NEW MENU & MORE (1.31.0)
New Menu
The Paint Warfare Menu hasn't changed much since the game released into early access in 2019. It had a lot of issues—like for example it wasn't clear to new users how to equip/unlock different guns and abilities.
So I've spent a lot of time redesigning and organising everything better:

There's a lot more of course...
Another cool change is that when there is a new game modifier, a short description of it pops up for a few seconds to help new players.

Equip 3 Guns At Once

Paint Warfare has rocket/grenade jumping (which is a really awesome mechanic) and I want this to be available to you no matter what your loadout is.
So that's why I've created a new "Explosives" weapon class so you can switch between one of 3 weapons you have equiped.
(NEW) Change Gun/Ability in Pause Menu

Reduced Coin Prices
- 300 coins [$3.99 USD ---> $0.99 USD]
- 1000 coins [$4.99 USD ---> $2.99 USD]
- 2300 coins [$9.99 USD] ---> 2500 coins [$5.99 USD]
- 5500 coins (NEW) [$11.99 USD]
You can now do more with your coins....
- Reduced the price of Abilities from 150 coins to 100 coins to make them easier to unlock without paying
Koto is now Team Deathmatch
Capture the flag wasn't very fun on Koto from testing so I've decided to make it a team deathmatch map. Hopefully this makes the map more popular as I think its super well suited for vertical movement. :)

Other
- Added bots option to custom games
- Fixed UI bug on AMD GPUs
- Reinvested a bunch of money into some new assets—added a completely new water shader and birds on Mafia Island. The castle map also now has some ice on it
- Added a new cursor
- Added new screen VFX for burning, frozen and healing
- Player names are now based on Steam username
- Fixed issues with the keybind menu breaking and hidden UI
- Added a trampoline on the top of one of the towers in the castle map
- Other bug fixes and improvements







