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Exophobia News

Exophobia release date - July 23!

Announcement was a bit late for FPS Fest, but here it is!
Exophobia is launching 3 months from now. *party noises*

Check out the new trailer: Exophobia Release Date Trailer at PM Studios

Development finished a while ago, but this extra time ensures we can deliver the best experience as it can be on all platforms, and to prepare for our physical releases! I didn't want players who preordered to have to wait while digital players were already having fun with the game. That didn't feel right, so we made the decision to release everything in the same date!

Still very anxious for all your reactions to the full game! I had some really good feedback already from lucky testers, so everything is looking good to go!
See you soon everyone,
Zarc

Invited streamers play Exophobia!

Now until the end of FPS Fest, you can watch some streamers going through the available demo.
I want to thank them all individually for playing the game and letting me use their recordings!
Here's a list of invited streamers:



If you like any of them, be sure to follow their work!
Have a great weekend
Zarc

Exophobia Demo Update!

Hey there!
As promised and part of FPS Fest, the demo has been sligthly improved to better reflect the quality of the final game. Testing has been crucial to find these small quirks and how to adjust them. You may not notice any differences, so let me present you the changes in this new version:

  • Some language errors fixed.
  • Disk image in the corner to indicate a loading time.
  • "Sci-fi" font option is now a more readable font in the terminal.
  • Map no longer starts to fade right away. Only when it reaches the last point in the battery.
  • Clickable buttons and levers now blink to indicate you can use an action on them.
  • You can now dash forward even if not holding a direction. Also, more i-frames!
  • Difficulty curve in the first part of the game has been adjusted. Less enemies before you get the first upgrade (for me where the fun of the game comes).
  • The boss now stays locked in the same vulnerable move until you hit. I made it that way so you can more easily guess what you have to do and so you don't have to wait until he cycles through all moves again to hit him.


Can't even tell how long I have been revising this first part of the game, but I know it's the most important part to get right, so I hope these changes please all of you and incentivize you to keep playing!
Let me know what you think.
More news coming soon!
Zarc

Exophobia at Steam's FPS Fest 2024

During next week, Steam will have a Steam sale and event celebrating all the first person shooter games!
Check out Steam's official video for FPS Fest: https://www.youtube.com/watch?v=Cd4ffQlZnnc

And of course, Exophobia couldn't miss be part of it, representing the boomer type of first person shooters... well, yeah.
So expect a demo update and an announcement to spice up this week!
More news soon, and happy shooting!!!
Zarc

Exophobia (was) at GDC and PAX East!

Hey everyone!
Last week was a busy one! I know I should have warned beforehand, but got so busy with finishing the preparations for these events that I totally forgot to update the Steam news. (also bad internet at the hotel didn't help)
So, last week, Exophobia was at the Game Developers Conference Expo AND PAX East!

I couldn't be present at both expos, so I had my first experience at GDC (flew all the way from Portugal) while my publisher, PM Studios, managed their booth that included an Exophobia stand.
In these booths you could play Infinite Mode and Boss Rush mode, both unlockable at the end of the game (depending on the ending... wait, I never told there were two endings! That's right!)

GDC was really fun, it's a nice way to meet other devs and industry people and refresh your perspective. It was a needed boost in motivation to keep making games at this end stage of Exophobia development, specially in these times were things are rough for everyone, specially small indie devs.

One of my favorite parts was roasting marshmallows with other devs the day after the convention ended. It was my first time roasting marshmallows so it was a really cool experience!
Another favorite thing was meeting in person with Moski, a cool artist friend that gifted me a very cool Exophobia fan art. Check it out:
https://twitter.com/jcccastanheira/status/1772981189436997965/photo/1

Isn't it cool? Check out Moski's art and wishlist their game filled with his beautiful art, Townseek!

If you were at GDC or PAX, please wishlist the game, it helps a lot!
I'll be back with more news soon,
Zarc