Bugfixes
[p][/p]
- [p]Updated Unity version (Security Update https://unity.com/security/sept-2025-01)[/p]
- [p]The mysterious infinitely duplicating villager in Timberwell has been quietly gotten rid of (we literally could not figure out what caused him to behave in such a way or how to fix him, he definitely must have consumed the power of some otherworldly grimoire).[/p]
- [p]Removed random interactable objects from places in prologue manor that couldn't be reached.[/p]
- [p]Sitting on benches in Haywind fort no longer causes you to sit facing the wall.[/p]
- [p]Spruce shade cemetery caretaker now has a few lines to call the player over.[/p]
- [p]Corrected the tooltip of Spellscroll: Weakness to indicate the real sorcery level required to use the item.[/p]
- [p]Fixed issues causing the quest locations for "Antique Wheels" and "The Squallstone Keep" to display at incorrect locations on the world map.[/p]
- [p]Depleted Imberite Ore incorrectly left behind the model of the veins while removing the model of the rock, this has now been fixed.[/p]
- [p]Tailfin Moss now correctly boosts experience gains while fishing Clearwater Salmon.[/p]
- [p]The game now recognizes Burned Skeletons, Spirit Horrors and Drawyn Spear as undead.[/p]
- [p]Adjusted combat stats for Timberwell cave trolls to be more in line with their indicated levels.[/p]
- [p]All Arakite in ratcliffe mines is now protected by a stone golem.[/p]
- [p]The ratcliffe stone golem combat stats are now much more appropriate for when the player encounters them.[/p]
- [p]Fixed a task icon remaining in place after completion in Ratcliffe village[/p]
- [p]Golem rock throw behavior was adjusted so that it happens more certainly when the player is at a distance from the golem, deals less damage, incapacitates for longer, and has a higher cooldown.[/p]
- [p]Mistywood Goblin combat stats were adjusted.[/p]
- [p]Bumped levels on some goblin item drops.[/p]
- [p]Fixed non-visible item descriptions on goblin craftables.[/p]
- [p]Few random typos in various quest dialogues were fixed.[/p]
- [p]Clipping/pathing issues around Haywind and Ratcliffe[/p]
- [p]Etherlight Ruins no longer walkthrough.[/p]
- [p]The journal entry for reforging the Dreamguard's armor should once again display correct information about the requirements for crafting the Dreamguard items.[/p]
- [p]Removed an odd, inaccessible spruce south of fenwater village.[/p]
- [p]Teleporters now have names for Etherlight Ruins, Forest's Heart, plus various others that were lacking them.[/p]
- [p]During the quest 'Historical Undertaking the II', quest related reply options now appear all throughout the dialogue of the shaman of prowler's thicket, instead of only when initiating conversation.[/p]
- [p]Eloria Mirvren was unintendedly still appearing atop the Silvermirror Throne after progressing her quest to the point where she teleports to the 'Hallowed Cave', this has now been fixed.[/p]
- [p]Applied a fix for quest marker for quest 'Something Suspicious' not appearing on the world map.[/p]
- [p]Adjusted combat stats on Tammi, the Forest's Heart.[/p]
- [p]Removed trees unnecessarily obscuring a path to the forest's heart after dealing with the roots obstacle.[/p]
- [p]Added an overview of Tammi's abilities into its inspect window.[/p]
- [p]Improved directions in some early quest journal entries.[/p]