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Jan. 6 Server Maintenance

There will be a server maintenance from 20:30 to 22:30 on January 6th (PST).

We will be bringing you a weapon balance and quality-of-life changes patch.

A careful consideration of synergies between Specialized Weapons and Classes are required for a balanced Weapons system.
As such, we will be bringing you incremental balance changes bit by bit.

We at SUPER PEOPLE are keeping a close eye to your feedback!

Maintenance details are as follows.

■ Maintenance Period:
Jan. 7, 2022 13:30 – 15:30 (KST)
Jan. 6, 2022 20:30 – 22:30 (PST)

■ Gameplay effects: Restricted game access
■ Maintenance Details:

1. Security Improvements

1) Security-related Updates
2) Improved Detection of Unauthorized Third-party Software

2. Balance Changes
1) Weapon
[M16A4]
- Burst fire mode recoil reduced.
- Can now be equipped with the 8x scope.
[G3]
- Horizontal recoil reduced.
- Can now be equipped with the 8x scope.
[Uzi Pro]
- Damage slightly increased, but range reduced.
[UMP9]
- Range slightly increased.
[W1887]
- Damage slightly increased.
[SP686]
- Damage slightly increased.
2) Vehicle
- Vehicle collision damage increased.

3. Item Visibility Improvements
- Adjusted the energy bar’s VFX to make it more distinguishable from a super capsule.

4. Feature Improvements
- Bullets will now always pierce through chain link fences when shooting at enemies behind them.
- Improved sound play across makeshift building floors.
- Fixed an issue of your character raising one’s fists instead of the equipped weapon when certain actions are performed.
- Fixed an issue of dropping the Class Skill item when acquiring a certain Class Skill.
- Improved inventory sorting of crafting materials and weapon attachments.
- Ping display reduced when in combat.
- The Ultra graphics setting has been detailed further, and the Very Low graphics setting has been lowered further.

5. Bug Fixes
- Fixed an issue where landing after damaging an enemy while Super Jumping as the Shotgun Master would result in the Shotgun Master not being able to do damage.
- Fixed an issue of the Firearms Expert’s Forcefield not applying the slowing effect properly.
- Fixed an issue of the Seeker’s Projectile Tracking skill where the “Toxic Smoke Grenade” arc would not display properly.
- Fixed an issue of characters and vehicles not being able to move into areas where throwables that could be set-up (such as the Molotov Trap) or Smoke Grenades were set-up.
- Fixed an issue of the Nuclear’s RPG round getting stuck on windows in certain situations.
- Fixed an issue of characters being able to pass through motorboats.
- Fixed an issue of the driver’s corpse being able to momentarily continue driving after being killed.
- Fixed an issue where catching on fire would make characters look as if they were floating.
- Fixed an issue of the NPCs’ shadows being visible before they appeared in the tutorial.
- Fixed an issue where being healed from being knocked out while in waters shallow enough to be healed, would result in you being able to go prone under water.
- Fixed an issue where moving the world map on top of the ping and then letting go of the mouse would cause the map to continue to move.
- Fixed an issue where being prone in certain locations and situations would automatically transition you into a crouch.
- Fixed an issue where jumping then parkouring over certain objects would result in unnatural movement.
- Fixed an issue where winning while being knocked out would show the winning cam in an unintended way.
- Fixed an issue where reconnecting while riding a vehicle would occasionally allow you to see below the water.
- Fixed an issue where setting Personal Supplies in-game then unselecting them would result in the price information not being reset as intended.
- Fixed an issue where moving to the lobby after adjusting teammate volume settings in-game would result in the game reverting them back to default.
- Fixed an issue where the game would display as you being kicked when disconnected as a result of force quits, freezes, or crashes.


All the best,
Super People Team.