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Paint Warfare News

MAFIA ISLAND MAP, 8 NEW GUN WRAPS & HUGE BUG FIXES (1.23)

Hey hey hey!

I'm finally back to Paint Warfare and I'm excited to announce the first map to Paint Warfare in over a month— Mafia Island, the amount of time and work that went into this one is insane, and I'm so excited to unveil it to you guys.

There's also a DDay map coming up, but I'm not quite ready to unveil it yet, join our discord server to get sneak peeks on it though ːsteamhappyː

NEW MAP: Mafia City

[h3]Watch the trailer here[/h3]
https://youtu.be/xdFibwAVM70



Introducing Mafia Island, one of the most ambitious maps I've made yet (aside from Koto) that tries to take advantage of Paint Warfare's movement in a stunning and intricately made map.

A huge amount of work went into making this one and I really hope you guys enjoy!

[h3]Unfold to reveal some dev screenshots of how I made the map :)[/h3]
[expand]
Making the mansion floor plan and importing it

A cool lighthouse for verticality


[/expand]


Blizzard Improvements

I've made blizzard slightly larger with some more cover, props and a cool bunker




Customisation

A lot of you have been asking on the discord for more weapon skins, so I've put together 8 new skins —including the first skin for the Palas (Burst rifle)


Polish + Bug Fix
Most notable bugs fixed:
  • Fixed a bug that caused the map to go black
  • Fixed a bug that caused the game to become unplayable after exiting the pause screen
  • Fixed the game failing to connect and having to reload multiple times in the main menu
  • Fixed a bug that caused the game to show 'defeat' in Capture the Flag, even in the case of a draw or a win
  • Fixed a lot of issues with saving to prevent lost progress etc.


Most notable changes
  • 4 maps will now show in the map votes instead of 3
  • Buffed bubble grenade —> visibility will be heavily reduced while in the bubble grenade
  • Buffed invisibility ability (1.5s —> 2s)
  • Added momentum-based sprinting. The longer you sprint, the faster you will go, up to about 150% the regular sprint speed


Other
  • The walk animation will no longer play while zoomed in on weapons like the AK, ACR or Freeze Gun
  • Fixed visual bugs with the in-game XP boost, it will also no longer overlap with debuffs such as invisibility, damage buffs, freeze etc.

FREEZE GUN, 150% FPS INCREASE & POLISH (1.22)

Welcome back everyone!

It's been a busy few weeks for me—I've been caught up in exams—but I've put together a super exciting update that I think you guys will enjoy.

From next update onwards we'll be going back to the traditional massive updates like a few months ago :)

Freeze Gun


With the conventional (and not so conventional) FPS gun types already added to Paint Warfare, future guns will have some kind of debuff or really unique quirk that sets them apart, such as:
  • Ability blocker
  • Freeze your enemy
  • You regenerate health from your enemy
  • The more you charge it the more damage you deal




Obviously, these kinds of guns will take a bit longer to develop, so this update I'm super hyped to announce the freeze gun.

It's honestly a thrill to use
  1. Shoots a rapid 3-shot burst
  2. Has aim down sights
  3. Each hit deals 12 damage and freezes your enemy in place for 1.5 seconds
  4. It's best to pair it with some kind of other gun, I really like using it with the banana gun, or using it to close the distance and finish enemies off with the kingfisher.
  5. Also great for getting assists


Bugfix and Other Improvements
  • Huge optimisations—150% increased FPS on Dunes, Dragon Valley and Blizzard, 200% increased FPS on Anubis
  • Reduced ping
  • Fixed stickers bug—more guns now support stickers
  • Double XP (from Supporter Pack) and 3X XP boosts (from Shop) now stack together to give you a 6X XP boost, new UI
  • Increased Radar duration
  • Explosives AoE visualisation
  • New reload animations for the Gas Gun and ACR
  • Improvements to the usability of ADS—no more animation while walking and using sights
  • Other fixes and improvements

RADAR ABILITY, VOICE CHAT AND MORE PLAYERS (1.21)

Hey supporters!

This update is super exciting and I think you guys will love this one!

(1.) Locator Ability

Credit to quax from our discord for this idea!


Added a new secondary ability that reveals the positions of all enemies for 4 seconds.


  • Unlimited uses
  • Recharges on an 8s timer


(2.) More players


Over the past few months, we've had complains that there's not enough players. I hear y'all loud and clear so now you should see up to 2X more players in lobbies.

