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PAINT WARFARE MAPS AND GAMEMODES UPDATE (1.24)

Howdy gamers!

Welcome back, I've had this one planned for a while and I'm so hyped to release this update to y'all ːsteamhappyː


NEW MAP: Airfield

Introducing Paint Warfare's most intricate and biggest map based on an abandoned military air base!




NEW GAME MODE: Point Capture

This game mode has been planned for months and it's probably one of my favourite modes in the game right now—up there with Capture the Flag.
  • You get put in one of two teams
  • You rush to take control of as many points as possible with your teams and try hold them at once
  • The more bases you hold, the more points you gain. If the enemy even partially tries to uncapture your base, you stop getting points from it



Koto Changes

The Koto map didn't see many players, and it was unsuited for FFA as I originally designed it with Capture the Flag in mind. Over the next couple updates, I want to put more focus on Team modes and playing with friends, and we needed some more maps in the Team based modes.
  • Shrunk and reworked the Koto map slightly, reduced the number of trees and vegetation for visibility
  • The Koto map has been removed from FFA and it is now Capture the Flag (which I feel suits it better)



Bubble Grenade Changes

If you missed it, last update I made the bubble grenade do tick damage in its radius (~10 damage/second)

I've made some more changes to it in this update to make it more useful
  • It will now damage bots in the coop minigame
  • It no longer deals damage to team mates