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Team Deathmatch Has Landed!

Hey Worms!

The new Team Deathmatch mode has landed in Worms Rumble! It's time to take a side and battle in 12v12 real-time action! Get ready to rumble in smaller versions of the 32 player maps, reshaped by a permanent storm. Plus, gain double XP through to the end of this weekend! Read more on the full update below!



Haven't heard of Worms Rumble before? Well - it's an arena based real-time shooter with up to 32 players, with battle royal, deathmatch and experimental modes. Wield classic Worms weaponry like the iconic holy hand grenade and even get blasting with new ones like the powerful Hammerhead rocket launcher. Worms Rumble also has crossplay between PC, PS4 and PS5!

Check out the launch trailer here:

[previewyoutube][/previewyoutube]

Team Deathmatch


Take up the call of team based total Wormfare with the new Team Deathmatch mode! Be assigned to red or blue team in a battle to rack up the most kills and find yourself in 12v12 arena based controlled chaos. This game mode was highly requested in the community and we were eager to get it in. We've also changed the maps to be smaller based on community feedback from an open beta on the mode, expect to see storms at the edges of maps from the 32 player mode!

It's time to hop into the action and fight for your teams victory!

Double XP Weekend


To celebrate the launch of the new mode and update, we are starting the first double XP weekend starting today at 3PM GMT through to Monday 3PM GMT. Hop in game for double the xp gain and get rewarded with cosmetics to make your Worm look the best they can be. There's never been a better time to rumble!

Fixes


Again, we have been listening closely to everyone's feedback and some of the issues you have faced. We have made a few fixes and improvements that should help make many of your game experiences better!

Crash fixes: we have fixed several of the most common crash issues effecting players. The way we get the best data is when people send the crash reports from the prompt after their game has closed which has helped us track down and solve these biggest issues so far. If you come across any new issues please be sure to click send info if you get this prompt and you can also contact our support team here: Support

Network Improvements: we have made some improvement to network issues players were having including several issues of delay/jitter. We will continue to monitor and improve this as it will be continually improved upon.

Full fix notes:

  • Fixes for multiple crashes seen across all platforms
  • Fixes / optimisations for general network gameplay
  • Fixed a desync issue when using the Grapple Gun and Jetpack
  • Fixed an issue where the small banner displayed the incorrect player while specating
  • The News feed articles are now correctly translated in all languages
  • Fixed an issue where the jetpack wasn't removed from the player's inventory when the item's durability reached 0
  • Fixed an issue where the player was unable to jump after taking fall damage
  • Fixed an issue where certain emotes were displayed incorrectly
  • Fixed an issue where the player was unable to accept invites on PlayStation
  • Fixed an issue where Team17 friends online status was displayed incorrectly
  • Fixed a visual issue when the main menu background was not loaded correctly
  • Fixed an issue where the player was unable to search for a Lab mode after the search was cancelled
  • Fixed an issue where the pre-game information was not displayed


Thanks for reading all, we still have much more planned and you can see our short term development roadmap here going into Febuary:

https://steamcommunity.com/games/1186040/announcements/detail/3059601183965433155

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