusted. Now most AI fleets will not have two support units.
3. When the game window loses focus, the game sound will no longer be played.
4. Fixed some damage calculation ways for auto battles.
5. Increased more Agility when unit level up. High-level mecha units become easier to dodge enemy fire now.
6. Red Samurai's movement increased by 1.
7. When attacked by the second attack of Double Shooting or Double Chopping, the attacked unit can only do dodge now.

Fix bugs:

1. Fixed a bug that units did not gain experience in auto-battle.
2. Fixed a bug about occasionally miss on the 100% hit rate.
3. Fixed bugs about game stuck in several diplomacy and events.
4. Fixed some bugs when selecting fleets in the strategy scene.
5. Fixed a bug about the tactics skill Dimension Disorder.
6. Fixed a bug in the combat animation of the Red Samurai.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.10 update

Gameplay improvement:

1. In the unit data UI on the battlefield, now we can see the faction emblem of the unit, and we can hover the mouse over the emblem to see the name of the fleet which the unit belongs to.
2. When we offering planets to our suzerain, we can now choose many planets at once.
3. On the diplomatic UI, now we can see how many planets the selected faction has.
4. The skill effect of units on the battlefield has been adjusted. Now some effects expire at the end of a turn, and the other effects expire at the beginning of a turn. You can check their skill descriptions for details.
5. The models of the flagships of the Omnic Apocalypse have been adjusted.
6、The moving speed of units on the battlefield is faster now.
7. In the faction selection UI, the difficulty of the Lycurgus Corps is adjusted from hard to normal, and the difficulty of the Aerie Assassins is adjusted from hell to hard,
8. The Omnic Apocalypse's policy Wide Command was changed to a new policy Component, and the effect was also modified.
9. Improved AI's priority in using the Devour ability of space worms.

Fix bugs:

1. Fixed a bug about a hit rate of 0% that could still hit.
2. Fixed a bug about the Overhaul ability failed to repair friendly units.
3. Fixed a bug that title skill Invincible didn't work correctly.
4. Fixed a bug that the damage details on the fight UI sometimes is incomplete.
5. Fixed a bug that the map weapons did not gain damage modify correction.
6. Fixed a bug that the Westwaste Fleet's policy Starkiller Range failed to increase the range of Starkiller.
7. Fixed a bug in the battle animation of Fogblade.
8. Fixed a bug in the combat animation of the Suicide Nuke Servitor.
9. Fixed a bug that space hackers may use virus ability on targets already infected.
10. Fixed a bug that some tactical skills might allow the fortress to gain movement ability.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Advance notice for next update:
A big update will be available at the end of this month about the Space Lanes system, and some modify about the random skills of commanders. Coming soon!

Version 1.09 update and new flagships available

New content:

1. Twenty powerful new flagship units join the game, each belongs to the leader of each faction and several important commanders. We can get their collections by defeating them on the battlefield.
2. New planetary features added to the game: Science center, Logistics center, Media capital, Fortress planet. and most other planetary features have been modified. This content needs a new game to take effect.
3. The number of save slots has increased from 6 to 18.


Gameplay improvement:

1. The gold cost for early policies of all factions has been reduced.
2. The lead, power, and price of the Spaceworm were reduced, and the policy tree order about the Spaceworm was adjusted.
3. The damage of Map weapons no longer change randomly.
4. The conditions for the event Punish Southsea, Punish Eastgalaxy, 2nd AI War, Death of Princess, and Princess Crowned have been adjusted. When the related factions are vassals of other factions, no event will occur.
5. After a successful temptation, we can now control the target unit for 3 turns instead of 1 turn.
6. At the start of a turn, all units will detect the submarines around them as at the end of a turn.
7. The camera will be moved to the selected fleet when you choose a reinforcement fleet before a battle.
8. Duplicate buff names will no longer appear in the fight animations.
9. When an AI unit has Double Shooting effect, AI will give priority to using ammunition weapons to attack the enemy.
10. AI will no longer supply a unit with Supply ability.
11. Modified the sound effect of God Fist.

Fix bugs:

1. Fixed a bug about Southeaven Fleet's policy Valiant.
2. Fixed a bug about the tactical skill Sand Assault.
3. Fixed a bug about the diplomatic command Offer planet.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.08 update

Gameplay improvement:

1. Now we can suggest our suzerain to attack a faction.
2. Now we can ask planets from our vassals easier. But it will be harder to annex our vassals.
3. In the faction selection UI, the difficulty of Omnic Apocalypse is adjusted from hard to hell.
4. In the event 2nd AI War, Omnic Apocalypse will gain 20000 gold.
5. In the event Rebel Command, the flagship of all newly added AI commanders will be changed to Omnic Flagship.
6. Spaceworms get the ability of Self Heal.

Fix bugs:

1. If a reinforcement fleet does not arrive at the battlefield and the battle has failed, the reinforcement fleet will not be destroyed.
2. Fixed a bug in the strategy meeting.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Advance notice for next update:
A big update will be available in mid-August about the special flagships, new planet features, and a galaxy chronicle. Coming soon!

Version 1.07 update

Gameplay improvement:

1. Now we can ask allies to attack our enemies. AI allies will also come to us and ask for reinforcements.
2. Now we can hire mercenary factions to attack our enemies.
3. Now we can offer our planet to our suzerain.
4. The animation of the EndTurn button for the strategy map and battlefield will now be more eye-catching.
5. Vsync is set to limit the fps.

Fix bugs:

1. Fixed a bug that sometimes the title skill Southeaven Flower does not work.
2. Fix a bug that may appear in strategic missions.
3. Fixed a bug that the commanders sometimes failed to save learned skills.
4. Fixed a bug that the title skill Chief of Kurushima gives supply instead of gold.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!