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The Curse of Feldar Vale News

The Old Mill

Hi Folks.

Just a quick heads-up to let you know we have found a small 'glitch' in testing that could cause a game crash. The good news is that there is an easy workaround.

When using the teleporters in The Old Mill it is possible for a sneaking unit to cause the error. A teleported unit always loses its sneaking condition anyway, so the easy solution is to 'un-sneak' any such unit before entering the teleport tile.

We will have a fix for this in V1.015 which is in release testing at the moment and will be with you hopefully in the next few days.

Apologies if you have already been tripped up by this issue but the workaround described will stop it from happening again.

All the best.

Ian & Jann

Update V1.014

Hi Folks.

This update fixes a couple of bugs that have been reported by the Community as well as a couple that we have found ourselves during testing.

  • Fixed: Using the Change Grid Levels button (in the button group at the bottom right of the battle screen) could cause a crash when playing The Old Mill and the party was split between levels. [Community Bug]

  • Fixed: Movement costs for ascending/descending stairs were not being calculated correctly such that some units were losing movement points for that turn. [Community Bug]

  • Fixed: The 'Buy' button for Supplies in the Market is not reset correctly when spending all Qaedi and then sell items to get more Qaedi. [Community Bug]

  • Fixed: The battle grid stays active in certain situations when using the Save Game dialog and it was possible for a unit to move behind the dialog unintentionally. [Community Bug]

  • Fixed: Using the 'Space' bar as an End of Turn shortcut could invoke another UI button that last had the focus. [Internal Bug]

  • Fixed: Items placed in the Party Backpack when creating a party were lost by the time the party gets to the first scene. [Internal Bug]

Please let us know if you have any problems with the update and apologies to anybody who has suffered in their game play through any of the bugs.

All the best.

Ian & Jann

Update V1.013

Hi All.

This update adds a new feature from the Feature Changelog, as well as a fix to the game mechanics for weapons with built-in abilities.

  • New Feature: Compare Tooltip.

    With this change you will now be able to select an item on a character's Inventory page and compare its stats to other usable items of the same type.



    In the picture above you can see that the Power Sword is selected on the paper doll by left clicking the item and it is outlined in green (1). All items of the same type that are usable by the character are outlined in the Party Backpack in white (2). To compare one of the items in the backpack with the one the character is currently using, hover over the item in the backpack and the Compare Tooltip will be displayed as shown in the picture below.



    The values shown indicate the improvements to a character when the item is equipped (3) as well as the difference when compared to the other item (4). The Special Features section (5) displays any built-in ability that the item possesses.

    You can also use the feature in reverse by left clicking an item in the Party Backpack as shown.



    In this case you can compare the item with a similar one that is already equipped or you can compare two items that are in the backpack with each other.

    Please note that the Compare Tooltip is currently only available on the unit's Inventory page. We have added a task to the Feature Changelog to roll out the change to other dialogs. We also intend to improve the Special Features section (5) of the tooltip to display built-in attribute improvements (e.g. +10 Scouting) as well as built-in abilities (e.g. Shock).

    We have also improved the standard tooltip when hovering over a weapon to indicate the actual damage it will do when equipped based on the character's choice of Weapon Specialization.



  • Fixed: Damage displayed when using a weapon with a built-in ability, for example the Power Sword, was +1 greater than the actual damage caused.

Please let us know if you have any problems with the update and we hope you enjoy the new features. Next up is the Weapons Loadout feature which we are designing at the moment.

All the best.

Ian & Jann

Update V1.012

Hi Folks.

This latest release, adds a couple of new connected features from the Feature Changelog, as well as a fix to re-spawn any lost quest items (the cause of this was fixed in V1.011).

  • New Features: Custom Portraits and Free Choice On Portraits.

    We have redesigned the 'Choose Portrait' dialog as shown below:



    The buttons (1) will now allow you to make different portrait selections.

    'Female and Male' will display all portraits for the unit's Species (3). The 'Female' and 'Male' buttons will filter by Species.

    Free Choice displays all portraits (including Custom Portraits which will be displayed last). If there are more portraits than can be displayed on a single page, the 'Previous' and 'Next' buttons (2) will be activated.

    'Custom' will allow you to load your own images to use as avatars. Please note the instructions (4) on how to deploy your portraits.

  • Fixed: Loading a battle scene will make a one-time check to see if a Quest item has been stolen by the Quezzits in Feldar Palace. If so, it will be re-spawned into the Party Backpack.


Please let us know if you have any problems with the update and we hope you enjoy the new features. Next up is the Compare Tooltips feature which we are designing at the moment.

All the best.

Ian & Jann

Update V1.011

Hi All.

A quick hotfix to prevent a nasty little bug that can occur when fighting the Quezzits in Feldar Palace. It is possible for them to steal a quest item which will prevent the game from completing.

Unfortunately, if you have encountered this bug, the only solution is to restore to just before the Quezzit fight. Sorry!

Edit:
We will upload a patch in V1.012 that will re-spawn a missing quest item if this problem has occurred. In this case you should be able to continue the game from your current save point.

Please let us know if you have any problems with this update.

All the best.

Ian & Jann