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Chrono Ark EA 1.7 – Update: Crossroads

Hello, Fellow Arkers! Chrono Ark has officially been updated with v1.7 content.

In this new update, we have added a large amount of player choices outside of battle.
This update provides many new ways to strengthen your party, and one of the main methods is our new Skill Upgrade system!
There are also many new monsters, new items, and new skills to seek out.
All system changes have been completed with this update, and all that’s left is to keep adding more content!

A huge thanks to all the beta players who reported bugs and provided valuable playtest feedback.

First of all, let’s look at what has changed since v1.63.

Improved Field Objects

Field objects have been completely reworked, and there are now 42 events implemented in the game.
Not all event objects have been implemented, and there will be more to come in future updates.
Along with the massive increase in object count, there are now many new ways to obtain items as well as a variety of new items.

Addition of Choices

When obtaining lower-tier equipment, there are now many cases where you can pick between 2 displayed items.
There are also many cases where you can make a choice between 2 Relics.
Hopefully this will help you obtain items that are beneficial to your team composition.

Skill Upgrades

You can now apply special effects on your teammates’ skills.

Patch Summary
  • Reworked event objects.
  • Improved UI.
  • Added 19 Relics and 1 Equipment.
  • Added Active Item system and 9 Active Items.
  • Added 3 new monsters in Misty Garden and 3 new monsters in Bloody Park.
  • Added 1 Class Skill for Joey, Pressl, Selena. Added 1 Rare Skill for Lian and Miss Chain.
  • Reworked Lucy Draw Skills, Added 6 Lucy Rare Skills.
  • Major improvements to Narhan’s skills.
  • Removed identification for potions, removed stat increase potions, reworked potion effects.
  • Added a 3 Potion limit per battle in Expert Mode.
  • In Normal Mode, characters now start with 1 class skill, but can only learn 1 skill in the first level up.
    This is implemented so that the game forces less choices upon newer players who are unfamiliar with the game.
  • Equipment/Relics can now be combined in the campfire.



For more information, check out the 1.7 Beta Patch Notes!

[h3]What has changed since 1.7 Beta 2?[/h3]

- System
  • Removes event tile indicator when they can no longer be used
  • Improved UI
  • Skills can now be removed by clicking on a skill in the UI and selecting the forget option.
  • Implemented images for all event objects.
  • Implemented new sound effects
  • Relics that are useless in the lategame no longer show up in later stages.
  • Soul Thuribles can no longer be discarded.


- Narhan
  • ‘Identified!’ Debuff: Reduced receiving crit. chance bonus.
  • Plant Spite: Reduced receiving crit. chance bonus.
  • Trojan Horse: Can no longer be used as a fixed ability.
  • Nightmare Syndrome: Reduced bonus damage against single target.


- Joey
  • Health-Augmenting Patch: Healing reduced.


- Lucy
  • Change of Plans – Secondary effect (restore 1 mana/draw 1 skill) removed.


- Selena
  • Bloody Moon – Buffed ratios on secondary effect have been toned down slightly.


- Elementalists
  • Takes less damage from debuffs.


- Flame Hedgehog
  • Damage increased.


- Ironheart
  • Lv1 skill has been changed to Shield Bash in Normal Mode.


- Bugfixes
  • Fixed bug where the player would only draw 1 skill if Pressel faints due to pain damage.
  • Fixed freezing glitch that occurs if the player presses Esc while checking a record.
  • Fixed bug where the fountain would give 1 Key despite fulfilling the requirements.
  • Fixed bug where Active Item portrait would occasionally disappear.
  • Can no longer preserve Lucy’s Necklace and Soul Thurible in Time Storage.
  • Fixed Decrepit Forge interaction where the game would return an equipment if the player puts in an Active Item.
  • Fixed bug where Item Cubes in Sanctuary wouldn’t spawn an indicator on the map.
  • Azar: Veiled Sword no longer causes Illusion Sword damage to be fixed. Veiled Sword properly activates at 1 stack.
  • Garden of Keys: Fainted Allies no longer take damage.
  • Fixed bug where the tooltip would disappear if the player hides skills during skill selection.
  • Fixed bug where mana upgrade status would not display properly if loading from save.


https://steamcommunity.com/sharedfiles/filedetails/?id=2713411871

by sablo

https://steamcommunity.com/sharedfiles/filedetails/?id=2647410999

by diago

Thanks for the fanart!

