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Paint Warfare News

Paint Warfare 1.26.1: New Ability, FOV slider & Precise Aim

Added new ability: Half Shield
  • This brand new ability protects you from the front from paintballs, kicks, spoons, you name it! Keep in mind you still take damage from behind :)


New Changes
  • Added FOV slider
  • More backups! — Coins, all weapon skins and hats are now backed up so you will never lose them
  • Buffed every weapon by 5-15% to increase TTK
  • The player camera no longer looks around in the pause menu/options menu ingame
  • Removed aim smoothing

NEW MAP: TRAIN YARD (1.26)

Wassup gamers!

Welcome back, this one brings a new map, improvements to the tutorial and some general polish ːsteamhappyː

Train Yard Map

[previewyoutube][/previewyoutube]
Introducing a new map—Train yard! This one is slightly smaller than the Koto map and is the first map to combine indoor combat in hallways with an open huge map where you can experience the movement to its fullest!


Better Ranking



Tutorial Improvements

It seemed the tutorial was valuable in teaching new players the movement, so I spent a lot of time this update improving it for new players
  • Fixed bugs with the maps and double jumping
  • Shortened the voice lines in the tutorial to make it more straightforward
  • New UIs
  • The second stage of the tutorial is now in the Mafia Island map to allow new players to experience the entirety of the game's movement



Improvements & Polish
  • Camera shake can now be disabled in game options
  • Clearer UI that you can't shoot teammates
  • The bubble grenade and flamethrower now shows damage number popups when damaging enemies
  • The game chat now remains visible in the game end and map vote screen
  • Fixed a bug where both teams would keep getting points at the end of Point Capture games
  • Made a new UI for picking up powerups/ drops from enemies when they die
  • Make the hitbox for powerups larger
  • Buffed the Akimbo pistols and pressure washer
  • Fixed a bug that caused points to not be multiplied depending on your place in FFA

1.25.1 Mega Bug Fix + Polish

I wanted to make the game less buggy so I've went through and fixed a bunch of bugs you guys reported on our Discord server.


Changes:
  • Fixed rock clipping exploits
  • Explosives no longer damage teammates
  • Teammates now properly show up as blue in Point Capture
  • Added all the new weapons into the kill feed so they will display properly
  • Added new change of language UI in options
  • Fixed a bug that caused all the ranks to display at once in the profile
  • Fixed Kingfisher SFX not playing
  • Flamethrower now unlocks at Rank 1
  • Oranges and explosives now destroy turrets
  • Fixed a bug that caused explosives to explode multiple times, lagging the server
  • Fixed loading issues & save issue
  • The enemy that killed you is not highlighted through walls in the respawn screeen
  • Added a player trail when dashing
  • Added third-person tracers
  • Fixed daily challenges
  • The spoon is now the final gun in the gun game mode

GAME BREAKING BUGS FIXED & NEW GUN (1.25)

Hello people!

Welcome back, this one brings a new gun, but most of the focus was brought to fixing some pressing issues and a bug that broke the game completely for a lot of people.

Fixed Game Breaking Bug

A couple of you encountered a bug where the game would become completely unplayable and no functionality would work.

The main menu with the "Dev" tag, coin and level counter broken

All maps stuck on "connecting" and not joining

  • This bug is due to a corrupted save file. As the game grows, stuff like this can happen to people, so I've implemented a new save file recovery/backup system
  • Also added a lot of redundancy in saving games and connecting which should avoid issues


New Gun: Flamethrower

I wanted to add some more beginner weapons, so this update I'm adding a flamethrower!

Similar to the freeze gun, it gives the enemy a debuff when you hit them, except instead of freezing the enemy in place, it sets them on fire, making them more visible and dealing 5 damage every 0.5s for 2.5s.

Rebalancing


AK (Snake)
  • Buff: Increased accuracy
  • Buff: Decreased the spray pattern intensity
Sniper
  • Nerf: Lengthened reload time by 60%
Thundergn (Railgun)
  • The thundergun no longer one-shots enemies (but deals devastating damage 150 —> 100)
  • Not only does it reflect, but now it both freezes your enemy in place and sets them on fire at the same time
  • This paired with its use for movement makes it incredibly fun to use and sets it apart from the Sniper
Pressure Washer
  • Buff: Increased damage by 15%
Jetpack Ability
  • Buff: Increased duration by 2 seconds


Fixed Voice Chat

Voice chat wasn't getting a lot of use and I realised it was because it didn't work ːsteamfacepalmː
  • Voice chat is now more reliable and works
  • Voice chat volume auto adjusts to bring loud noises down and quiet speaking up



Weapon Skins Synced Between Devices
  • Both hats and weapon skins now sync between devices via Steam cloud. If you had 2 different collections, it will now merge them.



Others
  • Fixed achievements and the global leaderboard. It was broken last update.
  • New invisibility ability model in the Armoury
  • Buying a hat or a gun skin in the shop now automatically refills it with another
  • Removed some monetization like the bundle. I want to focus on gameplay
  • Improved debuff UI
  • Shortened match times to just over 6 minutes
  • Improved scrolling in the Options menu, Map select & Profile
  • Fixed a bug that caused the armoury to get stuck when ranking up
  • More stylized (and hopefully nicer looking) pressure washer water beam

Paint Warfare Hotfix (1.24.3)

  • Fixed a bug where the weapon skin select UI (in the main armory) would not be visible to some players