Early Access Update 6 - The Great Mudclaw of Aurfield
Greetings all!
We're once again happy to deliver a new game update (almost) in time to celebrate Steam's summer sale. Without further ado, here's an overview of the main features and areas that have been updated in today's patch.
More detailed patch notes may be found further below.

In this update the area northeast of Haywind gets a facelift. You’ll be able to discover the cozy fishing village of Aurfield on your journey up the river, where you’ll find new interactive npcs, harvestable resources that smooth out the early game progression, a shop and 3 new quests.
[h2]The Flooded Cave[/h2]

Nearby you'll find a flooded cave that serves as a dungeon to explore. One of the new Aurfield quests - "Dead Fishermen Tell Tall Tales" - leads here to vanquish a new boss, a giant crab called The Great Mudclaw. With it come new item drops of course, including special armor and the potential to learn a powerful spell.
[h2]A Hidden Grove[/h2]

For all the fishing enjoyers, you get to hunt for an elusive Aurora Trout in a new quest: "The Prize Fish". It swims in the waters of a secluded grove, and is only attracted by the shiniest of bait. A hook made of gold is a great start, but for some reason folk always lose such things by getting them stuck on crab shells...
[h2]Antique Wheels[/h2]

You could use a convenient way of getting to the new village. Help Rancher Eryk fix his cart that has been in his family for generations in the quest "Antique Wheels", and he'll be happy to let you hitch a ride when traveling between Haywind and Aurfield.

On the other side, northwest of Haywind, you may now find a new farming village that is the Shearston Estate. The farmers here are most known for producing the finest clothing in the land, but their operation has become halted due to being blockaded by the menacing bandit horde that roams the land. Haywind’s militia has been unable to reach them, but perhaps you could lend the poor farmers a hand in defense of their home?
[h2]The Battle of the Shearston Estate[/h2]

The estate features a new quest, "The Battle of the Shearston Estate", where you support the farmers in their efforts of driving away bandit raiders, and you'll learn to throw fire bombs along the way.
[h2]Operate the quirky Shearston loom[/h2]

To improve the tailoring skill experience in the game, the estate features a new minigame unlocked by the quest - keep the quirky Shearston loom running by feeding wool into it! The minigame now provides an easy way to acquire wool in the game, which was previously unnecessarily sweaty. It's also an alternative, fun way of gaining tailoring experience and rewards you with tokens that can be exchanged for unique rewards.

[h2]Waterway Tradesmen[/h2]

Started north in Thornhill's harbor inn, a merchant enlists you for help in establishing a trade route between the two cities of Thornhill and Haywind. Just beware, he's an investor of limited funds and the boat he's acquired for the job reflects that - it may need slight repairs to prevent it from sinking.
The quest unlocks a new fast travel option between Haywind and Thornhill harbors.
[h2]The River Pirates[/h2]

The marauding bandit horde of Haywind also resorts to piracy against trade barges traveling the length of the river! Help a Haywind deputy, stationed on the opposite side of the harbor across the river, deal with the pirate menace.
Once completed, the quest offers a repeatable interaction where you're rewarded for every 5 stolen cargo crates you recover from the pirate camps. Much of what you recover from the crates will turn out to be common goods, conveniently stored for later use in the new player (ware)house placed nearby along the river, but sometimes you may be able to find cool hidden gems along the cargo too.

Cloud saves are now enabled, so your saves are synced between your devices! The saves are also stored locally on your device, and you can choose between cloud and local saves in the main menu.
In other news, we've opted in to NVIDIA's GeForce Now cloud gaming service. The game needs to be approved before being available on the service though, so we'll keep you updated about the process and let you know the moment when/if it becomes available.
[h2]Patch Notes[/h2]
New:
6 new quests:
New harvestable resources:
New equippable Items:
Changes:
Fixes:
As usual, feel free to follow us on twitter and/or Discord for future news and updates.
Stay tuned, happy gaming and hope you all enjoy your summer!
Regards,
Pura


We're once again happy to deliver a new game update (almost) in time to celebrate Steam's summer sale. Without further ado, here's an overview of the main features and areas that have been updated in today's patch.
More detailed patch notes may be found further below.
Fishing Village of Aurfield

In this update the area northeast of Haywind gets a facelift. You’ll be able to discover the cozy fishing village of Aurfield on your journey up the river, where you’ll find new interactive npcs, harvestable resources that smooth out the early game progression, a shop and 3 new quests.
[h2]The Flooded Cave[/h2]

Nearby you'll find a flooded cave that serves as a dungeon to explore. One of the new Aurfield quests - "Dead Fishermen Tell Tall Tales" - leads here to vanquish a new boss, a giant crab called The Great Mudclaw. With it come new item drops of course, including special armor and the potential to learn a powerful spell.
[h2]A Hidden Grove[/h2]

For all the fishing enjoyers, you get to hunt for an elusive Aurora Trout in a new quest: "The Prize Fish". It swims in the waters of a secluded grove, and is only attracted by the shiniest of bait. A hook made of gold is a great start, but for some reason folk always lose such things by getting them stuck on crab shells...
[h2]Antique Wheels[/h2]

