NEW MOVEMENT, NEW GAMEMODE & NEW MAP (1.32.0)
Heya

Introducing palace—a map set in the ruins of a billionaire's mansion.
[h2]New Gamemode: King Of the Hill[/h2]
I've finally overhauled the OG map

Basically I've made it 1.5x bigger and added lots of new areas and 3 huge cranes you can climb. I'm super proud of it so check it out!
If you liked the new movement, you'll LOVE the new movement. There's 2 general changes in the way the movement works.
1. Added momentum
Now every action you take, like dashing, grappling, using speed boosts/ramps builds momentum. Basically what this means is you can keep your super fast speed for a while instead of it instantly going away.
Momentum is also used in slides now so your slide speed is based on how fast you were going before.
2. Reworked the abilities
Buying coins has been broken for the past few updates—I've finally gotten around to fixing it.
So uh yeah- I can finally make money from Paint Warfare xD
Coins are also super cheap now :)
New Map: Palace!

Introducing palace—a map set in the ruins of a billionaire's mansion.
[h2]New Gamemode: King Of the Hill[/h2]
- Palace is the first map to be king of the hill
- It's basically FFA BUT
- There's a hot zone that gives you crazy amounts of points, and it changes location ever 45 seconds
Dunes Reworks
I've finally overhauled the OG map

Basically I've made it 1.5x bigger and added lots of new areas and 3 huge cranes you can climb. I'm super proud of it so check it out!
Reworked Movement
If you liked the new movement, you'll LOVE the new movement. There's 2 general changes in the way the movement works.
1. Added momentum
Now every action you take, like dashing, grappling, using speed boosts/ramps builds momentum. Basically what this means is you can keep your super fast speed for a while instead of it instantly going away.
Momentum is also used in slides now so your slide speed is based on how fast you were going before.
2. Reworked the abilities
- Buffed the dash duration and made it more consistent
- Completely overhauled the grapple hook. It's now a swing instead of pulling you towards a target (you can still grapple to the roof– use it to build momentum). This differentiates it from jetpack more.
- The jetpack now slowly builds up speed instead of instantly making you fly. This means that if you're falling and you use it it will take a while to break your fall. Also if you use it long enough you can fly really fast up.
- Buffed jetpack duration 5s —> 15s
Fixed Coin Purchasing
Buying coins has been broken for the past few updates—I've finally gotten around to fixing it.
So uh yeah- I can finally make money from Paint Warfare xD
Coins are also super cheap now :)
Other
- New ingame leaderboard that shows player's ranks
- A lot of new VFX
- New player respawn shield VFX

- New grapple rope visuals
- Added a hook to the end of the grapple rope
- Paint splatters last 4x longer and are bigger (they're also more optimised now)
- Added scorch marks after explosions
- Minor blizzard map improvements
- FPS and network optimisations
- New launch screen
- Fixed pink box on the Burst gun
- Fixed a bug that would cause the audio to be super low quality on Bluetooth headphones
- New map icons
- Fixed menu screen performance by removing 3D icons