  1. Removed the region select. This is a temporary change, over the next few weeks all games will happen on either EU or US for that week
  2. Removed MMR-based matchmaking. I've done some work on the AK and other beginner weapons to make sure they're easy to use even for new players.


(3.) Voice chat

This feature HAS at one point been in the game, but it was underdeveloped so now I'm re-releasing it with significant improvements.


  • You can now change your selected microphone, and your selected microphone will persist in your save file
  • Voice chat can be toggled on/off
  • Voice chat keybind can now be changed
  • Upgraded voice chat servers to handle the bandwidth


I feel like this feature will make playing with friends so much more fun! Enjoy!

(4.) Fixes & Improvements
  • Added first-person hand animations
  • Added a new option for adjusting UI scale
  • Added a loader UI for timed ability
  • When you have reached a limit for the number of turrets, the UI will become red
  • Fixed smoke grenade and orange grenades getting stuck when switching weapons
  • The randomiser power-up will now randomise both abilities
  • Added a screen for initialising the voice over
  • The starting tutorial is now skippable
  • Fixed translations
  • Pausing the menu music will now persist between game sessions
  • New pop up for 3 hour XP boosts
  • Added more contrast to health text to make it more readable
  • Fixed bugs with a number of daily challenges
  • Improved map ambience sounds
  • Added new menu music
  • Buttons in the armoury now toggle


(5.) Balancing
  • Increased invisibility duration (2s —> 3s)


Enjoy the update! Head over to our discord to partake in tournaments, report bugs of offer ideas!

GAME HEALTH UPDATE — EU SERVERS, THIRD PERSON AIM, REBALANCING (1.20)

Hey all!

I've spent the past few weeks thoroughly testing and ironing out bugs in the game, the patch is finally out and I'm super excited to talk about some of the new changes...

(1.) Invisibility Ability Balancing

I've heard a few reports of people unhappy with the invisibility ability, so I've made the following changes:
  • The invisibility ability now leaves a trail of particles. This will make it so you can still be hit while invisible, but it'll still throw off your enemy and give you well needed relief
  • Fixed a bug that caused you to stay invisible permanently after using invisibility


(2.) Sights (Zoom) Improvements for the ACR and AK
  • Fixed a bug that caused sights on the ACR and AK not to zoom in properly
  • Buffed AK zoom (1.5x —> 2.8x)
  • Buffed ACR zoom (3x —> 4x)
  • The AK will now be more accurate while zoomed in (2x), slightly reduced accuracy while not zoomed in (~10%)


(3.) Hunger Games

This game mode needed some love so I've added the following changes.
  • 6X XP in hunger games
  • Added a players left counter to hunger games
  • Added a proper UI for when the round ended and restarting hunger games


(4.) NEW GAME SERVERS!!!
  • Added US/EU server selection


(5.) All Other Improvements:
  • Fixed a bug that stopped you from picking up items from chests at close distance
  • Fixed a bug that made the pick up pop up linger even after picking up a gun from a chest
  • Added bindable keybinds for kick, chat, and opening chests
  • Improved reliability of syncing for match timers
  • Fixed a bug that caused it to display "Game ended" when joining a game
  • Fixed bugs with map vote
  • Added a pre loading screen before the main menu
  • Improved the ammo HUD
  • You can now tell if enemies are aiming up and down
  • Fixed a bug that allowed you to kill a person multiple times with explosives
  • Fixed a bug that caused a black screen on low settings when running on Apple Silicon devices
  • Fixed sticky mines sometimes not exploding
  • Fixed a bug that caused the speed of the dash ability to be affected by your game frame rate
  • Fixed Russian and German translations
  • Added a new shader to the arms during the spawn invincibility
  • Sticky mines can no longer be shot through the floor
  • Fixed connection issues in the menu
  • The tutorial is now skippable
  • Fixed a bug that caused random costumes to be equipped when launching the game
  • Removed camera jiggle when swapping weapons
  • Sights on the AK now improve accuracy
  • The chat now dims when not in use

LAUNCHING THE PAINT WARFARE MERCH SHOP!

I'm so hyped up to release Paint Warfare merch!

Buy here:
https://paintwarfare.com/

We've finally got a super high-quality supplier that's also reasonably priced.

The socks and hoodies are super warm and toasty. I've only got a couple of each item for now, so order now :)



Buy here:
https://paintwarfare.com/