You could use a convenient way of getting to the new village. Help Rancher Eryk fix his cart that has been in his family for generations in the quest "Antique Wheels", and he'll be happy to let you hitch a ride when traveling between Haywind and Aurfield.
Discover the Shearston Estate

On the other side, northwest of Haywind, you may now find a new farming village that is the Shearston Estate. The farmers here are most known for producing the finest clothing in the land, but their operation has become halted due to being blockaded by the menacing bandit horde that roams the land. Haywind’s militia has been unable to reach them, but perhaps you could lend the poor farmers a hand in defense of their home?
[h2]The Battle of the Shearston Estate[/h2]

The estate features a new quest, "The Battle of the Shearston Estate", where you support the farmers in their efforts of driving away bandit raiders, and you'll learn to throw fire bombs along the way.
[h2]Operate the quirky Shearston loom[/h2]

To improve the tailoring skill experience in the game, the estate features a new minigame unlocked by the quest - keep the quirky Shearston loom running by feeding wool into it! The minigame now provides an easy way to acquire wool in the game, which was previously unnecessarily sweaty. It's also an alternative, fun way of gaining tailoring experience and rewards you with tokens that can be exchanged for unique rewards.

Other new quests...
[h2]Waterway Tradesmen[/h2]

Started north in Thornhill's harbor inn, a merchant enlists you for help in establishing a trade route between the two cities of Thornhill and Haywind. Just beware, he's an investor of limited funds and the boat he's acquired for the job reflects that - it may need slight repairs to prevent it from sinking.
The quest unlocks a new fast travel option between Haywind and Thornhill harbors.
[h2]The River Pirates[/h2]

The marauding bandit horde of Haywind also resorts to piracy against trade barges traveling the length of the river! Help a Haywind deputy, stationed on the opposite side of the harbor across the river, deal with the pirate menace.
Once completed, the quest offers a repeatable interaction where you're rewarded for every 5 stolen cargo crates you recover from the pirate camps. Much of what you recover from the crates will turn out to be common goods, conveniently stored for later use in the new player (ware)house placed nearby along the river, but sometimes you may be able to find cool hidden gems along the cargo too.
Steam Cloud saves & plans for NVIDIA GeForce Now

Cloud saves are now enabled, so your saves are synced between your devices! The saves are also stored locally on your device, and you can choose between cloud and local saves in the main menu.
In other news, we've opted in to NVIDIA's GeForce Now cloud gaming service. The game needs to be approved before being available on the service though, so we'll keep you updated about the process and let you know the moment when/if it becomes available.
[h2]Patch Notes[/h2]
New:
- Steam Cloud saves is now enabled.
6 new quests:
- "Dead Fishermen Tell Tall Tales"
- "The Prize Fish"
- "Waterway Tradesmen"
- "The River Pirates"
- "Antique Wheels"
- "Battle of the Shearston Estate"
- New village - Aurfield
- New village - the Shearston Estate
- New map section - the Flooded Cave
- New map section - Hidden Mistywood Grove
- The Great Mudclaw - new boss npc
- Shearston loom - tailoring minigame
- New obtainable spell - the Wrathful Torrent
New harvestable resources:
- Woodcutting: The Glowing Willow, level 9
- Alchemy: Sunflowers, level 20
- Alchemy: Waspheart Iris, level 17
- Alchemy: Firestick Plant, level 5
- Fishing: Aurora Trout, level 20
- Fishing: Worms (bait)
- Fishing: Luminescent Worms (bait)
New equippable Items:
- Copper Pitchfork
- Bracelet of Stalwart Riverfolk
- Pirate Dagger
- Monstrous Crustacean Helm
- Riverpirate's Cutlass
- Riverpirate Captain's Cutlass
- Riverpirate's Tunic
- Riverpirate Captain's Overcoat
- Riverpirate Captain's Hat
- Chitin Torch
- And a number of other new, more trivial items...
- 2 new alchemy crafting recipes
- New tailoring crafting recipe
- 2 new house decorations
- New tailoring trait, obtainable from Shearston: Cotton Handler
- 3 new fishing traits from Haywind trainer, involving the digging of worms.
Changes:
- Sweeping environmental changes focused in areas north of Haywind.
- Gathering Northwind cotton now requires level 20 in tailoring
- Improved interiors of the entrance to the Elder Druid's tomb in Haywind.
- Improved the clarity of most spell tooltips.
- Improvements and additions to world map texts.
Fixes:
- Added a generic tavernkeeper to north haywind's empty tavern, and fixed its sign.
- Gate not opening in Tomb of the Elder Druid.
- Missed damage showing as -0 damage taken in chat.
- Numerous pathing issues.
As usual, feel free to follow us on twitter and/or Discord for future news and updates.
Stay tuned, happy gaming and hope you all enjoy your summer!
Regards,
Pura