Chrono Ark EA 1.7 Beta 2 Patch Notes

Sanctuary
Elementalists
  • Added a passive that the player can take advantage of to make them a little easier to kill.


Flame Hedgehog
  • Flame Hedgehog damage increased to 5->6.
  • Flame Hedgehog now attacks only once each time you cast a skill.


Narhan
  • Trauma, Trojan Horse: Now draws 1 skill.
  • Nightmare Syndrome, Mental Shock: Now critical hits when the target has Identified! debuff.
  • Plant Spite: If the target has Identified! debuff, apply a debuff that increases receiving crit. chance by 25%.


In Expert difficulty, you do not start with a class skill but can now choose 2 skills on the first level up.

We are actively listening to player feedback for this beta, so please feel free to leave your own feedback!

Chrono Ark Early Access 1.7 Beta Update

Hello, Fellow Arkers!
Chrono Ark EA 1.7 Beta has been updated!

The keyword of this update is Choice.
We have improved the quality of individual playthroughs by adding elements of choice, so that players can grow and play in the direction they want.
No more jars randomly showing up in your playthrough now!


1.7 Beta Update Content


[h2]1. Improvements to Objects, Addition of Choices[/h2]
Various event objects have been added to the Twisted Land.
Objects that appear during your playthrough are now selectable, and the number of objects are greatly increased.
Also, there are more choices available in your playthrough than before.


Added Choices.

[h2]2. Skill Upgrades[/h2]
You can now upgrade skills throughout your playthrough.
There are 16 basic upgrades and 2 unique Synergy Upgrades per Investigator.
Mix and match upgrade effects to create your own composition!


Changelog

  • Potions no longer need to be identified, and potions that give stat bonuses are replaced with potions that provide useful effects in battle.
  • Only 3 potions can be used in a single battle.
  • All party members start with 1 skill in their deck, and only 1 skill can be learned in the first level up.
  • 2 new monsters, 1 new elite monster added in Misty Garden.
  • Improvements to UI
  • Added 1 new equipment.
  • Added 19 new Relics.
  • Added an Active Item system and 9 new Active Items.
  • Added Max. Level cap on characters.
  • You can now only learn up to 2 of the same skills on a character.
  • A bigger variety of items are sold in the shop.
  • Changed drop tables on monsters and bosses.
  • You can now reforge equipment in the campfire.
  • Changed Golden Apple’s stat bonuses when used in the campfire.
  • Changed Fox Orb’s stats.
  • Blunt Sword – Attack +20% -> +15%, Receiving Healing -15%-> -33%
  • Demon Hunter – Accuracy increase removed, now gives -5% critical hit chance.
  • Banestone – Upon reaching Black Fog, the stat bonuses of this item are disabled until the end of battle.
  • Relic Display Stand slots increased to 3->4.
  • Added a shining effect when a Relic is activated in battle.
  • Transfer Scroll – Now spawns a Relic Display Stand in front of the boss.
  • Cursed Pharos Mask – Now has a chance to not consume a key when opening chests.
  • Purification Stone – Prevents equipment from becoming cursed in any way.
  • Expert Mode Cursed Monsters – Stats decreased.
  • Curse [Executioner] - Changed so that all allies below 0 Health will faint upon ending turn.
  • Curse [Colossal] – Health decreased.


Lucy
6 Rare Skills Added
Effects of some Draw Skills have been improved.

Charon
Soul Stigma - Critical hit when an ally damages another ally -> Deal extra damage equal to 50% of Charon’s Attack Power

Phoenix
Can now be recruited alongside Charon.
If Phoenix is below 0 Health, he can no longer be targeted by ally-damaging skills.

