1. The Curse of Feldar Vale
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  3. Patch V1.007

Patch V1.007

Hi Folks.

We are delighted to announce the release of the most requested new feature and a bug fix.



  • New Feature: Group Movement.

    We have implemented a basic 'follow the leader' style of group movement which we hope will make moving the party across large distances more speedy and less tiresome.



    Toggle the movement using the new button on the battlefield UI as indicated above. Move a single unit and the rest will try to follow it.

    Note that this is still 'turn-based' so is not designed to just move the party from point A to a distant point B in one go. It should however, speed up movement by up to 6 times. We have found that the system is still very useful in confined spaces but please be aware that multiple passages/doors can lead to what might seem an illogical move by the occasional unit. It is also not intended to be a 'formation' move, so the exact positioning of each unit will vary.

    We have implemented some Group Movement Options which can be accessed via the Main Menu Options or Screen Menu Options dialogs (see below).



    Either of these new buttons will display the following dialog:



    There is a good degree of 'help' available on this screen to explain the mechanics of group movement.

    We will look to improve the movement in future updates, for example being able to move two groups of units independently on the same map level. For now we hope the new feature will improve your game play experience.

  • Fixed: Corrected Experience Point Allocation under certain circumstances when using 'pooling'. Any accumulated experience should automatically allocate on the next game turn and then accrue correctly thereafter. [Internal bug]


Please let us know if you have any problems with this patch and we hope you enjoy the new feature.

All the best.

Ian & Jann