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United Front (large content and feature update)

Dear players,

I am pleased to announce a fantastic new update! Playtesters were highly satisfied with it, so I believe you will love it too!

The main contents of this update are:

  • A better (by far) automation system
  • A large new scenario set in 1923, called United Front
  • A difficulty system reworked and balanced (thanks to 1 month of playtests)


[h3]A better (by far) automation system[/h3]

Tired of repetitive actions? Bored with province development? Overwhelmed by managing a large empire?

Just delegate these tasks to the AI!
In fact, you're not delegating tasks directly to the AI, but whole characters management.
While this feature existed previously, it has been enhanced and expanded.

What as changed?

1) Now, you can delegate even your active characters to the AI. This can be reverted at any time, and if the AI hasn't utilized all of a character's QI, you can still utilize them during your turn to complete actions with the remaining QI.

2) The loyalty cost of delegating a character to the AI has been significantly reduced, so you no longer need to worry about using this feature.

3) You can still delegate characters from your reserve pool to the AI, which is essential for managing large multi-province domains. However, I've introduced two useful improvements.
(For those new to the game, the option to delegate characters from your reserve pool to the AI unlocks when you have 5 active characters.)

You can now assign these characters to specific provinces. These characters will appear in the province HQ panel, allowing you to interact with them directly. Additionally, I've implemented actions to facilitate the transfer of resources to them effortlessly.

How to decide what kind of action the AI should perform?

The behavior of characters when controlled by the AI depends entirely on their roles. I invite you to read this Steam guide about roles.

If you aim for province development, employ a statesman character. For combating banditry, deploy a police character, and so on.

A warlord character will prioritize cultivating opium and building the largest army imaginable.

How competent is the AI?

The AI's competence level is decent.
Playtesters were generally satisfied with it.
However, it's worth noting that I deliberately toned down its capabilities to ensure it doesn't match the opponent's AI.
Additionally, characters in the reserve pool will exhibit less responsiveness compared to your active characters when delegated to the AI.


[h3]United Front scenario[/h3]

The new scenario spans from Sun Yat Sen's return to Guangzhou in 1923 until his death in 1925. Key events of this scenario include:

-The Beijing-Hankow railway strike
-The formation of the United Front between the Guomindang and the Communists
-The establishment of the Whampoa Academy and the presence of Soviet advisors in Guangzhou
-A merchant uprising in Guangzhou
-Conflict between Jiangsu and Zhejiang over control of Shanghai
-A new Zhili-Fengtian war leading to the collapse of the Zhili clique
-Feng Yuxiang's betrayal and the formation of the Guominjun

The Communist, Guomindang, and Zhili Clique factions are central to many events and dialogues in the scenario.

The Zhili Clique prompted me to extensively rework the automation system. Playtesters found managing large factions remarkably easy with the new system.

Navigating the challenges of holding together a large faction at its peak power and on the brink of collapse offers an engaging challenge. If you've ever been hesitant to choose a large faction, now is the perfect opportunity to do so.

Furthermore, the introduction of a new significant scenario necessitated adjustments to opponent AI. They should now be more proficient, especially those specialized in combating Communists in 1927. However, I'll rely on your feedback for further fine-tuning, as they may require additional playtesting.

[h3]Difficulty sytem[/h3]

I recently introduced a difficulty system, and after weeks of playtesting, I made some slight improvements to it.

There are now five different difficulty levels:

Green: Designed for a relaxing game experience. Bandit generation has been reduced, and the maintenance cost of your armies is decreased.

Seasonned / normal: he default difficulty level, perfect for playing as a small warlord in the warlords melee.

Elite: The AI will field larger armies, reflecting historical accuracy. This level offers a challenging gameplay experience, particularly when playing as a major faction competing with other major cliques. It's also the difficulty level used for playtesting the game.

Dare death: The AI will deploy even larger armies and may receive bonus resources at times.

Generalissimo: At this level, you'll really notice the AI's advantage with bonus resources.
It's intended for seasoned players seeking an extra challenge.


[h3]Next steps[/h3]

After such a big update, I will probably take a time to rest, coding smaller and more relaxing features.

In the to do list for next months (this is not an ordered list):

-Some more 1927 content.
-Some more guides and wiki entries
-Steam achievements
-Linking the event chains of the different scenarios
-A 1923 sandbox? (if you really need it)


Have fun!

Post Scriptum:
Don't hesitate to leave a comment below. Your feedback encourages us to keep improving the game, and we're excited to hear from you!

Difficulty levels & new cheat codes

Hello,

The work on the 1923 scenario is progressing smoothly, and I am correcting bugs and adding features along the way. When I have cool stuff that can be published before the next content patch, I will release small updates like this one.

Today's update only applies to the Windows version. Versions for Linux and Mac will follow later.

Today's Update:


Difficulty Levels

You can now select a difficulty level when you launch a scenario. There are four difficulty levels:

Green Difficulty Level:
This is the default difficulty level. It is perfect for playing as an underdog faction or for discovering the game.

