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Paint Warfare News

Paint Warfare Hotfix (1.24.2)

Fixes
  • The Mine Launcher and Freeze gun wouldn't equip properly because they were swapped. This is now fixed
  • Fixed some buttons not playing the new SFX


AK Balance Changes
  • The AK fire rate has been reduced (11 —> 9 shots / s), but the damage has increased (11 —> 16 damage), overall its time to kill is now noticeably faster (1.24s —> 1s) and you have to land less shots correctly to kill — making tap firing more viable
  • Changed recoil pattern, I want this to be the most "classic" feeling gun, similar to other FPS games like Valorant or CSGO
  • Using sights now negates the recoil pattern entirely, making the AK a very solid choice for both close-range and long range
  • Decreased random inaccuracy while aiming so its just as accurate as the sniper


I hope the AK sees more use as a result of these changes

Shop / DLC Changes

Thank you to everyone who bought the weapon skin + hat bundle early, we raised about 60 bucks which has helped me buy some new assets and tools to bring more maps and content out to you faster.

Unfortunately, it was cannibalizing the sales of coins so I've bumped the small bundle price to $3 (from $1) and big one to $6 (from $4). It's still a steal of a deal tho
  • $3 bundle — 2.26x value (compared to $4 of coins) & you can choose your rewards
  • $6 bundle — 4.44x value

Paint Warfare Quick QoL Update! (1.24.1)

Aloha!

Ya'll loved the last content update, but it was time to do some quick quality of life work on the game to polish up the small details


Swap Weapons In Game

Y'all asked, I delivered.

Hot tip: use /die in chat to respawn and quickly change weapons

Player Chat Bubbles

I thought this would be a funny idea for comedic value/ memes. Anything you type in the chat will now display above your head in a little bubble

Streamlined UI and User Experience

Most of my work this update has actually been around streamlining the process for new players (so you guys can get more full lobbies)
  • Removed the in-game tutorial
    • The reason for this is because 99% of the people who download Paint Warfare already know how to play an FPS game and want to jump straight into a game as quickly as possible instead of enduring a 10 minute tutorial
    • Instead I'm favouring a quicker learn-as-you-go approach, teaching new players abilities, sliding, sprinting and climbing through relevant tooltips as you play the game. We'll see how this goes!
  • Made the initial menus a breeze
    • The system language is now automatically detected and the game is set to that language (but there still will be a language selector)
    • Simplified initial menus & improved their design
    • The nickname of new players now defaults to their Steam nickname
    • All of the menu buttons are now available immediately to new members— originally I didn't want to overwhelm new players with a load of menus, so I hid stuff like the global leaderboard, quit button (lmao) and shop, but it confused new players more than it helped
Stuff that affects you
  • Better button SFX
  • 300% faster startup time
  • Improvements to various UIs and menus
  • Better map loading splash screens



Other
  • If you had issues with your game (like it being stuck on rank 1 ½, 1,500 coins, not joining games etc.) this is now fixed
  • Point capture SFX
  • Reworked the /help command
  • Side ingame HUD for equipped weapons
  • Icons to display more info on Abilities in the armoury
  • New icon for weapons that support an alt fire in the armoury
  • Buffed the AK
  • The Bubble grenade will no longer show up in gun game
  • Optimised the bubble grenade significantly — now runs 400% faster
  • New screen effect when frozen by freeze gun
  • The death first person spectation of players in Hunger Games now also goes up and down as they look up and down
  • New systems to prevent corrupted save files
  • Patched some out of map exploits

PAINT WARFARE MAPS AND GAMEMODES UPDATE (1.24)

Howdy gamers!

Welcome back, I've had this one planned for a while and I'm so hyped to release this update to y'all ːsteamhappyː


NEW MAP: Airfield

Introducing Paint Warfare's most intricate and biggest map based on an abandoned military air base!




NEW GAME MODE: Point Capture

This game mode has been planned for months and it's probably one of my favourite modes in the game right now—up there with Capture the Flag.
  • You get put in one of two teams
  • You rush to take control of as many points as possible with your teams and try hold them at once
  • The more bases you hold, the more points you gain. If the enemy even partially tries to uncapture your base, you stop getting points from it



Koto Changes

The Koto map didn't see many players, and it was unsuited for FFA as I originally designed it with Capture the Flag in mind. Over the next couple updates, I want to put more focus on Team modes and playing with friends, and we needed some more maps in the Team based modes.
  • Shrunk and reworked the Koto map slightly, reduced the number of trees and vegetation for visibility
  • The Koto map has been removed from FFA and it is now Capture the Flag (which I feel suits it better)



Bubble Grenade Changes

If you missed it, last update I made the bubble grenade do tick damage in its radius (~10 damage/second)

I've made some more changes to it in this update to make it more useful
  • It will now damage bots in the coop minigame
  • It no longer deals damage to team mates

Paint Warfare Balancing, Weapon Reworks and Bug Fix (1.23.2)

Hey hey hey!

Here's a quick patch based on your feedback over the past few days ːsteamhappyː


Bubble grenade rework


The bubble grenade deals tick damage in a small radius (shown above)!

Changes:
  • Decreased bubble grenade size by 30%, the bubbles are denser now however, which makes it more useful as a smokescreen
  • Enemies entering a bubble grenade smoke take 10 damage per second


Weapon buffs

Some weapons weren't seeing as much use as I'd hoped, so I've made some buffs

Changes:
  • Minigun is now 30% more accurate
  • Increased Frenzy mag size (12 —> 18)
  • Increased ACR damage (25 —> 50)
  • Increased Banana Gun damage (37 –> 60)
  • Increased Launcher blast radius (8 —> 11)


Other
  • Fixed the AK scope
  • Increased footstep volume
  • Sped up ranking significantly, especially in later ranks
  • You can now preview hats and skins in the coins shop, and made various other improvements. Coins and DLC purchases are how I pay for server costs, so I improved the user experience of those who choose support the game


Enjoy the update!

Paint Warfare Micro Hotfix (1.23.1)

I play the game for a couple of hours after each update and release hotfixes where necessary

Fixes & Improvements
  • Redesigned weapon skin sprites
  • Improved spawn points in the new map
  • Buffed the pressure washer gun range
  • Fixed a bug that caused custom games to reboot the game if the new map was selected
  • Reverted changes to the bubble grenade, however buffed the duration