Worms Rumble doesn't feel much like a Worms game, but that's ok

For 25 years now, Worms has stuck to a fairly well-established formula: you control a team of worms, and players take turns trying to blast each other's worms off the level. It's simple, sure, but it works. Worms Rumble still looks like a Worms game, but it's a different thing altogether, and it's likely to appeal to a totally different group of players.
The biggest change Worms Rumble is making is the move to real time. There's no more one-worm-at-a-time moving around, and no careful aiming of shots, trying to arc the perfect grenade or bazooka shot. Nope, none of that remains in this new deathmatch version of Worms, in which every worm is moving around at top speed at all times, frantically searching for new weapons, and on the lookout for opportunities to pop a shot off at an opponent or toss a fateful banana bomb.
As you might expect, in terms of the amount of stuff happening all at once, Worms Rumble is markedly more chaotic than your standard-issue series entry. Head on a swivel, you've got to be manouevering into better positions all the time, since with bazooka rockets, grenades, and bullets flying from every direction, there's nowhere that's particularly safe. You'll want to be moving either toward the action to pick off some kills, or away from it to get a chance to use healing items and replenish your gear.
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