Seasoned Difficulty Level:
This difficulty level is intended to raise the challenge when you play as one of the major factions. Your opponents will be able to grow and maintain larger armies.

Elite Difficulty Level:
Not only will your opponents be able to grow and maintain larger armies, but the game will also shamelessly cheat by giving random resources each turn to characters controlled by your opponents.

Dare Death Difficulty Level:
Not only will your opponents get all the bonuses of the Elite difficulty levels, but your troops will also have a malus at their morale checks during fights.

New Cheat Codes

"endwar" will disband a unit.
"flowerpower" will send all weapons of the selected unit into your faction stockpile.
"oneguntwoarms" will send rifles from the selected unit, but will leave 1 rifle per man (if there are enough guns).

For those new to the game: just press the "c" key to open the cheat console.

Annoying Bug Fixed

You won't be able to use [enter] to trigger the action buttons anymore. That will prevent a free multiple action exploit.

I hope you will have a lot of fun playing with this update. I also need your feedback about the difficulty setting, as it certainly needs balance.

Maestro Cinetik


Content Poll result : what's next - Chinese Community Translation 90% complete

Rise of the White Sun will participate in the Turn-Based Fest, and it's truly an honor.

On this occasion, I've updated the game to reflect the latest advancements in the Simplified Chinese Community Translation. All materials in the game, up to the year 1927, should now be accurately translated.
This amounts to approximately 90% of the game's content being translated by the community.
I cannot thank them enough for their patient and diligent efforts.

Some minor, albeit rare, bugs have also been addressed in the latest patch, though none were significant enough to warrant a detailed discussion here.

[h2]So what's next?[/h2]

You cast your votes here to decide the focus of the next content update.

The winner is:
-A 1923 scenario about the United Front
And a close second is:
-More content for the 1927 scenario

Given the tight race, I've decided to tackle both updates in the order they were voted for. Following these updates, my attention will likely turn towards improving the game's manual or enhancing the wiki.

I'm excited to share that the 1923 scenario will encompass all of China except Mongolia, introduce more than 30 factions, and feature many new characters.
The GMD, the Chinese Communist Party, and the Fengtian Clique will be the primary factions, enriched with their own events and dialogues.

The GMD's challenges will include:
-Forming a United Front with the CCP, securing aid from the USSR, and transforming the Party and its Army.
-Establishing a new government in Guangzhou after once again ousting Chen Jiongming and setting the groundwork for the future.
-Navigating relationships with its unpredictable allies.

The Chinese Communist Party's challenges will involve:
-Organizing strikes and unions along the Beijing-Hankou railway.
-Joining the United Front.
-Expanding their influence in Guangdong.

The Fengtian Clique's challenges will focus on:
-Modernizing the Army.
-Enhancing their supply and industrial capabilities.
-Seeking revenge on the Zhili Clique.


The additional content for 1927 will revolve around new strategies to establish Red Bases, following the VIth Congress of the Chinese Communist Party. Given the Communist faction's lack of statesman characters, these new actions will offer opportunities to develop districts with peasant leaders and political workers. We'll also likely introduce more upgrades for the Communist armies and militias.

Enjoy!

Maestro Cinetik




First March patch notes and poll about next content patch

Hello,

I'm seizing the opportunity presented by this patch announcement to seek your input on the game's future content. Please spare a moment to cast your vote for the upcoming content here
https://strawpoll.com/3RnYl59Yxye

What's new this week?

This content patch is currently available for the Windows version only. Versions for Linux and Mac will be released at a later date.

Minor bugs:

-n the 1925 scenarios, an issue where the Comintern Compound's "Propaganda Department" action inadvertently removed the option to undertake the "Military Committee" action has been resolved.

-The issue of disappearing refugees in Xinjiang upon loading a saved game has been fixed (applies only to new saves made from this point forward).

Typos and proofreading:

-The poorly written English texts and typos identified in the Steam forums have been addressed.


Content:

-Two characters, Dai Kemin and Pan Zhongru, have been added to the Hubei CCP faction in 1927, as requested by a player. Currently, they are represented with default portraits, but I have commissioned the artist to create historical portraits.

-The "split army" action has been slightly nerfed, and a quick action button for this action has been introduced.

Have fun!

Maestro Cinetik

Weekly patch + a new army action

In this week's update:

*Some English texts in the battle reports have been corrected.
*Minor inaccuracies have been addressed in some characters' histories (for example, Xiong Kewu is now correctly associated with the right province).
*The issue where the peasant school unit from the Guangdong Provincial Committee disappeared after loading a saved game has been fixed (this fix will only apply to saves created after this patch).

Additionally:

A New Action to Split Your Units

You will find this option in the organization section of your armies' action panel.

This action can only be conducted by officers and the Generalissimo and incurs a cost (3Q1, 25 Fame, and 15 Supporters). You may also encounter loyalty issues.

Enjoy!

Maestro Cinetik