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The Curse of Feldar Vale News

Update V1.031

Hi Folks.

Just a small update to fix a couple of minor bugs.

* Fix - If a party has visited a level but none of them are currently on that level, the Jump Move button is highlighted and can be pressed but a jump move does not occur. Jump Move does not work between levels, so the button should not have been highlighted.

* Fix - If the player casts a spell that targets their own units and a unit occupies a tile on another level that has the same tile number as the current level, the tile on the current level is highlighted even though there is no unit on it.

We hope you enjoy this update and please let us know if you encounter any problems.

All the best.

Ian & Jann

Update V1.030

Hi All.

As promised in V1.026, we have just released an update to bring the movement options that were developed for Mystery at Morgoth (MaM) to The Curse. There is also a small bug fix included.

* Jump Move - The party can immediately move to any point on the map it has previously visited. There are two new options in the Interface Options dialog that control the behavior of jump moves (Jump Move Uses Real Time and Confirm Jump Move).

*** IMPORTANT NOTE *** This feature only works in a game that is in progress from the current position moving forward. Prior to this update the game will not have recorded which tiles your party has visited.

* Swap Position - Player unit tokens can change position (marching order). Can be used at any time but very useful when in confined spaces. There is a new option in the Player Options dialog that controls this behavior (Swap Position Consumes Action).



* Fix: The achievements for Zombie Hunter and Zombie Slayer were not updating their score correctly.

There will be more MaM features to come in future updates. Stay tuned!

We have found during testing that the two new features above, significantly enhance movement during the non-combat parts of the game.

We hope you enjoy this upgrade and please let us know if you encounter any problems.

All the best.

Ian & Jann

Update V1.029

Hi Folks.

Just a small update to introduce a new feature requested by the Community, a game play improvement and fixes for some minor issues that we have uncovered while developing The Dark Tower.

  • New Advanced Rule: Experience Balance. Only applies if 'AI Hit Point Bonus' is not zero. Adjusts the experience received from melee and ranged attacks so that characters receive the same XPs as when there is no adjustment to the AI unit's hit points.



    This means that your units will level up at roughly the same speed regardless of the AI Hit Point Bonus.

  • Change: If a unit resists a spell due to its Magic Resistance attribute, the text "Magic Resistance" will float above the unit.


Due to changes in Steam's platform support, we have upgraded The Curse to run as a 64-bit executable only.

Please let us know if you have any problems with the update and we hope you enjoy the game.

All the best.

Ian & Jann

Demo Updated

Hi All.

Just a quick note to let you know that we have updated the DEMO to V1.028. This is a demo specific build and the main game remains at V1.027.

The demo now has all the latest updates/fixes etc.

All the best.

Ian & Jann

Update V1.027

Hi All.

Just a small update to fix a few minor issues and add a small feature requested by the Community.

  • New: Additional Party Banners. We have added two 'dread' banner choices for the flag that is displayed on the adventure map, to give your party that 'dark' feel.

  • Change: The AI behavior for spellcasters has been improved so that units will attempt to fight, rather than cast, when they are short on mana (or only have cantrips available) and player units are nearby.

We have also fixed a couple of small bugs that we discovered in testing.

Please let us know if you have any problems with the update and we hope you enjoy the changed features.

All the best.

Ian & Jann