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Early Access Class Patch Notes

Hello, Super Soldiers!

Classes will undergo balanced changes before the release of Early Access.

During the last Final Beta, we have received many feedback regarding the class balance and TTK.
Hence, we are currently working on class balances based on every Super Soldier’s feedback and statistics.

Both the classes that are relatively stronger and the least played classes
will have their skills adjusted to even out the field.

Even after Early Access, SUPER PEOPLE will continue to be open to every Super Soldier’s feedback
and improve the game and its balance in the future.

Please check the details for more information.

Class Balance Patch Notes
* The following balance changes are still in development and may be subject to change.

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General
◼ Some Specialized Weapon (SR, DMR) skills’ upgraded damage have been reduced.
◽ Upgrade damage: 20/30/40% ⇒ 10/20/30%
◼ Damage increase per level has been reduced, and the max level has been changed.
◽ Damage increase per level: 0 – 50% ⇒ 0 – 40%
◽ Maximum damage level: Lv.25 ⇒ Lv.27

Titan
◼ Undertaker’s scan area has been increased to detect the locations of eliminated players from a greater distance.
◽ Scan area: 50m/75m/100m ⇒ 100m/200m/300m
◼ Bio Bulwark’s acquired HP has been increased, and its cooldown has been reduced.
◽ Acquired HP increase: 10/15/20 ⇒ 30/40/50
◽ Cooldown: 60/60/60s ⇒ 60/50/40s
◼ Titan Aegis’ Barrier Assault cooldown and its range have been reduced.
◽ Cooldown: 30s ⇒ 15s
◽ Barrier Assault’s range is slightly reduced.

Shotgun Master
◼ Physical Training’s HP increase value has been reduced.
◽ HP increase: 10/15/20 ⇒ 5/10/15
◼ Jump Training Lv.3’s acquired HP after landing has been reduced.
◽ Acquired HP: 30 ⇒ 20
◼ Super Jump’s cooldown has been increased.
◽ Cooldown: 20s ⇒ 25s

Seeker
◼ Targets detected by Heartbeat Sensor will now get a warning message.
◽ Warning message: “You have been detected by Seeker’s Heartbeat Sensor.”
◼ Projectile Tracking’s skill description has been adjusted to be more clear, and damage reduction from explosive Throwables has been reduced.
◽ Throwables’ damage reduced ⇒ Explosive Throwables’ damage reduced (Explosive Throwables: Grenade, Upgraded Grenade, C4, Impact Flashbang)
◽ Explosive Throwables damage reduction: 0/25/50% ⇒ 0/15/30%
◼ Landing Zone Scan’s movement speed increase has been reduced.
◽ Movement speed increase: 5/10% ⇒ 3/5%
◼ Molotov Trap’s explosion radius and its max deployable number have been increased.
◽ Max deployable number: 2/3/5 ⇒ 2/4/6
◽ Explosion radius: 3/4/5m ⇒ 4/6/8m

Sniper
◼ Steady Shot’s damage has been increased.
◽ Damage increase while aiming down sights for 1s: 20/30/40% ⇒ 30/40/50%
◼ Air Strike’s max damage has been reduced.
◽ Maximum damage: 100 ⇒ 80
◼ Commando Crawl’s skill name has been changed. (Commando Crawl ⇒ Fast Crawl)
◼ Booby Trap’s explosion radius and its max deployable number have been increased.
◽ Max deployable number: 2/3/5 ⇒ 2/4/6
◽ Explosion radius: 3/4/5m ⇒ 4/6/8m

Gas Soldier
◼ 10% increased movement speed has been added to Fuel Booster.
◼ Smoke Screen’s movement speed bonus has been increased.
◽ Movement speed increase: 3% ⇒ 5%
◽ Movement speed increase in Smoke Screen: 15/20% ⇒ 20/30%

Marine
◼ C4 IED’s minimum damage has been increased.
◽ Minimum damage: 10 ⇒ 40
◼ Camaraderie’s Healing Item and Energy Bar’s item use speed have been reduced, and Ally HP Restoration and Revive casting speed have been improved.
◽ Healing Item and Energy Bar’s item use speed increase: 20% ⇒ 15%
◽ Ally HP Restoration and Revive casting speed increase: 20% ⇒ 70%

Teleporter
◼ Commando Crawl’s movement speed increase has been reduced.
◽ Movement speed increase when crouching/crawling: 10/20/30% ⇒ 10/15/20%
◼ Quick Fix’s item use speed increase has been reduced.
◽ Capsule/Energy Bar use speed increase: 30% ⇒ 20%
◽ Healing Item use speed increase: 20% ⇒ 15%
◼ Tomahawk’s homing radius has been slightly increased.
◽ Homing radius: 1.5m ⇒ 2.5m
◼ Teleport’s cooldown has been reduced.
◽ Cooldown: 120s ⇒ 110s

SWAT
◼ Urban Warfare’s movement speed bonus has been increased.
◽ Movement speed increase: 2/4% ⇒ 3/5%
◼ The number of grenades given when learning Upgraded Grenade have been increased.
◽ Grenade quantity: 2 ⇒ 5
◼ Blackout’s casting speed and cooldown has been reduced.
◽ Casting speed: 3s ⇒ 2s
◽ Cooldown: 90s ⇒ 80s

Firearms Expert
◼ Mix 'n Match’s damage has been increased.
◽ Damage increase when equipping weapons of the same class in slots 1 and 2: 10/15/20% ⇒ 10/20/30%
◼ Allies are no longer affected by Forcefield’s speed reduction effect, but instead gain defense bonus. Enemies however are still affected by the skill and its effect has been increased.
◽ Increases defense against all weapons by 20% for 5 seconds to allies within range.
◽ Speed reduction to allies within range: 25% ⇒ 0%
◽ Speed reduction to enemies within range: 50% ⇒ 60%

Nuclear
◼ RPG’s cooldown has been increased and its min/max damage has been adjusted.
◽ Cooldown: 60/50/40s ⇒ 70/60/50s
◽ Minimum damage: 1 ⇒ 10
◽ Maximum damage: 80 ⇒ 70
◼ Tactical Nuke’s cooldown has been reduced and its min/max damage has been adjusted.
◽ Cooldown: 150s ⇒ 130s
◽ Minimum damage: 10 ⇒ 50
◽ Maximum damage: 180 ⇒ 140

Driver
◼ Monster Truck’s cooldown has been reduced and its condition has been adjusted.
◽ Cooldown: 180s ⇒ 90s
◽ The Monster Truck’s cooldown now starts either when the vehicle is destroyed or a certain period of time after getting off from the truck.
◽ Monster Truck now restores fuel to 100% when resummoned.

Thank you.