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Red Bases 1927

Hello!

A new big update full of content is now online!

  • New scenario
  • Quality of Life Features
  • New Cheat Codes
  • What is next?


[h2]New Scenario: 1927 Red Bases[/h2]

The new scenario features the entirety of China, except for Mongolia, and commences in August 1927. Anticipate numerous communist uprisings!

The new scenario introduces new actions and abilities for the Communist player:

Red Guards: A novel type of unit geared towards guerrilla actions.
An uprising mode for Guangzhou.
Long marches.
A plethora of new CCP historical characters, some with a military background.
Now, you'll truly be capable of establishing robust red bases and defending them. Playtests have demonstrated that seasoned players can assume control over multiple provinces.
When playing as the CCP, you can select your initial faction: will you lead the Nanchang uprising, the Harvest uprising, or the Hailufeng Soviet?

New abilities for the Guomindang:

In this scenario, you govern a new entity: the Nanjing government. Your mission is to both conclude the Northern Expedition and reunify the Party, currently fragmented into several factions.

You may consider dismissing your Generalissimo, Jiang Jieshi, to facilitate the Party's reunification. If you do so, he will return even more potent later on.

With a perpetual need for funds, you gain new actions for government control of the opium market (they become available after developing the anti-smuggling brigade in a district).

New abilities for the Fengtian/Anguojun:

The Northern warlords have coalesced into the Anguojun and, at the scenario's inception, are launching a final (perhaps desperate) counter-offensive.

You'll need to manage your currency printing: as long as you continue to gain ground, all will be well, but any setbacks may result in the devaluation of your currency.

The Japanese are no longer as friendly as they once were and aspire to seize control of Manchuria. If you begin to lose ground and your relations deteriorate, they might even plot your assassination!

This faction also gains new actions for relocating peasants from the central plains of China to Manchuria and enjoys a special logistical bonus for supplying any unit connected by rail to the Mukden industrial complex.


[h2]Quality of Life Features[/h2]

Many enhancements have been incorporated, addressing numerous inconveniences.

Take a look at the options menu while in-game: you can now adjust settings such as disabling the automatic display of district reports or displaying area control colors on the map regardless of the zoom level.

Managing large factions has been made significantly more convenient with a new feature: you now have the option to delegate a character from your reserve pool to the AI. Such a character will act autonomously, utilizing their best abilities based on their roles. This option becomes available once you have a minimum of five characters in your active pool.

To simplify navigation between provinces, I've added buttons throughout the province map.

Additionally, you'll notice new buttons in the upper-right corner of character sheets for smoother interactions with your characters.

And for added convenience, you can now press "P" to instantly open the province map for the selected character's current location.

[h2]New Cheat Codes[/h2]

You're in for a treat with the second one!

**"miamivice": Grants you anti-smuggling brigades and opium suppression offices in every district under your control.

**"thepartyneverends": Extends the game's duration by an additional 100 turns.

**"cantonragtime": Originally intended for playtesting purposes only, this cheat code may produce unexpected results if used in the wrong scenario or with the wrong faction. It triggers the 1927 Guangzhou Uprising. Use with caution!

[h2]What's Next[/h2]

It seems like it's time to start working on a better wiki.

On the to-do list, we have:

-Adding new music tracks to the game.
-Expanding "Guangdong Revolutionary Base" and "1925 Sandbox scenarios" to encompass all of China.
-Introducing a "Shanghai" Communist group to the 1927 Red Bases scenario.
-Creating a 1927 sandbox scenario.
-Incorporating more spy/underground life-specific actions and Red base organization actions into the "1927 sandbox."
-Expanding the People's Liberation Army (PLA) with additional abilities, such as the ability to change commanders at will.
-Pursuing the translation into Simplified Chinese.*

Please share in the comments which of these developments excites you the most.

Maestro Cinetik

*It still progresses, but expect some delays, including the fact that the new patch alone introduced tons of new texts.

1927 Red Bases preview

It's incredible how quickly time passes when you're working hard on a game! A player recently informed me that I haven't posted any news for over a month. So, here's a preview of my current work.

A significant content and quality of life update is in progress. I've included some images below for you to take a look at. I don't have a specific ETA yet, but it's about 80% complete.

What's included?

[h3]1927 Red Bases[/h3]

Red Bases will be an extensive scenario covering the entire China map (excluding Mongolia). I want it to be the equivalent of the Little Model China sandbox scenario, but set in the late 1920s.

The scenario begins with the Nanchang uprising, a divided nationalist faction, and Northern Warlords poised to launch a violent counter-offensive.

Certain parts of the game have been reworked specifically to simulate the Communist Party's evolution towards guerrilla warfare. Expect new gameplay mechanics.

To reflect the turmoil of the White Terror and the difficulty in communication between the Party Central Committee and the various provinces, the CCP faction is divided into four groups, each with its own victory conditions. Of course, you will be able to join forces with the other groups and reunite them.

Two new governments have been added: the Anguo military government in Beijing and the Nanjing government.

The Guomindang itself is divided into several factions (The Nanjing faction, Tang Shengzhi in Hubei, and Wang Jingwei).

There are many other exciting features coming with this scenario, but I'll let you discover them when it's released.

[h3]Quality of Life Features[/h3]

Many more options, including:

The possibility to let an AI control characters in your reserve pool
This option will unlock when you recruit your fifth character. It will help you grow a large faction. Keep in mind that characters controlled by the AI won't be as loyal or efficient as you might hope.

Move on right-click option
This feature is designed to prevent misclicks. I'm not entirely sure if I like it, but it's now available in the options menu.