Merry Christmas!



Hello, Fellow Arkers!
2021 is already over. Time surely flies!
We are continuously working on the development of Chrono Ark.
The only thing we can leak now is that the internal review on the upcoming v1.7 patch is extraordinarily good.
We will see you guys with the v1.7 Beta.
We wish you all a Merry Christmas!

Chrono Ark Early Access v1.7 Peek!

Hello, Fellow Arkers!
I am Hyung Ju Lee, the leading developer of Chrono Ark.

Let me briefly introduce the upcoming v1.7 update that covers the Twisted Land.
(The actual content might differ from the peek.)

[h2]1. Object Improvement[/h2]
This is the main improvement of the Twisted Land update and includes the most changes.
First of all, the player could not choose the objects that appeared on the field. The number of them was also not that many.


After the Twisted Land update, the player can choose one out of two for all event objects except the shops and chest rooms.
This adjustment has been made to give the player more choices to create more unique gameplays as they insist.
We plan to add more objects to the previous pool of less than 10 to create additional variables during the gameplay. There will be new mechanics added for this.
Also, you can combine items at the campfire instead of the blacksmith to lower the dependency on the blacksmith.


[h3]Object Summary[/h3]
There will be about 40 event objects. Let's go over some of them briefly.

The Fallen Library
- You can enchant equipment up to 2 times.
There are no other functions like changing a skill book into a scroll.
This is an example where the purpose of previous objects has become more straightforward and more transparent.

The Maid’s Quarter
- You can battle with maids and receive a skill book - Healing 101.
It is a battle object that can only be encountered at Stage 1.
battle objects have more serious difficulty compared to a normal encounter. Sometimes, an Elite Monster for the Object can appear.
Also, you cannot gain a Soulstone from the special battle.

(New Monster added to the previous Stages)

Sanctum of Sword of the Forest
- A sanctum with graves of Sir Dorchis from the older generations.
- You can pull out equipment, Sword of the Forest.
- The only boss of this Stage will always be 'Sir Dorchi.'
It is a special object that only appears after Stage 1-2, where you complete the Sir Dorchi quest.
There are objects where you can receive a fixed reward with a higher risk under specific conditions.
Of course, Sir Dorchi will no longer appear as a regular boss as this new event object is added. It will be more challenging to beat Sir Dorchi.

Casino
- You can play a minigame by pressing a key at the right timing to receive an item.

The Trials
Five objects are counted as The Trials in the Twisted Land. They appear randomly as other objects do.
The Trials are the objects to challenge your party. There is no risk of trying the Trials since the player will return to the pre-battle moment after the battle. However, the Trials are tricky objects to pass that require every strategy you can use.

Trial of Wisdom
- Challenge your deck and receive the reward if passed.
The player will be able to choose one of the conditions below.
(Except Lucy's skills)
- Pass if the sum of the costs of 6 skills drawn
- Pass if you draw 2+ skills that apply Pain Debuff out of 6 skills drawn
There are various conditions like the above.

Trial of Power
- The player enters a battle with an enemy that doesn't have HP nor take any action.
- Pass if the total damage dealt for three turns is above a certain amount.
The maximum total damage dealt will be recorded after every Trial of Power.

Trial of Time
- Trial of Time activates when the player enters a battle with a boss of the Stage.
- Pass if the player defeats the boss in a certain amount of time.
- The timer doesn't tick during the attack effect or the enemy turn.
As we have mentioned before, The Trials are one of the event objects. All objects will have two choices for the player to choose from. You can decide to pick Trial of Time if you want a more challenging boss battle. Otherwise, you can go with another Trial if you're going to play the game while thinking carefully. We have decided to give the player choices to build unique and fun objects depending on their playstyle. This allows the game to have a variety of designs and fun on the objects.

Trial of Courage
- Pass if the player survives for three turns from powerful attack moves.

