Feb. 24 Patch Notes Notice
Server maintenance will be carried out on February 24, 08:30 - 10:30 KST
The patch notes are the following:
■ Maintenance Period:
❗ Feb 24 , 2022 08:30 – 10:30 (KST)
❗ Feb 23 , 2022 15:30 – 17:30 (PST)
■ Gameplay effects: Restricted game access
■ Maintenance goals:
1.Performance Improvements
- Improved LoD (Level of Detail) quality and performance for background meshes such as roads, vehicles, and foliage placed on Orb Island. Recommended and low-spec PC users will be able to enjoy a more stable gameplay with improved quality and performance.
- Reduced the amount of lighting data used to express the reflection of an object and changed its focus/placement on visually important places.
- Adjusted the placement of regional resources for optimal texture streaming. This reduces hitches that can occur when streaming textures of the playable world and loads resources more reliably.
- Tweaked meshes to utilize instancing for improved loading and rendering performance.
2. Level Design Improvements
- For butter smooth gameplay, terrain and objects that interfere with player movement have been improved.
- Lowered porch height of houses and buildings.
- While moving along the walls of the building, players had to jump due to high porches when trying to enter through the door. The height of the porches have been lowered for easier entry in buildings so players can focus more on urban warfare than maneuvering over small notches.
- e.g.)

- Modified the layout of interior props for more breathing room in buildings.
- Objects under the player’s feet or small items in narrow buildings could sometimes hinder player movement in gunfights. For fluid movement and gunfights, we have spaced out rooms by modifying props that obstruct player movement.
- e.g.)

- Fixed movement-limiting cover to accurately display its height.
- Some types of cover did not accurately display their perceived height. There were instances where players couldn’t jump over fences that looked jumpable. There were also doors that looked passable but required the player to crouch to go through. We have improved these types of covers so players can respond immediately even in tight battles.
- e.g.)

- Fixed steep areas around the cliffs.
- In the high mountains of the north and south, some terrain were too steep to walk/run on. Improved terrain near cliffs to be visually distinguishable as non-walking/running terrain.
- Removed several crevices of cliff rocks to prevent players from being stuck.
- e.g.)

3. Item Spawns
- Increased the amount of item spawns by 20% in buildings where player farming efficiency was hindered by the twists and turns in landmark buildings.
- e.g.) Increased item spawn rate of the mansion in the “Abandoned Mansion” area.
- Reduced the probability of items spawning on narrow balconies. In return, the spawn rate has been increased by the reduced amount in main houses and buildings.
4. Bug Fix
- Fixed an issue where the character model of an ally who had revived the player was not visible under certain circumstances.
All the best, Super People Team.
The patch notes are the following:
■ Maintenance Period:
❗ Feb 24 , 2022 08:30 – 10:30 (KST)
❗ Feb 23 , 2022 15:30 – 17:30 (PST)
■ Gameplay effects: Restricted game access
■ Maintenance goals:
1.Performance Improvements
- Improved LoD (Level of Detail) quality and performance for background meshes such as roads, vehicles, and foliage placed on Orb Island. Recommended and low-spec PC users will be able to enjoy a more stable gameplay with improved quality and performance.
- Reduced the amount of lighting data used to express the reflection of an object and changed its focus/placement on visually important places.
- Adjusted the placement of regional resources for optimal texture streaming. This reduces hitches that can occur when streaming textures of the playable world and loads resources more reliably.
- Tweaked meshes to utilize instancing for improved loading and rendering performance.
2. Level Design Improvements
- For butter smooth gameplay, terrain and objects that interfere with player movement have been improved.
- Lowered porch height of houses and buildings.
- While moving along the walls of the building, players had to jump due to high porches when trying to enter through the door. The height of the porches have been lowered for easier entry in buildings so players can focus more on urban warfare than maneuvering over small notches.
- e.g.)




- Modified the layout of interior props for more breathing room in buildings.
- Objects under the player’s feet or small items in narrow buildings could sometimes hinder player movement in gunfights. For fluid movement and gunfights, we have spaced out rooms by modifying props that obstruct player movement.
- e.g.)




- Fixed movement-limiting cover to accurately display its height.
- Some types of cover did not accurately display their perceived height. There were instances where players couldn’t jump over fences that looked jumpable. There were also doors that looked passable but required the player to crouch to go through. We have improved these types of covers so players can respond immediately even in tight battles.
- e.g.)

- Fixed steep areas around the cliffs.
- In the high mountains of the north and south, some terrain were too steep to walk/run on. Improved terrain near cliffs to be visually distinguishable as non-walking/running terrain.
- Removed several crevices of cliff rocks to prevent players from being stuck.
- e.g.)

3. Item Spawns
- Increased the amount of item spawns by 20% in buildings where player farming efficiency was hindered by the twists and turns in landmark buildings.
- e.g.) Increased item spawn rate of the mansion in the “Abandoned Mansion” area.
- Reduced the probability of items spawning on narrow balconies. In return, the spawn rate has been increased by the reduced amount in main houses and buildings.
4. Bug Fix
- Fixed an issue where the character model of an ally who had revived the player was not visible under certain circumstances.
All the best, Super People Team.