Do not automatically open reports
You can now toggle this option in the menu. I know it has been a source of annoyance for some of you.

More consistent map information at any zoom level
The system that displayed different information depending on the zoom level was not popular. Now, you can even keep the colored controlled areas visible on the map at maximum zoom levels if you prefer.

Improved navigation between provinces
I've made it easier to navigate between provinces on the province maps.

I'm sure I've forgotten to mention some of the features I'm working on these days, but you'll discover them in due time.

If you have any bright ideas or requests, please feel free to share them using the comment section.

Have fun!











Quality of Life Update + Information about the next content patch

Hello!

  • What's next (content patch)
  • Some great Quality of life improvements have been added.



[h3]What's next ?[/h3]

The results from the poll are very clear: the 1927 scenario about Communist Uprisings (Nanchang, Hunan, Guangdong...) is far ahead.

So this is what I am currently working on.



What I can already tell:

There will be many more Communist characters.

And may there will be several communist factions to reflect the fact that it was really difficult to coordinate any action between the provinces at that time.
If I choose that path, a communist player will need to make his junction with other groups to add their characters and troops to his own.

Hainan will be reworked to add districts so guerilla units there won't be cornered so easily.

I may add (or not) an uprising mode for Guangzhou.

The scenario will be long enough to support a 1927 sandbox version.

[h3]New quality of life features[/h3]

Quick district actions
Some of you were tired of reading district policies texts, so I added quick actions for the districts, like the system used for the armies.

A new characters and ditricts management panel by provinces

You will be able to access it from a button on the left of the map or by clicking with the right mouse button on the China map.

With that new panel:

You will spot at a glance all characters present in the same Province.
You will follow more easily the progress of your policies.
This new management panel will make it easy to spot that Russian agent plotting assassinations against your characters.


That's enough Quality of Life improvements for the moment, I will now work on more content.



Small Qol patch / 小幅生活质量改进补丁

-The map dragging feature has been overhauled, making it faster and smoother.
-A new tooltip has been added to summarize all mouse interactions with characters on the bottom characters bar.
-Colors have been added to locations on the city map.

-- -- -- -- --

*地图拖拽功能已进行了重新设计,现在更加快速和流畅。
*新增了一个新的工具提示,用于总结底部角色栏中与角色的所有鼠标交互。
*在城市地图上添加了颜色标记。

Chinese players feedback update - October update

Hello!

As you know, I will keep adding content to Rise of the White Sun (until you all get bored by the game^^)
And you have your word to say: the poll about the next big content patch is still open here

This first October patch is a Chines players feedback update.


I made a selection of things to improve from the many feedbacks Chinese have provided these last weeks, and put the result in this update.

Main topics:

  • The Chinese Communist Party in the 1920 scenarios
  • The military actions for the Chinese Communist Party in the 1920 scenarios
  • Dealing with bandits and disasters
  • The Chinese Translation


[h2]The Chinese Communist Party in the 1920 scenarios[/h2]

From your feedbacks, I learned that many of you were confused by the fact the Communist players also controls the Mongolian People's Party.
This was because in the developer's intent it was a Comintern faction, not a Chinese Communist Party faction.
That was not clear, and the desire to play the Communist Party alone totally understandable.

==>You can now play the Communist Party in the 1920 scenarios without bothering about Mongolia and White Russians

You can still play as the Comintern if you prefer (because some players prefered it that way).

[h2]Military actions for the Chinese Communist Party in the 1920 scenarios[/h2]

Many of you asked for military features for the Communists that are more "1927 and beyond" related.
But, well, ...why not!
I want to keep the game the most historical possible, so, turning your 1920 students into seasonned guerilla warriors will be done by using cheatcodes to unlock contents that are available later in the game.

Here are some new cheat codes:

"downwithlandlords": will unlock useful actions, to raise peasant armies, proclaim soviets and punish landlords

"redarmy": will add 3 historical officer characters to your characters reserve pool (if you are playing in 1920)

"1927mao": will unlock an event to turn young 1920 Mao into a peasant guerilla leader

And an old useful cheatcode:

"redsu": will launch a communist uprising in Shanghai (you will need to control pickets, if you don't want to lose it immediately)


[h2]Dealing with bandits and disasters[/h2]

Some of you had trouble dealing with bandit and disasters.
Others had many questions about province management.

I added a province management "practice scenario" set in Shanxi.
This is not exactly a tutorial, but a scenario with far more turns that needed, and no warlord opponent.
So you can take your time to experiment.

Many help panels will be displayed during this scenario answering the FAQ related to province management, bandits and disasters.

Tell me if that new kind of scenario is useful or enjoyable for you.
You can also answer this Steam news to request such scenarios to explore other topics.

[h2]The Chinese translation[/h2]

Here I need to apologize to the translation team.
I thought that using a robot translation to let players test the game until the translation was complete would be a pleasant surprise.

I believed the disclaimers and explanations both on the Steam page and in game would have been explicit, but some players blamed the translators for the poor Robot translation.

I, the dev, did it because I needed to kill the many bugs created by the Chinese localisation, and decided that it could be cool to make it available, instead of keeping it to myself.

Here is how it works from a dev point of view:

1)The game will fetch the translation made by the human team.
2) If that part of the text is not translated yet, it will then display the robot translation
3) If no text is found, the English translation is then used
4) If there is no English translation, a text will be displayed to report the missing variable to the dev

I was really proud of that cascade system.

I hope you will understand and be patient.

If you want to participate to the translation effort, you can just answer to this news.

Please don't use the answer to promote your paid translations services, because there is so much text that even with low costs and poor quality results if would cost more than the game will ever earn.