Trial of Chaos
- Pass if you meet a special condition during the next battle.


Due to the object improvements, there will be minor changes on obtaining items(potions, equipment, relics, Golden Skill Book, etc.) due to the object improvements. There will be new unique items added like Golden Apple.

[h2]3. The Sanctuary[/h2]
Stage 4, The Sanctuary, will go through adjustments due to the object improvements.
The Sanctuary will be the Stage where the player can use the accumulated keys and Gold and collect even more items.



[h2]4. Active Items[/h2]
There will be various elements added that the player can utilize to build the team by adding multiple objects.
Active items are one of them.

Active items are items that the player can use during combat. They can be used for a certain number and are rechargeable.
Active items can be activated when you equip them at the right side of the Inventory slot.
Lucy's Necklace and Charon's Soul Thurible will be regarded as special items to be used from the Inventory as before.
Active items' effects can vary from Draw 1 skill or Restore 1 Mana to dealing damage to an enemy depending on current active buffs. We will add some mechanics to the game where the player can play around with certain active items.

[h2]5. Lucy’s Curse Skill[/h2]

Some new objects can expose the player to various risks.
One of them is Lucy's Curse Skill.
Heavy Bag - Cost 5 Mana. It cannot be Played.
Lousy Reflex - Exclude, Cannot be Played, Place this skill at the top of the deck at the start of each battle.
We will add various other Curse Skills.

[h2]6. Skill Upgrade & Downgrade[/h2]

The player can give a special effect to skills for the run by upgrading them.
- Cost one more Mana but cast twice.
- (Can be upgraded if Pressel is in the party) 50% bonus effect if drawn by Prophecy.
- (Can be upgraded if Charon is in the party) Give one stack of Encroachment to a target.
We will add various skill upgrade effects other than the above.
However, skills can be Cursed and get downgraded.
- Increase Count by 1.
- Remove Swiftness.
- Cost one more Mana.
- Give Exclude.
Skills that are upgraded or downgraded cannot be discarded in a usual way. They also cannot become a Fixed Ability.


[h2]7. Potion Improvements[/h2]

Potion Identification and Potions that increase a particular ability are removed.
Potions have a more substantial effect overall. They are now more suitable in an emergency. A variety of potions are added.
The player can now only use at most three potions in a battle.
This limit is due to the more substantial effects of potions. Now the player can use other new consumables or active items, so we had to balance out the overall game difficulty on the deck, party, and active items.
New potion mechanics are designed to maintain the game balance and be more flexible than capping the number of potions in the Inventory.


There will be new elements such as event objects and special items like Golden Apple that buff a specific ability for the run since the buff potions are removed.

There are many minor changes for this update, but please understand us for not going through all of them!


[h2]6.UI Improvements[/h2]

There will be various improvements to the user interface.



This v1.7 update includes the most significant adjustments so far. Please understand that it takes longer than usual!



[h2]Development Roadmap after v1.7 Update[/h2]

We plan to create the hidden Stage for the True Ending and plots first after the v1.7 Update.

(The concept art of the hidden Stage: The Crimson Wilderness)


(The battle stage of the Forgotten King that We will add in the v1.8 Update)

We will complete the roguelike portion of the game, including the True Ending and the endgame contents after the v1.7 Update. We will move on to additional elements afterward.


The brief development roadmap is as follows:
6 Different Storyline Cutscenes
A New Hidden Stage - The Crimson Wilderness
The Final Stage - ???
The Final Boss - ???
(The above will be developed as our priorities)

The Chrono Ark development team, including myself, truly loves this game. We keep trying to build a more fun game and polish more elements of it.
Thank you all for waiting for the game to be completed.



[h2]Additional Elements after the Final Contents[/h2]
The additional contents after the final contents are as follows:
(We can change this depending on the development process. )

New Attack Idle of a Monster


New Investigation Member - Ilya


New Character Skin (All character's skins will be added as the game's official launch.)


We are preparing many elements other than the above, so please hang in there patiently!